Revision 744d328 by Shaul Kedem February 1, 2009, 00:18 (GMT) |
vert to sphere - S + ctrl + shift keys |
Revision 306b3de by Shaul Kedem January 31, 2009, 23:57 (GMT) |
selectrandom mesh , temp using space key |
Revision 51ded66 by Ton Roosendaal January 31, 2009, 19:40 (GMT) |
2.5 Big commit, but mainly adminstration. - Enabled ot->flag OPTYPE_UNDO to work. - Removed all redundant ED_undo_pushes, but I'd recommend everyone to check it while testing. :) - Added view manipulations as OPTYPE_REGISTER, although this will flood the redo stack a bit... Nevertheless; for a "redo last action" panel we can simply check if both flags are set for redo. - Bugfix in editmode undo: selectmode was cleared, so you couldn't select after undo - Bugfix in mixing tweaks and keymaps... solution works but is weak, need to think over a while. |
Revision 59534ac by Ton Roosendaal January 31, 2009, 16:54 (GMT) |
2.5 Edit Mesh Added the two other 'select similar' ops, for edge and face. For testing fun I've put these ones as first keys using the modifier order feature. So it's now: SHIFT+G : similar vertex CTRL+SHIFT+G: similar edge SHIFT+CTRL+G: similar face Not very useful here; but I think this can work well to map a double amount of options under mouseclicks. Power user config stuff! |
Revision db2bb76 by Ton Roosendaal January 31, 2009, 15:21 (GMT) |
2.5 Edit Mesh - "Select Similar" for vertices back. (Put under Jkey for now) - renamed operator righthand_faces to consistant_normals gave it boolean property for 'inside'. |
Revision 2a7eb7a by Ton Roosendaal January 31, 2009, 15:09 (GMT) |
2.5 Crash fix on file read: one event-free too many :) |
Revision 94d3164 by Ton Roosendaal January 31, 2009, 13:33 (GMT) |
2.5 Fake commit, but for history I have to write the log! Fixed CTRL+Q quit-blender. It was using ancient code still, and since I always use APPLE+Q I never noticed :) |
Revision 86a2a0f by Ton Roosendaal January 31, 2009, 13:30 (GMT) |
2.5 Edit Mesh: - Added back "Edge Shortest Path select" It now also does regular selection, more fun! It's mapped to CTRL+click now, and makes or clears selections between current and previously activated edge. Seam/Sharp/etc marking is a toolsetting mode still. These options cannot become properties easily, because the tool uses the properties of selected edge to clear... - Removed a whole bunch of G.f flags, related to mesh drawing. It's all now local in me->drawflags. Here's the list of removed old globals: G_DRAWEDGES G_DRAWFACES G_DRAWNORMALS G_DRAW_VNORMALS G_ALLEDGES G_HIDDENEDGES G_DRAWCREASES G_DRAWSEAMS G_DRAWSHARP G_DRAWBWEIGHTS G_DRAW_EDGELEN G_DRAW_FACEAREA G_DRAW_EDGEANG |
Revision 607a56c by Ton Roosendaal January 31, 2009, 10:00 (GMT) |
2.5 - Made standard border operator calls bail out on zero sized borders - Fixed compile warning in call to BKE_animsys_evaluate_animdata() |
Revision b523089 by Campbell Barton January 31, 2009, 09:58 (GMT) |
- sequencer select handle menu functions back - sequencer border zoom (Shift+B) or from the header. - added includes for blender.c and outliner.c - editfont.c got rid of warning |
Revision a60413a by Ton Roosendaal January 31, 2009, 09:23 (GMT) |
2.5 Edit mesh: - fixed compile, shul only committed the function declaration, not the code for 'make fgon'. - Put the Fgon option under: ALT+F: make fgon SHIFT+ALT+F: clear fgon (note, SHIFT+F = fill :) - Fixed loop select to use two booleans, as Martin pointed me correctly at! Using 1 variable was lazy coding. |
Revision 5ed79ee by Shaul Kedem January 31, 2009, 03:23 (GMT) |
make and clear fgon MKEY and shift+MKEY. ton: please check, it doesn't do what it should right now |
Revision babb973 by Shaul Kedem January 31, 2009, 02:37 (GMT) |
delete menu is back with XKEY. |
Revision 05e04c5 by Shaul Kedem January 31, 2009, 02:31 (GMT) |
delete menu is back DKEY. seperating may be needed to delete_mesh |
Revision c63fcd2 by Diego Borghetti January 30, 2009, 21:01 (GMT) |
Fix revision: 18690, bug #17850 The problem was that Qt convert the text to the type STRING or UTF8, that is why Blender can't get the text, now should be work fine. |
Revision 1e1c193 by Nicholas Bishop January 30, 2009, 20:35 (GMT) |
Sculpt: * Brought back axis locking * Fixed flipping stroke add/sub with shift key at start of stroke * Fixed a crash in stroke exec |
Revision a7b0df8 by Ton Roosendaal January 30, 2009, 19:14 (GMT) |
2.5 Edit Mesh: Fkey back, add edge-face or fill 'edge net' Make fgon will be different operator. |
Revision 30ee080 by Ton Roosendaal January 30, 2009, 18:53 (GMT) |
2.5 Edit Mesh Loop select back; the versions with ALT+Select (edgeloop) or with ALT+CTRL+Select ('ring'). Hold shift for extend. |
Revision 6d2a30e by Nicholas Bishop January 30, 2009, 18:27 (GMT) |
Update the view3d depth buffer cache after rotating, moving, or scaling the view (for sculptmode) |
Revision 480be71 by Ton Roosendaal January 30, 2009, 18:18 (GMT) |
2.5 - Edit mesh: Add ctrl+click add vertex or extrude. I've made it not move the 3d cursor in that case. Also found out tweak events conflicted with existing keymap definitions; on tweak failure (= no mousemove) it now passes on the mouse event as 'mouse down' for the remaining keymaps to check. These then actually respond to mouse-up instead of down... The location in the keymaps where tweaks get generated remains important. Examples: 1 - 'select' mouse-handler, operator return pass-through 2 - tweak handler checks, and makes tweak event 3 - grabber responds to tweak event 1 - ctrl+mouse tweak handler checks, makes tweak event, or passes event on 2 - if tweak event, it runs lasso 3 - else when passed on, ctrl+click extrude happens In the first case, select works on mouse-down, immediate. In the second case, extrude happens on mouse-release, even though the keymap defined mouse-press. This will make designing nice balanced keymaps still not simple; especially because you can't tell operators to pass on the key... although we can add the convention that select-mouse operators always pass on to enable tweaks. Still a good reason to wait with custom keymaps when this is fully settled! |
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