Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 20, 2009, 20:39 (GMT)
2.5: Particle Edit, work in progress commit.
* Still incomplete and some operators don't work, refresh issues, etc.
* Made Hide/Reveal operators consistent for various modes.

February 20, 2009, 19:11 (GMT)
2.5

Graph Editor: added region for buttons (properties), so we can
check drivers again! Works like view3d, press NKEY. No buttons
there yet though... no time anymore today, it'll require some
RNA magic probably.

February 20, 2009, 18:36 (GMT)
2.5 - temporary hack hack
#if 0 main body of EdgeSlide for now - 64bit msvc compiler chokes on it.
- added a goto line combo to make the function complete.
February 20, 2009, 18:01 (GMT)
2.5

View3d:

- using layerbuttons in header allows SHIFT for extend
- added operator for layer hotkeys, works as for 2.4x

Revision a774ccb by Kent Mein
February 20, 2009, 17:20 (GMT)
Small tweak to get cmake working again.

Kent
February 20, 2009, 16:39 (GMT)
2.5

Animsys bugfix: files didn't read or write all supported animdata
structs yet (key was missing for read, crashing). Now it supports
all 10 implemented ID types:

OB CU KE MA TE NT LA CA WO SCE



February 20, 2009, 16:18 (GMT)
2.5

Small fixes for animsys:

- Blender 2.4x allowed drivers to exist without object target, these
got converted resulting in error prints. Now they get skipped.

- Animdata struct was not created for objects with poses, but without
action/nla linked.

- An action-channel-constraint-ipo gets inserted in drivers differently
than a pose-bone-constraint-ipo. Not sure yet how... but it makes a
different depsgraph relation.
Error is of course in depsgraph, that'll get tackled. For correct
driver eval I've made 'object update ob' also been called for
the 'object update data' tag.

Revision b428760 by Joshua Leung
February 20, 2009, 11:17 (GMT)
DopeSheet/Graph Editor: Restored Duplicate Keyframes operators (Shift-D) for both of them
February 20, 2009, 10:39 (GMT)
2.5

Bugfix: on closing wm, it was using a free'd pointer to screen.

Revision 2d088f5 by Joshua Leung
February 20, 2009, 06:30 (GMT)
2.5 Userprefs/Themes version patching

Brought back many missing conversions. Dunno why so many of them weren't present.
Revision 5330d84 by Matt Ebb
February 20, 2009, 06:05 (GMT)
started RNA-ifying scene->render data
Revision be83d8d by Joshua Leung
February 20, 2009, 06:04 (GMT)
2.5 - Moved version-patch for animation related settings/theme-colours in .B.blend files to the < 250 check.

Hopefully, this solves the issues with the default keyframe interpolation mode being initialised to 'constant' on some old .B.blend files.
Revision c666a79 by Joshua Leung
February 20, 2009, 05:59 (GMT)
Aha! I've finally found those elusive RNA API functions that prevented the ANIM_OT_keyingset_add_destination() operator from being able to be used.
February 20, 2009, 05:42 (GMT)
Add clipping text option to blenfont also add an enable/disable
function for aspect and rotation (and the new clipping).

Update source/Makefile to point to the new libed_sculpt_paint.

Revision 72e99d9 by Joshua Leung
February 20, 2009, 05:42 (GMT)
KeyingSets: Added two operators which wrap the internal (blenkernel) KeyingSets API functions

These operators - ANIM_OT_keyingset_add_new() and ANIM_OT_keyingset_add_destination() - are designed for use from PyAPI or through some other means, and as such, have not been assigned any hotkeys.
They should only be used when all the relevant settings can be supplied to them, which in ideal circumstances would be through some script used by a rigger to define all the necessary Keying Sets for their rig for example.

Whether we will be building many of the utilities for the PyAPI like this remains to be seen.

Note: the second one doesn't work yet, as there are problems with accessing certain operator props.
February 19, 2009, 23:53 (GMT)
2.5:
* Image painting back. 2d paint, 3d paint and projection, undo,
pressure, repeating paint operations, etc should all work.
Drawing cursor needs a bit of work, only gets shown when enabling
texture paint mode now.

* Move sculpt, image paint, and vertex/weight paint into a single
sculpt_paint module. Doesn't make much difference now, but nice
to have it together for better integration and consistency in
the future.

February 19, 2009, 23:15 (GMT)
MSVC9 project files: reactivate VideoTexture module in BGE; it that was disabled for some reason.
February 19, 2009, 23:13 (GMT)
BGE API Cleanup: distinction between array and list of values in KX_PYATTRIBUTE macros. Fix compilation problem under Windows with strcasecmp: define it as stricmp
February 19, 2009, 19:03 (GMT)
2.5

- Mesh Rip back (Vkey). For those who keep wondering how
it works: just put mouse cursor somewhere close to the
selection, press V and mouse mouse away from it. Feels
like real rip!

- Made extrude sorta work, no menu/options yet though.
But it does transform!

- Added an short event->mval[2] with region coords,
easier coding for the guys :)

- Fill operator standard delivers 'beauty' now

February 19, 2009, 17:13 (GMT)
2.5

Made sliders behave correct in SpaceGraph and SpaceAction.
- no slider draw when all is visible
- sliders update correct when visibility changes.

Still an issue here to tackle; view2d->tot is used incorrect...
it's set on window size now (??), it should be the boundbox of
the entire contents. That allows correct slider draws and ops
like 'view home'.
Will poke Joshua tomorrow. :)

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