Revision 8f17a66 by Hamed Zaghaghi July 20, 2008, 23:34 (GMT) |
BGE 2dFilters some extra fixes |
Revision 5350d5e by Hamed Zaghaghi July 20, 2008, 23:03 (GMT) |
BGE Bug Fix:#17349, fixes some problems about 2d-filters |
Revision 9f53999 by Benoit Bolsee July 20, 2008, 21:09 (GMT) |
BGE patch: constraint orientation actuator did not work when damping=0. |
Revision e0fc591 by Daniel Genrich July 20, 2008, 21:05 (GMT) |
Fix for crash in collisions (introduced *after* 2.46 with my collision recode) |
Revision def3150 by Daniel Genrich July 20, 2008, 18:07 (GMT) |
[#17356]: Reactor particles makes blender crash |
Revision e95e2fb by Campbell Barton July 20, 2008, 17:18 (GMT) |
GameObject functions getChildren() and getChildrenRecursive() |
Revision 433c439 by Ton Roosendaal July 20, 2008, 16:06 (GMT) |
Bugfix #16662 Curve modifier on lattice suffered drawing updates, only when the system was not animated though, missed depsgraph calls then. Solved it by forcing lattice to always return displist for its vertices, that's same as for how mesh/curve works now. |
Revision d725e5f by Benoit Bolsee July 20, 2008, 15:40 (GMT) |
BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when parenting. Allow loc/scale/orientation change on child object with physic controller. |
Revision 89f2a63 by Ton Roosendaal July 20, 2008, 10:09 (GMT) |
Bugfix #8182 Specular render in Blender still had terminator problems... only the diffuse part got "phong correction" applied. I didn't fix this before to not change rendering results just before the release. Now there's time I hope? Render results should only differ minimal, and only visible for low spec hardness values (like 1 or 2) |
Revision 037f118 by Daniel Genrich July 20, 2008, 08:52 (GMT) |
Revision ab72288 by Maxime Curioni July 20, 2008, 05:01 (GMT) |
soc-2008-mxcurioni: updated support for Nature class. |
Revision a878589 by Campbell Barton July 19, 2008, 15:44 (GMT) |
Added functions so python can change library paths. * bpy.libraries.paths() -> list of library paths. * bpy.libraries.replace(fromPath, toPath) |
Revision 0703d9a by Andre Susano Pinto July 19, 2008, 15:22 (GMT) |
Following the same optimization as bvh raycast: *Made nearest surface also use "quad" bvh tree (instead of splitting quads in 2 bvh nodes). Again that leaded to improvements in build and query time. *BLI_bvhtree_find_nearest api is now following the same concept as BLI_bvhtree_ray_cast removed code relative to bvhtree_from_mesh_tris. |
Revision 37c8f08 by Campbell Barton July 19, 2008, 13:04 (GMT) |
syntax change so GCC 4.3 will build |
Revision 7e990de by Benoit Bolsee July 19, 2008, 10:27 (GMT) |
BGE bug fix (good for 2.47): remove static-static collision messages on the console since previous SetParent fix. The physical object is set to static+ghost while the object is parented. This behavior will be made optional in a future release. The DisableDynamics actuator will also make the object static except that the ghost/non-ghost flag is preserved. |
Revision 9ed079b by Benoit Bolsee July 19, 2008, 07:45 (GMT) |
BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects. Certain actuators hold a pointer to an objects: Property, SceneCamera, AddObject, Camera, Parent, TractTo. When a group is duplicated, the actuators that point to objects within the group will be relinked to point to the replicated objects and not to the original objects. This helps to setup self-contained group with a camera following a character for example. This feature also works when adding a single object (and all its children) with the AddObject actuator. The second part of the patch extends the protection against object deletion to all the actuators of the above list (previously, only the TrackTo, AddObject and Property actuators were protected). In case the target object of these actuators is deleted, the BGE won't crash. |
Revision f042a46 by Ian Thompson July 18, 2008, 23:35 (GMT) |
Merged 15170:15635 from trunk (no conflicts or even merges) |
Revision 123407e by Ian Thompson July 18, 2008, 23:12 (GMT) |
Added a documentation panel with primitive word-wrap functionality. It can be displayed by Text.showDoc(string) in python and has a text-plugin script for function docs which may be invoked with Ctrl+I inside its params list. Eg. type "dir(" <Ctrl+I> |
Revision 59a2b50 by Andre Susano Pinto July 18, 2008, 22:24 (GMT) |
*Added "kept" mesh above surface option on shrinkwrap to nearest surface changed a few code relative to project over normal mode (to try to kept code generic and more independent of modifier itself) |
Revision 16d7d12 by Maxime Curioni July 18, 2008, 20:31 (GMT) |
soc-2008-mxcurioni: Added IntegrationType and Nature classes, used to store constants used throughout Freestyle |
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