Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 29, 2008, 16:57 (GMT)

Fix for bug #9014: crash saving the depth pass with openexr or hdr,
both file formats crashed on saving images with less than 4 channels.

April 29, 2008, 16:22 (GMT)
getting ARB shaders working again in GE.

This is is a kludge, and only to get a release
working. later solution is to use glew
April 29, 2008, 15:19 (GMT)

Fix for octree filling print when rendering, the counter was per object,
now counts all faces as it did before.

April 29, 2008, 13:51 (GMT)

Fix for bug #8949: diffuse tangent shading did not use correctly
normalized normal. Patch by André Pinto, thanks!

April 29, 2008, 09:56 (GMT)

Fix for bug #9657: ipo's on the object in particle object visualisation
didn't always get correct time.

April 29, 2008, 08:24 (GMT)
fix gcc warnings
Revision cc22fdd by Joshua Leung
April 29, 2008, 03:19 (GMT)
Bugfix #9676; Assigning Driver to Own Object when Pinning IPO Editor

When the IPO Editor is pinned, drivers will now be handled as if they belonged to the object that the ipo-belonged to when the ipo was pinned. This behaviour is more predictable than using the active object.
April 28, 2008, 22:19 (GMT)
* make makesdna dependant on DNA header files too, instead of relying on makesdna dependency only.
Fix through pointer by jaguarandi. Thanks!
April 28, 2008, 21:54 (GMT)
running scripts in background mode would crash blender when checking a scriptspace areas
April 28, 2008, 21:29 (GMT)
if a blend file was opened with /./ in the path (for example "some/./path/to/./model.blend" ) the relative paths from created from that location would be incorrect. This results in linked library paths being loaded incorrectly.

April 28, 2008, 20:57 (GMT)

Fix for bug #8865: on mac os x, with certain processors (I'm guessing
Intel Xeon only), doing a lot of mutex locking is really slow. Getting
the image buffer for each texture read then made using more threads
actually slow down the render. Now I've split up the function in two
parts, one parts that checks if the image is available, and another
that does a mutex lock and loading if needed.

Changes quite a lot of code, so hopefully doesn't break stuff, but it
seemed to survive test with rendering a number of frames using all
image types and many threads, though this kind of threading problem
only happens once in a while .. so hard to test for.

April 28, 2008, 19:48 (GMT)
* improve the clean code. Instead of doing it the dumb way, do it smarter.
April 28, 2008, 19:21 (GMT)
Merged changes from trunk to soc-2008-mxcurioni, to revision 14603
April 28, 2008, 19:13 (GMT)
fix for [#9649] svg2obj.py needs a patch,
slight change to the fix suggested, the svg imported was assuming that
"fill:" and "#" being in a string meant there was "fill:#", but the # could be used for other properties.
April 28, 2008, 17:14 (GMT)
vertex parents to a mesh that no verts would crash blender
April 28, 2008, 17:14 (GMT)
* make sure makesdna executable gets removed on scons clean.
April 28, 2008, 17:02 (GMT)
Cloth: Old RC1 and RC2 files with cloth should open again and not crash (after the DNA rearrangement to fix a bug yesterday). But be carefull your settings get lost. Best thing to do: 1. write settings down, 2. open blend in new (>=17 subversion) blender and just save the file (and ignore warnings on the command line.) Take this as a good example why not to use svn blender versions for production purposes ;)
April 28, 2008, 16:21 (GMT)
Merged changes from trunk to soc-2008-mxcurioni: svn merge -r 14534:14595 https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Revision 2a3d159 by Ken Hughes
April 28, 2008, 16:14 (GMT)
Add BF_X264_CONFIG and BF_XVIDCORE_CONFIG flags to scons, to allow passing
configuration info for cross-compiling to ./configure scripts. Also let
makesdna use PLATFORM_LINKFLAGS.

April 28, 2008, 16:09 (GMT)
fix for [#9651] raw_export.py tooltip outdated?
own error, bpath looper was trying to free NULL pointer,
added fromOrig to python mtex api
made FromOrig and FromDupli tooltips be understandable
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