Revision 615c523 by Peter Schlaile March 22, 2009, 19:19 (GMT) |
== FFMPEG == Updated ffmpeg to release version 0.5 updated x264 to today's daily build thanks to ben2610 for first patches (but you got hddaudio.c wrong :) |
Revision d5d2d1f by Campbell Barton March 22, 2009, 17:03 (GMT) |
removed edgecode from the game engines RAS_Polygon class since its not used |
Revision d79ddeb by Maxime Curioni March 22, 2009, 16:25 (GMT) |
Freestyle was changed from a tile-based process to a post-processing effect. This will allow style modules to process the underlying color buffer ( AppCanvas::readColorPixels ) and depth buffer ( AppCanvas::readDepthPixels ), as was supported in the original program. Corrected crash when Freestyle is rendered in "Single" render layer mode (for example, in the compositor) |
Revision 7c4b702 by Martin Poirier March 22, 2009, 15:24 (GMT) |
ge_dev branch for new ge fun stuff |
Revision ae5c7e7 by Brecht Van Lommel March 22, 2009, 14:49 (GMT) |
RNA: * As an example, added the Material Shader Node. |
Revision 3bf71fb by Brecht Van Lommel March 22, 2009, 14:46 (GMT) |
RNA: basic code for Node inheritance. |
Revision 7c86a10 by Joshua Leung March 22, 2009, 09:54 (GMT) |
F-Curve Modifiers - Envelope: Bugfixes * Envelope modifier now works correctly. Previously, the mapping was being done in the wrong order. * Extra controls for modifiers now only draw when the F-Curve is the active one, so the view will be less cluttered in other cases. |
Revision 329a8e4 by Geoffrey Bantle March 22, 2009, 01:58 (GMT) |
-> Fixed crasher in extrude code New extrude code was accessing an uninitialized variable. Why this sort of thing doesn't cause crashes on windows, I dont have a clue! Note for Joe: I see a lot of 'logic' going on in the client code for extrude that should possibly put inside the BMOP system itself (aside from the part about modifiers). This should be cleaned up in future maybe... |
Revision b995f43 by Martin Poirier March 22, 2009, 00:30 (GMT) |
First part of operatorizing etch-a-ton in 2.5 Polyline, selection and a couple of others work. (note that polyline is shift-click because click is taken by 3d cursor. Needs a way to overwrite lower maps). |
Revision 935f10d by Campbell Barton March 21, 2009, 16:03 (GMT) |
get rid of warnings, fix for a refcount error |
Revision f86309d by Tamito Kajiyama March 21, 2009, 12:09 (GMT) |
Removed the declaration of an undefined static function, to suppress a compiler warning. Also made minor changes to make IntegrationType a subclass of the built-in int type. |
Revision 6ab2d7a by Campbell Barton March 21, 2009, 06:55 (GMT) |
- lazy subtype initialization rna, was initializing every type in bpy.types at startup, which is slow and doesn't allow access to dynamically added types. - bpy.types isnt a module anymore, defined as its own PyType, getattr looks up the rna collection each time. - refcounting fixes - fixe epydoc generation with undefined values |
Revision f520fb2 by Maxime Curioni March 21, 2009, 04:51 (GMT) |
Corrected stroke/Operators.cpp to compile without warnings Cleaned up comments |
Revision b4209c5 by Joshua Leung March 21, 2009, 03:49 (GMT) |
F-Curve Modifiers: Envelope Modifier Got the basic envelope modifier code working, including primitive drawing of relevant helper info in the graph view. It doesn't work in a very intuitive way yet, so I will recode it soon. |
Revision c1611c3 by Tamito Kajiyama March 20, 2009, 23:19 (GMT) |
Fixed editing errors in the last commit... |
Revision 90a5879 by Joshua Leung March 20, 2009, 23:11 (GMT) |
Compiling fix for etch-a-ton commit - I've moved BIF_freeRetarget() to be before the single place that seems to use it. |
Revision a068212 by Tamito Kajiyama March 20, 2009, 22:55 (GMT) |
Made changes to the C++ API in order to allow for proper error propagation up to the toplevel error handler in BPY_txt_do_python_Text(). Before these changes were made, the operator() methods of predicates and functions, for example, returned a value of various types such as bool, double and Vec2f. These returned values were not capable to represent an error state in many cases. Now the operator() methods always return 0 on normal exit and -1 on error. The original returned values are stored in the "result" member variables of the predicate/function classes. This means that if we have a code fragment like below: UnaryPredicate1D& pred; Interface1D& inter; if (pred(inter)) { /* do something */ } then we have to rewrite it as follows: UnaryPredicate1D& pred; Interface1D& inter; if (pred(inter) < 0) return -1; /* an error in pred() is propagated */ if (pred.result) { /* do something */ } Suppose that pred is a user-defined predicate in Python, i.e. the predicate is likely error-prone (especially when debugging the predicate). The first code fragment shown above prevents the proper error propagation because the boolean return value of UnaryPredicate1D::operator() cannot inform the occurrence of an error to the caller; the second code fragment can. In addition to the operator() methods of predicates and functions, similar improvements have been made to all other C++ API functions and methods that are involved in the execution of user-defined Python code snippets. Changes in the signatures of functions and methods are summarized as follows (note that all subclasses of listed classes are also subject to the changes). Old signatures: virtual void Iterator::increment(); virtual void Iterator::decrement(); virtual void ChainingIterator::init(); virtual ViewEdge * ChainingIterator::traverse(const AdjacencyIterator &it); static void Operators::select(UnaryPredicate1D& pred); static void Operators::chain(ViewEdgeInternal::ViewEdgeIterator& it, UnaryPredicate1D& pred, UnaryFunction1D_void& modifier); static void Operators::chain(ViewEdgeInternal::ViewEdgeIterator& it, UnaryPredicate1D& pred); static void Operators::bidirectionalChain(ChainingIterator& it, UnaryPredicate1D& pred); static void Operators::bidirectionalChain(ChainingIterator& it); static void Operators::sequentialSplit(UnaryPredicate0D& startingPred, UnaryPredicate0D& stoppingPred, float sampling = 0); static void Operators::sequentialSplit(UnaryPredicate0D& pred, float sampling = 0); static void Operators::recursiveSplit(UnaryFunction0D<double>& func, UnaryPredicate1D& pred, float sampling = 0); static void Operators::recursiveSplit(UnaryFunction0D<double>& func, UnaryPredicate0D& pred0d, UnaryPredicate1D& pred, float sampling = 0); static void Operators::sort(BinaryPredicate1D& pred); static void Operators::create(UnaryPredicate1D& pred, vector<StrokeShader*> shaders); virtual bool UnaryPredicate0D::operator()(Interface0DIterator& it); virtual bool BinaryPredicate0D::operator()(Interface0D& inter1, Interface0D& inter2); virtual bool UnaryPredicate1D::operator()(Interface1D& inter); virtual bool BinaryPredicate1D::operator()(Interface1D& inter1, Interface1D& inter2); virtual void StrokeShader::shade(Stroke& ioStroke) const; virtual T UnaryFunction0D::operator()(Interface0DIterator& iter); virtual T UnaryFunction1D::operator()(Interface1D& inter); New signatures: virtual int Iterator::increment(); virtual int Iterator::decrement(); virtual int ChainingIterator::init(); virtual int ChainingIterator::traverse(const AdjacencyIterator &it); static int Operators::select(UnaryPredicate1D& pred); static int Operators::chain(ViewEdgeInternal::ViewEdgeIterator& it, UnaryPredicate1D& pred, UnaryFunction1D_void& modifier); static int Operators::chain(ViewEdgeInternal::ViewEdgeIterator& it, UnaryPredicate1D& pred); static int Operators::bidirectionalChain(ChainingIterator& it, UnaryPredicate1D& pred); static int Operators::bidirectionalChain(ChainingIterator& it); static int Operators::sequentialSplit(UnaryPredicate0D& startingPred, UnaryPredicate0D& stoppingPred, float sampling = 0); static int Operators::sequentialSplit(UnaryPredicate0D& pred, float sampling = 0); static int Operators::recursiveSplit(UnaryFunction0D<double>& func, UnaryPredicate1D& pred, float sampling = 0); static int Operators::recursiveSplit(UnaryFunction0D<double>& func, UnaryPredicate0D& pred0d, UnaryPredicate1D& pred, float sampling = 0); static int Operators::sort(BinaryPredicate1D& pred); static int Operators::create(UnaryPredicate1D& pred, vector<StrokeShader*> shaders); virtual int UnaryPredicate0D::operator()(Interface0DIterator& it); virtual int BinaryPredicate0D::operator()(Interface0D& inter1, Interface0D& inter2); virtual int UnaryPredicate1D::operator()(Interface1D& inter); virtual int BinaryPredicate1D::operator()(Interface1D& inter1, Interface1D& inter2); virtual int StrokeShader::shade(Stroke& ioStroke) const; virtual int UnaryFunction0D::operator()(Interface0DIterator& iter); virtual int UnaryFunction1D::operator()(Interface1D& inter); |
Revision ac0918a by Tamito Kajiyama March 20, 2009, 22:45 (GMT) |
Added getExactTypeName() method. |
Revision c5fe802 by Tamito Kajiyama March 20, 2009, 22:44 (GMT) |
Fixed an uninitialized variable. |
Revision 85291f0 by Tamito Kajiyama March 20, 2009, 22:42 (GMT) |
Improvements in error handling at Python-C++ boundaries. Also exported the Operators.chain() function. |
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