Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision a2bc531 by Kent Mein
June 13, 2009, 16:49 (GMT)
coverity issue CID: 228
Checker: DEADCODE (help)
File: base/src/source/blender/gpu/intern/gpu_material.c
Function: GPU_materials_free
Description: Conditional "ma != 0"

was looping over wrong variable I'm guessing a cut and
paste error from above.

Kent
Revision 76cd704 by Kent Mein
June 13, 2009, 15:54 (GMT)
coverity issue CID: 44
Checker: FORWARD_NULL (help)
File: base/src/source/blender/render/intern/source/texture.c
Function: do_lamp_tex
Description: Variable "co" tracked as NULL was dereferenced.

co was set to NULL at the beginning of the function and it could
possibly slip through all the logic above so lets test it before
we use it blindly.

Kent
June 13, 2009, 14:58 (GMT)
Restore default value for font kerning.

The user value is 0 by default and the font kerning (the value
that come with the font) is enable, like always.

(the last was disable by mistake in a previous commit)

Revision c4ad2ed by Robin Allen
June 13, 2009, 14:22 (GMT)
Omission of a texture node to specify coordinates was regarded as a bug by some users. I rather agree :)
June 13, 2009, 14:07 (GMT)
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20849:20855
to get the BGE building with py3k and no sdl
June 13, 2009, 13:57 (GMT)
convert non-string pyoperator exceptions into strings if they are not already.
June 13, 2009, 13:02 (GMT)
G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly.
KX_PythonSeq.cpp - disable the cmpfunc with py3, need to have richcmp.
June 13, 2009, 12:29 (GMT)
iTaSC update:

Fix bug with MovingFrame velocity not being reset when the cache is empty.
iTaSC API: Allow in-place modification of Joint weights.
Detect end of first timestep iterations also by no movements on end effectors.
Always use even number of substeps in automatic substepping to avoid oscillation effect.
Fix bug in armature: implement rest pose in fixed joints rather that in non-zero joint angles.
Support joints stiffness and joints limit (not tested yet).
Revision d7e06a6 by Joshua Leung
June 13, 2009, 11:52 (GMT)
2.5 - Armature/Bone Tweaks

- Changing visible layers for armatures now sends notifiers
- Made the bone buttons show the layers data

TODO:
I also tried making the bone buttons show for 'PoseChannels' instead of the raw bones since this is more correct for most editing that can be done (i.e. when posing). For editmode though, we'd need to wrap EditBones in some way? However, I couldn't seem to get this to work due to the way paths are resolved.
June 13, 2009, 11:28 (GMT)
allow building without SDL
Revision cd3c52d by Joshua Leung
June 13, 2009, 11:21 (GMT)
2.5 - Armature Buttons + UI-Templates

Added a new template for layer-buttons, which auto-determines the layout of the buttons instead of relying on some hardcoded pattern for n-layers (i.e. 16 or 20 currently). This is a still bit rough, and could do with some refining to allow us to define what extra info (icons) should get drawn on the buttons or so.

Currently, this is only used in the Armature buttons to allow showing/hiding layers.
June 13, 2009, 11:09 (GMT)
merged from trunk 20741:20848

* Missing changes to release/windows/installer
* Sequencer fixes in source/blender/src/seqaudio.c dont apply to 2.5
* brechts fix for #18855 r20763 wasnt merged, does this apply to 2.5?

June 13, 2009, 09:33 (GMT)
in some cases importing without materials could raise a python error.
surprising nobody found before.

reported by <chewed-on> who doesnt want his real name used for some reason.
June 13, 2009, 08:04 (GMT)
adding __contains__ to python rna props.
example usage.
if "Scene" in bpy.data.scenes: print(True)

Only works for strings with collection property types.

June 13, 2009, 06:42 (GMT)
text live_edit feature useful for UI scripts (run python scripts on every keystroke, careful with the os module)
http://www.graphicall.org/ftp/ideasman42/realtime_ui.ogv

current kerning makes this a bit cryptic.
June 13, 2009, 04:31 (GMT)
no need to use mathutils
June 13, 2009, 03:54 (GMT)
OBJ Import
* Wasn't setting the curve 3D option
* The nurbs object name could be None which caused an error, check its set.

OBJ Export
* Off by 1 error on closed nurbs was incorrect, broke other importers but worked with blender.
* Nurbs verts were not adding to the total vert count, scrambling meshes added after (somehow my first test case had all the curve objects last)
Revision 03de57c by Kent Mein
June 13, 2009, 03:08 (GMT)
coverity issue CID: 523
Checker: UNINIT (help)
File: base/src/source/blender/blenlib/intern/freetypefont.c
Function: objchr_to_ftvfontdata
Description: Using uninitialized value "face" in call to function "freetypechar_to_vchar"

freetypechar_to_vchar expects face to be defined so we need to
return before then if we have a problem. Also it doesn't
make sense to not return FALSE if there is an error because we
didn't do anything.

Kent
June 13, 2009, 03:05 (GMT)
X90 Rotate option so you can export without rotation and import, keeping the same orientation.
June 13, 2009, 01:30 (GMT)
remove warnings
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