Revision 4cec480 by Ian Thompson August 14, 2008, 17:09 (GMT) |
Used the Python icon for the text plugin button and created an ON version. |
Revision 7b1a2d5 by Ian Thompson August 14, 2008, 16:22 (GMT) |
Got rid of the horrible blocking UI problems with Find and Replace by using a blockhandler panel. The panel is shown when find is invoked with Alt F (or from the menu). Successive presses of Alt F search again, while the panel is visible. Alt H does the same for replace. (Ctrl F and Ctrl H also work - more like other editors) |
Revision c37923c by Andre Susano Pinto August 14, 2008, 15:37 (GMT) |
Fixed bug related to some missed rays-hits.. just a lack of a FLT_EPSILON |
Revision c5d9021 by Daniel Genrich August 14, 2008, 09:19 (GMT) |
Bugfix for a) Fluid ipos gone after save-load b) changing viscosity causes fluidsim to be reversed [both reported by broken] (at least 3 known bugs left) |
Revision 47c2271 by Campbell Barton August 14, 2008, 08:58 (GMT) |
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo) * bugfix for BGE python api - SetParent actuator getObject would segfault if the object was not set. * Added utility function ConvertPythonToGameObject() that can take a GameObject, string or None and set the game object from this since it was being done in a number of places. * allow setObject(None), since no object is valid for actuators, Python should be able to set this. * added optional argument for getObject() so it returns the KX_GameObject rather then its name, would prefer this be default but it could break existing games. |
Revision 639f3e1 by Diego Borghetti August 14, 2008, 06:42 (GMT) |
Last part of the svn release commit. No need freeze, in a sec I merge both revision into the 2.47 branch and tag it. |
Revision ae3a875 by Diego Borghetti August 14, 2008, 06:33 (GMT) |
Part one of the 2.47 release commit |
Revision 29668ba by Campbell Barton August 14, 2008, 05:06 (GMT) |
bugfix (good for 2.47) - 2 cases of returning Py_None without increfing it. this can crash blender. |
Revision 3f2cb6e by Campbell Barton August 14, 2008, 03:23 (GMT) |
game engine python api * removed macros that were not used much, some misleading. * removed error string setting calls that overwrote the error set by PyArg_ParseTuple with a less useful one. * use python macros Py_RETURN_NONE, Py_RETURN_TRUE, Py_RETURN_FALSE |
Revision 8da4ad7 by Andre Susano Pinto August 14, 2008, 03:05 (GMT) |
Added subsurface levels option to normal projection. Now when doing normal projeciton is possible to ask it to project along the normals that the vertex would have if it was subsurfaced... this gives "better" projections on low polys. Point of this commit is to add the feature request from Eclectiel http://blenderartists.org/forum/showpost.php?p=1181531&postcount=9 workflow as Eclectiel wanted is now possible: to archieve a nice low-res retopology that aproximates a high-res mesh when subsurfaced: 1 - make base low-poly retopo 2 - apply a shrinkwrap with projection along normal.. and with SS level = N (where N>0) 3 - add a Subsurface with level N 4 - run bretch's script (ss_fit) |
Revision 6a5976a by Ian Thompson August 13, 2008, 21:13 (GMT) |
Added a Marker sub-menu to the Edit menu in the text space header. |
Revision 715ca7c by Martin Poirier August 13, 2008, 20:33 (GMT) |
starting threading code for retarget nothing working yet, will finish tomorrow at home |
Revision 89be876 by Andre Susano Pinto August 13, 2008, 20:18 (GMT) |
Fixed problem of "lack of normal information" |
Revision 43bf035 by Andre Susano Pinto August 13, 2008, 19:22 (GMT) |
svn merge -r 15988:16077 https://svn.blender.org/svnroot/bf-blender/trunk/blender To have the 50% faster nearest_surface point. Changed mesh_faces_nearest_point to return the face normal instead of collision normal |
Revision d2750f7 by Martin Poirier August 13, 2008, 17:38 (GMT) |
Snap menu header rewording, to make documentation clearer (there was "mode" and "snap mode"). This can and should be merged for 2.47, as the docs will use those wordings. |
Revision 6a8236a by Andre Susano Pinto August 13, 2008, 17:34 (GMT) |
Fixed a typo I was using the word "kept" (past tense) instead of "keep" (basic form). I hope my english teachter dont sees this commit xD |
Revision 55438d9 by Ian Thompson August 13, 2008, 17:29 (GMT) |
Small bug fix: Scripts were not being recompiled after an error, if the (auto-selected) erroneous text was simply deleted and the script re-run. |
Revision 3713470 by Andre Susano Pinto August 13, 2008, 13:36 (GMT) |
Fixed compile for windows |
Revision e2c42be by Ian Thompson August 13, 2008, 12:20 (GMT) |
PageUp/Down now moves the mouse cursor instead of just the view. Also added some other pops for when the cursor went off screen (click after horizontal scroll, undo, redo, etc.) |
Revision d60025e by Brecht Van Lommel August 13, 2008, 10:19 (GMT) |
Bugfix: in the game engine, errors in a particular python script caused somewhat random crashes, which I think was caused by the error print using python objects that were freed too soon. Now it frees the dictionary after the print. |
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