Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 4, 2009, 19:09 (GMT)
fix for ffmpeg with cmake, still not linking yet
September 4, 2009, 18:32 (GMT)
update relative paths for CMake
September 4, 2009, 16:41 (GMT)
* remove mtio.h - no magnetic tape support has been coded. Helps compilation on osx10.6.
September 4, 2009, 16:13 (GMT)
* shuffle a bit with playerlist. Fixes some undefined references, but not all. 15 undefined references left for mingw. (msvc is fine)
September 4, 2009, 15:54 (GMT)
== SCons ==
* apply a patch from b333rt. I modified to test for relative/absolute paths before doing mods by b333rt. Fixes troubles with using absolute paths in BF_BUILDDIR
September 4, 2009, 12:56 (GMT)
== SCons ==
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
Revision 0e40abf by Joshua Leung
September 4, 2009, 11:19 (GMT)
2.5 - Patches + Cleanups

* Some of the patches in patch #19034 - by Wolfgang W. (bender)
- outliner.patch - a small fix to make the outliner draw the last
line of the list, if the list is bigger than the window.
- scroll.patch - enables vertical scrolling in the buttons window in horizontal mode. Necessary if a panel is opened that
is higher than the buttons window.

* Also, fixed some messy comments in drivers code
Revision 1e6efcc by Joshua Leung
September 4, 2009, 10:41 (GMT)
2.5 - KeyingSet fixes

* Fixed warnings in console about missing (removed) property
* Fixed update problems after creating a new keyingset
September 4, 2009, 10:40 (GMT)
== SCons ==
* first working changes to get blenderplayer linking
* blenderplayer/ moved into source/ (CMakeLists.txt changed for that too)
* added externs for bprogname to gp_ghost, so that it links properly
September 4, 2009, 08:49 (GMT)
poll functions to stop crashing when running operators in an invalid context.
Revision 15ef88b by Joshua Leung
September 4, 2009, 07:26 (GMT)
Keying Sets: Added options to add/remove properties from the active Keying Set to the RMB menu (and also via KKEY and ALT-K respectively)
Revision 62dd488 by Matt Ebb
September 4, 2009, 06:55 (GMT)
* New and improved voxel interpolation methods, from Alfredo.

Now there is (in order of speed):
* Nearest neighbour (very rough quality)
* Linear (medium quality)
* Quadratic (good quality)
* Cubic Catmull-rom (very good quality, crisp)
* Cubic B-spline (very good quality, smooth)

Thanks!
September 4, 2009, 04:29 (GMT)
- rna documentation layout now matches blenders internal layout, autogenerate packages for nested modules.
bpy.data, bpy.ops.object etc.
- added basic docs for bpy.props
- omit panel, menu and operator classes (took up too much space and not useful)
- exec cant be used as an operator suffix eg- CONSOLE_OT_exec --> CONSOLE_OT_execute (same for file)
- fixed some crashes when generating docs

Updated docs here
http://www.graphicall.org/ftp/ideasman42/html/
Revision a819ef1 by Joshua Leung
September 4, 2009, 04:27 (GMT)
2.5 - Keyframing Bugfixes + Code Cleanups

* DopeSheet + Graph Editor - 'Sample Keyframes' option now tags newly created keyframes as being breakdowns. Also moved reduced the code duplication here by moving the core code for this to the animation module.

* Keyframing (Standard/Auto) - Added proper 'replace' option
Keyframes can now be rekeyed non-destructively when the INSERTKEY_REPLACE flag is provided to the keyframing API functions, since this option will make sure that only the values of the handles get altered.

For the Auto-Keyframing 'Replace/Edit Keys' option, this means that it truly works as it describes now, since it will now only replace the values of the keyframes on the current frame, and won't create new keyframes in the process or destroy the tangents already created for those keys.

For things like the sliders in animation editors, keyframes changing the value won't destroy existing tangents.
September 4, 2009, 04:05 (GMT)
* clean commented-out parts
Revision fa01703 by Joshua Leung
September 4, 2009, 02:44 (GMT)
2.5 - Keyframe Types for DopeSheet

It is now possible to tag certain keyframes as being 'breakdowns' in the DopeSheet. Breakdown keyframes are drawn as slightly smaller blue diamonds.

Simply select the relevant keyframes and use the RKEY hotkey (or from the menus, Key->Keyframe Type) to choose between tagging the keyframe as a 'proper' keyframe and a 'breakdown' keyframe.

Notes:
* Please note that this feature does not currently imply anything about breakdowns moving around keyframes or behaving any differently from any other type of keyframe
* In future, if there is any such need, more keyframe types could be added, though this is not really likely at all
Revision bc0a071 by Joseph Eagar
September 4, 2009, 02:16 (GMT)
draw face normals option doesn't crash anymore
September 4, 2009, 01:33 (GMT)
add blendcache files to dependancies. next step, per frames deps.
Revision dae0b7a by Joseph Eagar
September 4, 2009, 01:28 (GMT)
fix merge bug, this should fix this issue for now, but might need further work later.
Revision 993037d by Joshua Leung
September 4, 2009, 00:18 (GMT)
2.5 - Bugfixes for Armature operators

AutoSide names now gets called correctly from menus.

However, the toggle bone settings operators aren't. I can't seem to get them to call the invoke again after making autoside call exec...
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