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Revision 2e697f3 by Joshua Leung
January 29, 2008, 22:51 (GMT)
== Custom Bone Colours - Default Sets ==

Added 12 default color-sets for custom bone colours. There's a temporary button in the theme-buttons for generating the code for these, which should probably be removed once this is done. More colours to come soon...
January 29, 2008, 21:01 (GMT)
Initial commit of cloth modifier from branch rev 13453
January 29, 2008, 20:53 (GMT)

Bug #8178: in particle edit mode, select linked under the mouse should
only work with L-key, not ctrl+L, makes it seems as if ctrl+L type
selected linked is not working correct, while it is just not implemented.

January 29, 2008, 19:49 (GMT)

Fix for bug #7965:
Array modifier could generate edges with twice the same vertex, fix
provided by Ken, thanks.

January 29, 2008, 19:25 (GMT)
oops, left in a line I shouldnt have
January 29, 2008, 19:19 (GMT)

Fix for bug #8029: heat weighting clamps values below a threshold,
which could give discontinuities, now it does a blend instead.

January 29, 2008, 18:47 (GMT)
added a note for scons openexr compiling, because I had some trouble using our own exr build and had to work out whats goin on.
January 29, 2008, 18:29 (GMT)

Fix for bug #8124: dupli particles were not rendering in some cases,
now added dependencies so they are passed to the render engine in
the right order to detect the duplis.

January 29, 2008, 16:42 (GMT)
January 29, 2008, 16:32 (GMT)
-= Cloth cleanup =-

Fixes:
- Cloth event refactor to solve 2 unknown cache bugs
- Cloth vgroup refactor (faster + scalable stinnes now working)
- Cloth + Collision modifier on one object crash
- Editmode + faceextrude on baked cloth crash
- Stiffness groups would get pinned
- Correct scaled stiffness calculation
- Fixes freeing error under some circumstances
- Deactivating reset/cache freeing when in editmode
- Autobaking setting doesn't get screwed up anymore
- More than 1 collision object in a scene could explode
- Pinning + not protected cache didn't reset cloth
- Start simulation on first frame and not on 2nd
- Maximum structstiff now correct (copy-paste error)
- Loading file with baked cloth calculate the spring length correctly
- Loading file behaviour improved with cache
- Collision object is evaluated first (untested)
- Debug output activated with rt>0

Be carefull: Files with some cloth cache or something should be
regenerated.
January 29, 2008, 12:26 (GMT)
== Sequencer ==

This fixes several crashes with the new tstripdata_start/endstill.
dupli_seq was cleaned up as well as add_scene_strip (moved to a
seperate function)

New features:
* opacity can be used in replace blend mode
* the scene within in a scene track can be changed now within the panel

Also:
* [#7842] Note: setCodec in FormatTab disappeared...
should be fixed by this. (Not a big change, so I just commit and see :)
http://peter.schlaile.de/blender/sequencer/codec_buttons.diff

January 29, 2008, 12:20 (GMT)

Bounding box clipping in the render engine.

Now bounding boxes are computed per object, and checked first before
zbuffering objects. For strands, bounding boxes are computed per
original face in the mesh. Overall the speed improvement from this
is quite small (zbuffering is rarely the bottleneck), but it seems a
sensible thing to do anyway.

Revision 5bf5b03 by Joshua Leung
January 29, 2008, 09:51 (GMT)
== PoseLib - Tab Key in Pose-Preview ==

Now when previewing poses with Ctrl-L, pressing the Tab key toggles whether the 'original' (i.e. the pose before previewing started) pose gets shown temporarily. This allows the user to quickly compare the pose being previewed to the 'original'. No pose browsing is possible while the original pose is shown.
January 29, 2008, 09:44 (GMT)

Bugfix: quaternion angle calculation in python used the acos function.
This gives nan if the input is e.g. 1.00000001 due to rounding errors,
better is to use saacos (safe acos) that checks for the range first.

Revision 24aa536 by Joshua Leung
January 29, 2008, 08:57 (GMT)
Bugfix for Action Editor keys clipping:

Keyframes in the NLA Editor could mysteriously disappear sometimes when manipulating the view in the NLA-editor, when an Action Editor was open beside it.
January 29, 2008, 02:38 (GMT)
=== Mirror Tool ===

Fix calls to new mirror in UV window (it would segfault with invalid arguments).

Reported by Matt in the tracker (#8176)
January 29, 2008, 02:24 (GMT)
WIP commit, many debug outputs, extensive log comes after bug is killed
Revision 8072d88 by Joshua Leung
January 29, 2008, 00:12 (GMT)
Added menu entries to 3d-view for the auto-bone-extension tools I added yesterday.
January 28, 2008, 22:43 (GMT)

- Fix for adding rendering passes. It seems the result was multiplied
by alpha twice, which gave dark edges on an grass AO pass for example.

January 28, 2008, 22:34 (GMT)

- Fix for approximate AO pixel cache crash.
- Fix in FSA pass sample adding (more fixes to come).

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