Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 25, 2009, 14:53 (GMT)
* added operators SEQUENCER_OT_lock, unlock, reload, refresh_all, view_all, view_selected.
* sequencer transform now does overlap checks.
* removed old transform functions from sequencer_edit.c
* shuffle_seq moved to kernel, now moves strips to the end of the last sequence of itschannel (if all channels are used). 2.4x would remove the strip.
* most of the 'Strip' menu items now call their operators in the header menu, some for view and select too.

Revision 2ae25bd by Joshua Leung
January 25, 2009, 11:45 (GMT)
Animato - Bugfix for Conversion of Object Rotations

Yet another attempt to fix this problem (hopefully the last). Resolved a few typos (previous code was adjusting times not values).
January 25, 2009, 07:28 (GMT)
Did some refactoring with brush and sculpt to make radial control easier to add to other modes.

Revision de6d5b1 by Joshua Leung
January 25, 2009, 04:02 (GMT)
Animato - Bugfixes + Nicer names in Action Editor

* Action Editor/Dopesheet now displays names retrieved from RNA in the form - "<Struct/OwnerName>.<PropertyName>.<ArrayIndex>"
i.e. "HeadBone.Location.X"
i.e. "Cube.Rotation.Y"
i.e. "Material.Diffuse Color.G"

For now, the first part of the name may be unclear as it is easy to confuse Material channels with Object ones if the material was called "Object1" or so (theoretrical example only). This will be explored further.

* Also, fixed crashes when loading some old files with 'Object' Action Channels in their Actions
January 25, 2009, 01:32 (GMT)
fix syntax error
January 24, 2009, 23:37 (GMT)
2.5 / MSVC
* make MSVC happy. M_PI is defined for MSVC, but these constants are available only after
doing #define _USE_MATH_DEFINES before including math.h.
Good to remember for in the future (no need to define our own M_PI's).
January 24, 2009, 23:20 (GMT)
Fixed a drawing error in radial control and a warning in sculpt.c.

January 24, 2009, 22:58 (GMT)
More radial control work.

* Added a rotation setting to brush (and brush RNA)
* Brought back strength and rotation modes for radial control
* Brought back brush texture for radial control
* Turned off display of sculpt brush during radial control operator

Revision 3e6b580 by Shaul Kedem
January 24, 2009, 22:21 (GMT)
editmesh face menu back, ctrl-pkey
January 24, 2009, 21:19 (GMT)
BGE patch 18211: Bug Fix for: [#18175] error on anaglyph view of a splitted viewport.
January 24, 2009, 18:09 (GMT)
* make sure openjpeg stuff compiles and links properly.
- since we use this only as statically linked, I took out
some confusing #ifdefs.
January 24, 2009, 16:59 (GMT)
Added back old sculptmode FKEY radial control. (Moved fullscreen to F11KEY for now.)

Notes:
* So far, only size mode ported and tested, still strength and rotation to do
* Brought this back for sculptmode first, still to do are particle edit, vpaint, wpaint, texpaint, and I guess image paint?
* Changed the wm paint cursor slightly, to take a customdata pointer.
* Still need to bring back brush texture display in the cursor

January 24, 2009, 14:24 (GMT)
2.5

- writeimage.c back, put in space_file now...
- renamed fluidsim.c to distinguish from bke version

January 24, 2009, 13:47 (GMT)
2.5

Made API for elbeem sane; it was prototyping and exporting
functions from old src/ !

Note; elbeem.h is not exported anymore.

January 24, 2009, 13:45 (GMT)
2.5

- Brought back code for particle edit and fluidsim
- Sanitized code from globals and bad level calls,
so its ready to come back working.
- Fixed cirle selecting (Ckey now)
- Enabled undo for editmode curve, armature, particle
and lattice

(another commit following)

Revision e71d531 by Joshua Leung
January 24, 2009, 11:35 (GMT)
Animato - Shapekeys work again

The RNA-wrapping for the 'value' (internally kb->curval) was set to be not editable, thus preventing Animato from writing to it. Removing the flag makes shapekeys more functional again (there are still a few non-functional cases).
Revision e42ed36 by Joshua Leung
January 24, 2009, 10:58 (GMT)
Animato - Insert Keyframe for PoseChannels

Added temporary entries to the quick-hack insert-keyframe operator menu. Action Editor doesn't get refreshed properly yet though.

Proper keyingsets will be coming/remimplemented tomorrow or later this week.
January 24, 2009, 10:19 (GMT)
jpeg2000 commit missed the 2 most important files.
Revision f53ecfa by Joshua Leung
January 24, 2009, 10:03 (GMT)
2.5 - Pose-Channel (i.e. PoseMode bone) Transforms work again

In the brief tests I did on a few rigs, this seems to work ok. Martin may want to check on the code for any cleanups that may be needed here.

Coming soon will be some modifications to the primative insert-key operator added earlier, so that Animato can be used to animate characters!
January 24, 2009, 09:55 (GMT)
my last commit broke transforming metastrips, use find_id for scene lookup.
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