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May 27, 2008, 20:02 (GMT)
[#10223] a new object function to add vertex group from an armature

Patch from Jean-Michel Soler (with slight modifs)

Small BPy feature to help script writers deal with armatures and vertex groups (calls the bone heat method to create and assign groups)
May 27, 2008, 18:40 (GMT)
Fixed a compile error under msvc.
May 27, 2008, 18:32 (GMT)
Added bvh nearest neighbour for nearest surface shrinkwrap
May 27, 2008, 15:36 (GMT)

Another fix for bug #11140: explode modifier was still using more
memory than needed.

May 27, 2008, 15:14 (GMT)
bugfix for zero area faces and adding uv layers was not checking if the
UV layer existed alredy.
May 27, 2008, 14:49 (GMT)
soc-2008-mxcurioni: updated SWIG module linking instruction
May 27, 2008, 14:13 (GMT)
soc-2008-mxcurioni: Freestyle execution now works flawlessly (Python runtime loads appropriate modules, using SWIG wrapper), but does not render anything yet (render window OpenGL context not used yet). Currently, the SWIG wrapper library needs to be manually compiled (see SWIG section in source/blender/freestyle/SConscript for details). I am missing some knowledge on scons to create it automatically from the SConscript. Once I find that information, I'll make it automatic and for different platforms.

I also corrected a simple GLStrokeRenderer bug for texture loading (not in original Freestyle code). Apparently, IMB_loadiffname doesn't recognize the paper's texture depth so a work-around will have to be found.
May 27, 2008, 13:33 (GMT)
Skeleton retargetting - Preliminary commit. Results are encouraging but nothing *that* useful yet

Smarter heuristic noise arc filtering for Reeb graph
May 27, 2008, 13:32 (GMT)
bugfix, edges with no faces raised an error.
May 27, 2008, 13:26 (GMT)

Fix for bug #12463: hair didn't draw z-buffered in wireframe mode.
Instead of making it an exception compared to other objects which
don't draw z-buffered either, it now draws without lighting in the
wire color like it did before.

May 27, 2008, 13:24 (GMT)
Reeb Graph importer (for debuging purpose only)
May 27, 2008, 13:22 (GMT)
gHash iterator initializer

To be able to have iterators on the stack/reuse iterators
May 27, 2008, 12:38 (GMT)
rebranching for skeleton generation phase 2
May 27, 2008, 11:05 (GMT)

Fix for #12526: still didn't get dupli transform in envmaps correct.

May 27, 2008, 11:01 (GMT)

Fix for bug #12533: color picker didn't always redraw rgb/hsv/hex values.

May 27, 2008, 09:46 (GMT)
removing this script, should have been removed for 2.46 since the
functionality is avalable in the UV snap menu.
May 27, 2008, 09:41 (GMT)

Fix for bug #12806: compositor nodes with use nodes disabled
didn't properly redraw the node window on changes.

May 27, 2008, 08:51 (GMT)
bugfix for view naming, pressing numpad5 would clear the V3D_OPP_DIRECTION_NAME flag even though it wont switch the view direction.
May 27, 2008, 03:29 (GMT)
soc-2008-mxcurioni: PythonInterpreter now properly handles its initialization (in accordance with original Freestyle code). This is achieved by creating a temporary Text structure, adding the required import and appending the necessary Python path. The text is executed using the BPY_txt_do_python_Text command.

When Freestyle is run within Blender, it should not crash; the Python interpreter should report an ImportError on _Freestyle (the SWIG wrapper).
Revision 04fb0c6 by Ian Thompson
May 26, 2008, 23:04 (GMT)
First commit and merge from trunk for testing.
Merge: 14970-14988
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021