Revision 02f951c by Campbell Barton September 3, 2009, 22:37 (GMT) |
allow execution mode to be given as an argument to operators from python (requested by algorith) example. bpy.ops.tfm.rotate('INVOKE_REGION_WIN', pivot=(0,1,2), ......) bpy_array.c - was too strict with types, 0 should be allowed as well as 0.0 in a float array. |
Revision fc975a9 by Daniel Genrich September 3, 2009, 19:08 (GMT) |
Bugfix for usage of uninitialized variable on windows (props_ptr.data needs to be set to NULL before calling uiItemFullO() ) - please check if this also compiles on gcc |
Revision 579b8ef by Brecht Van Lommel September 3, 2009, 18:38 (GMT) |
2.5: fix missing LIB_NEEDLINK check in windowmanager reading, would cause crash with linking/appending. |
Revision 9250ab0 by Nicholas Bishop September 3, 2009, 17:45 (GMT) |
2.5/Multires: * Added back multires delete higher levels (new operator + button) |
Revision 92395bb by Joshua Leung September 3, 2009, 12:20 (GMT) |
2.5 - A few bugfixes... * Autoside renaming tools in EditMode for armatures now works again. (Wrong property name) * Action used by NLA Strips can now be chosen/changed to another action |
Revision 78425fb by Michael Fox September 3, 2009, 10:42 (GMT) |
2.5 ***** first commit in a long time, and its great to be back! commited Select Mirror operator for objects eg. L.sword->R.sword added to 3dview select menu aswel the hotkey is shift-ctrl-m (hope its not taken) |
Revision 40c89b5 by Daniel Genrich September 3, 2009, 10:34 (GMT) |
Missing header include for non-linux OS "BLI_exist()" |
Revision 070f12d by Campbell Barton September 3, 2009, 07:12 (GMT) |
sound init/exit so at least the player opens |
Revision 99fbcbc by Campbell Barton September 3, 2009, 06:34 (GMT) |
changes needed for building the blenderplayer with cmake on linux. |
Revision 9bb0b42 by Joseph Eagar September 3, 2009, 05:52 (GMT) |
made editmesh<->bmesh conversion work again, hopefully (bleh). also made BLI_edgehash use mempools for allocating the bucket entries, for speed. |
Revision 8d407b7 by Joshua Leung September 3, 2009, 05:12 (GMT) |
Grease Pencil: Datablock bugfixes * Grease Pencil datablocks can now be properly browsed/added/unlinked from the UI panels * Made Grease Pencil use the brush icon for now. A proper icon for this would be nice ;) |
Revision 6239d18 by Dalai Felinto September 3, 2009, 02:55 (GMT) |
BlenderPlayer linking again for cmake - 148 errors gone. After talking with Ton and Campbell we agreed that it wouldn't hurt to have blenderplayer again (specially now since BGE is almost 100% working in 2.5). However in order to make it link, I needed to bring back stubs, a lot of so-called bad calls. I'm not sure how we should proceed from here, but it looks like people could start to take a look at source/blenderplayer/bad_level_calls_stubs/stubs.c and fix their own modules/functions ** NOTE: I removed the sound calls from BlenderPlayer. In order to fix it look at //XXX ADD SOUND in GPG_Application.cpp and GPC_Engine *** tested in CMake+MSVC. - Scons is not building !!! (why does the building systems have to be so different?) And someone may like to fix make. (take a look at /trunk/source/blender/blenkernel/bad_level_call_stubs/Makefile ) **** it may work better inside /source/gameengine/GamePlayer |
Revision ac3f069 by Campbell Barton September 3, 2009, 01:52 (GMT) |
remove Py_CmpToRich (copy of py3.0 function), instead only support == and != for PyRNA and KX_PySequence types. mesh1 > mesh2 # will raise an error. |
Revision 9004dc6 by Martin Poirier September 2, 2009, 20:57 (GMT) |
Fix thread hanging problem (mostly seen with material preview, but that sneaky f*er could strike any time). Story time: Once upon a time, in the green valley of fileselect, BLI_end_threads would get called on an empty threadbase, depending on the result of a previous call to readdir(). The function would then gladly decrement thread_level to -1 which would cause all kinds of fun havoc. THE END. Made sure thread_level is only incremented and decremented when needed. The caller should never have to make sure of that, especially since it already lets you call with a null threadbase. Please report any further hang (and how to reproduce, if possible). |
Revision 375f36d by Nathan Letwory September 2, 2009, 20:54 (GMT) |
* actually commit the sndfile dll copying (and not just claiming I did) |
Revision e80b37c by Campbell Barton September 2, 2009, 20:46 (GMT) |
* KX_PythonSeq - comparisons work again. eg. act1.sensors == act2.sensors, had to copy Py_CmpToRich inline grr!, mailed python-dev about this. * Shift-Click on states in the logic UI works again. * New Logic Space has all the view options pressed. |
Revision c753b25 by Joseph Eagar September 2, 2009, 20:40 (GMT) |
compile fix |
Revision 564b9ea by Joseph Eagar September 2, 2009, 20:36 (GMT) |
compile fix |
Revision cdce0f0 by Joseph Eagar September 2, 2009, 20:26 (GMT) |
commit of patch 19268, rotate uvs by wael oraiby |
Revision 21af438 by Andrea Weikert September 2, 2009, 17:13 (GMT) |
Blender 2.5 * recent files now just write content of G.recent_files, was adding untitled.blend! * removed unused and now superfluous code reading the .Bfs file (is done in fsmenu now) |
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