Revision b2c16fb by Joseph Eagar September 16, 2009, 22:27 (GMT) |
forgot this file |
Revision 00f9bf5 by Remigiusz Fiedler September 16, 2009, 22:13 (GMT) |
bugfix for LineIntersectLine() - was imperfect calculation for points marking shortest distance for non-crossing lines in 3d |
Revision 591a30d by Remigiusz Fiedler September 16, 2009, 22:12 (GMT) |
bugfix for LineIntersectLine() - was imperfect calculation for points marking shortest distance for non-crossing lines in 3d |
Revision 90d8088 by Thomas Dinges September 16, 2009, 20:07 (GMT) |
2.5: Test Commit, converted Filter Composite Node to use layout engine. :) Will do other Nodes in the next few days. |
Revision f26ac20 by William Reynish September 16, 2009, 19:58 (GMT) |
*Changed image field order property to enum, making it consistent with the corresponding render option *Tiny edit to image panel. |
Revision 6e4d4a8 by Martin Poirier September 16, 2009, 19:47 (GMT) |
fix bugs with file transfer |
Revision b6c6610 by Brecht Van Lommel September 16, 2009, 19:36 (GMT) |
UI * Removed some legacy code which is not needed anymore now. * Move some test_*poin_but functions to logic space code, since that's the only place using it still. * uiIconFromID now uses RNA info to lookup the icon, to avoid code duplication, and means it works for more ID types. |
Revision 21e2f27 by William Reynish September 16, 2009, 19:27 (GMT) |
Tiny fix for mistake in toolbar. |
Revision f8abfce by Brecht Van Lommel September 16, 2009, 19:27 (GMT) |
Image Panels * The image panels in the image editor and texture buttons should be more complete now, with working new/open, refreshes, and using the layout engine. * Paint panels in image editor are now consistent with the ones in the 3d view toolbar. * Curves panel also uses layout engine, and doesn't look squashed anymore. |
Revision 5129b08 by Brecht Van Lommel September 16, 2009, 18:59 (GMT) |
UI * Node buttons can now use the layout engine. a few simple ones are converted. We'll keep this code in C for now, python wouldn't help much here. * For node buttons not using the layout engine, manually computing the button height is not longer needed. * Node inputs are still not RNA wrapped, would be good to have these available as well for keying, but makesrna does not have access to the bNodeTypes. |
Revision 3a6bf17 by Brecht Van Lommel September 16, 2009, 18:47 (GMT) |
UI * Fix problem with curve mapping / color ramps not updating things like previews propertly. Now it uses the RNA update of the pointer from the material/texture/.. so each of those can define their own update, but still share the RNA struct. * Code for these templates is now in interface_templates.c * Fix exception for "axis" property, now it always shows normal widget with the PROP_DIRECTION subtype. * Remove context from uiBlockLayoutResolve, no longer needed. |
Revision de59f34 by Brecht Van Lommel September 16, 2009, 18:32 (GMT) |
UI: action editor header now also uses template for browsing action datablocks, was last place using deprecated uiDefIDPoinButs. |
Revision 6b5ce93 by Thomas Dinges September 16, 2009, 18:32 (GMT) |
Fixed Resolution and Aspect Ratio Notifier for camera mode in 3D View. NC_OBJECT, won't do it alone, added ND_DRAW. |
Revision e0d36b7 by Thomas Dinges September 16, 2009, 18:22 (GMT) |
#19317: Some more missing notifiers for the "2 open properties windows" scenario. Scene Buttons should be fine now. |
Revision 4596f0e by Brecht Van Lommel September 16, 2009, 18:07 (GMT) |
File Browser * Fix warning for non-existing "relative_paths" property. * Fix problem where the image browser would keep trying to load images it failed opening. |
Revision 6156248 by Brecht Van Lommel September 16, 2009, 18:05 (GMT) |
UI: fix region edges cursor to show the right direction, was always vertical now. |
Revision feff781 by Brecht Van Lommel September 16, 2009, 18:04 (GMT) |
RNA * PROP_NEVER_NULL is now a flag instead of a subtype. * It works for function parameters too now, so setting this flag can help avoid NULL checks in the function. * Renamed LocalLamp to PointLamp, making it consistent with the UI name. * Set icons for the different lamp struct types. |
Revision deebf4f by Joseph Eagar September 16, 2009, 17:43 (GMT) |
merge with 2.5/trunk at r23271 |
Revision 6b5ba70 by Thomas Dinges September 16, 2009, 17:13 (GMT) |
2.5 Ghost Compile Fix for windows. Patch by b333rt. Thanks! |
Revision 7c5695c by Campbell Barton September 16, 2009, 15:55 (GMT) |
- bpy.data.sounds was a collection of ID's rather then Sounds - last commit, missed include for rna_object_api.c & bad args to find_basis_mball - use enum for GHOST tablet type None/Stylus/Eraser, had duplicate definition for these in C. Only tested X11, may need to cast to an int for other OS's. |
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