Revision 4ffd8d2 by Joshua Leung January 18, 2008, 23:13 (GMT) |
Disabled "WITH_BF_BINRELOC" for mingw |
January 18, 2008, 21:39 (GMT) |
Fixing makefiles for binreloc I made it use flags like other things default on for linux. ideasman helped me get scons working. Cmake still needs some love... Kent |
Revision 3df9587 by Remigiusz Fiedler January 18, 2008, 17:03 (GMT) |
update with many improvements: v1.0.12: 2008.01.17 by migius a8 lately used INI-dir/filename persistently stored in Registry a8 lately used DXF-dir/filename persistently stored in Registry a7 fix missing layersmap{} for dxf-files without "section:layer" a6 added support for XREF external referenced BLOCKs a6 check for bug in AutoCAD2002:DXFr12export: ELLIPSE->POLYLINE_ARC fault angles a6 support VIEWs and VPORTs as cameras: ortho and perspective mode a6 save resources through ignoring unused BLOCKs (not-inserted or on frozen/blocked layers) a6 added try_finally: f.close() for all IO-files a6 added handling for TypeError raise a5 bugfix f_getOCS for (0,0,z!=1.0) (ellipse in Kai's dxf) a4 added to analyzeTool: report about VIEWs, VPORTs, unused/xref BLOCKs a4 bugfix: individual support for 2D/3DPOLYLINE/POLYMESH a4 added to UI: (*wip)BLOCK-(F): name filtering for BLOCKs a4 added to UI: BLOCK-(n): filter anoname/hatch BLOCKs *X... a2 g_scale_as is no more GUI_A-variable a2 bugfix "material": negative sign color_index a2 added support for BLOCKs defined with origin !=(0,0,0) a1 added 'global.reLocation-vector' option v1.0.11: 2007.11.24 by migius c8 added 'curve_resolution_U' option c8 added context_sensitivity for some UI-buttons c8 bugfix ELLIPSE rotation, added closed_variant and caps c7 rebuild UI: new layout, grouping and meta-buttons c6 rewritten support for ELLIPSE mesh & curve representation c6 restore selector-buttons for DXF-drawTypes: LINE & Co c6 change header of INI/INF-files: # at begin c6 apply scale(1,1,1) after glob.Scale for all mesh objects, not for curve objects. c5 fixing 'material_on' option |
Revision 09c2fd6 by Campbell Barton January 18, 2008, 15:10 (GMT) |
Linux only addition to know for sure the path of blender because sometimes the Play button doesn't work depending on how blender is started. This uses binreloc - http://autopackage.org/docs/binreloc/ it should also solve the problem of python scripts not being found. |
Revision afc53a1 by Brecht Van Lommel January 18, 2008, 14:30 (GMT) |
Bugfix: particle settings didn't automatically link in associated objects or groups. |
Revision 9afc417 by Campbell Barton January 18, 2008, 12:20 (GMT) |
2 new timeoffset buttons in the animation panel "Ofs" and "Rand" Useful when animating many objects falling at different times (for instance). |
Revision 9d13e08 by Campbell Barton January 18, 2008, 11:51 (GMT) |
bugfix didnt get committed somehow, appending a group assumed any indirectly linked objects were apart of the appended groups and the objects added to the scene. Now there are recursive dupli's this is no longer true. so need to check the append flag. |
Revision 46f93f8 by Campbell Barton January 18, 2008, 10:46 (GMT) |
update to m3g exporter by Gerhard Völkl |
Revision 14f007a by Joshua Leung January 18, 2008, 00:04 (GMT) |
== Action-Groups - Drawing Tweak == Now action-group channels are drawn with a green-ish strip background instead of the usual colours to help distinguish them from other channels, making it easier to identify them. |
Revision 0db1666 by Joshua Leung January 17, 2008, 23:38 (GMT) |
Routine purge of compiler warnings |
Revision d7223cb by Nathan Letwory January 17, 2008, 23:03 (GMT) |
* clean up ^M * make default size of action zones smaller (still draw them, but that could be also made optional). |
Revision 44c31bb by Joshua Leung January 17, 2008, 23:02 (GMT) |
== Action Editor - Groups for Action Channels (Peach Request) == Now, you can assign Action Channels to named (folder-like) groups, which help to organise the channels (important for more complex rigs). These are collapsible, can be "protected", and show a "summary" of the keyframes in the channels the Group contains. They are drawn as bright-green (active) or a darker shade of green (not active) channels. * Each Action has its own set of Groups. * An Action-Channel can only occur in one Group at a time. It can also not occur in any group. * Action-Channels can be moved between Groups * Groups + grouped-channels always occur BEFORE un-grouped channels Important Hotkeys: * Shift-G : Adds the selected Action-Channels to the Active Group. This will create a new group if need be * Ctrl-Shift-G : Always adds a new group, and adds the selected Action-Channels to it * Alt-G : Removes selected Action-Channels from their groups * Ctrl-Shift-Alt-G : (Note: this will be removed soon) This is a simple debugging-hotkey I added, which just prints a list of the groups, channels, and their addresses... * NKey / Ctrl-LMB: While hovering over the name of a group, this shows a popup like for other channels, which allows the editing of the channel's name, etc. Assorted Notes: * Some tools may not work yet with this (Ctrl Numpad+/- for example) * Fixed some bugs in various places in Action Editor code * Added theme colours for group channels * The nomenclature of these tools may change in future when a better alternative is found * The ability to auto-assign action-channels to groups when they are keyframed will be coming up shortly |
Revision 65d61c2 by Martin Poirier January 17, 2008, 22:57 (GMT) |
=== Custom Transform Orientation === Added orientation overwriting old ones didn't change correctly (weren't returning the correct index). |
January 17, 2008, 21:25 (GMT) |
Fixed some whitespace indentation I found while looking at something else. Kent |
Revision 8cdfe86 by Brecht Van Lommel January 17, 2008, 19:27 (GMT) |
Approximate Ambient Occlusion ============================= A new approximate ambient occlusion method has been added, next to the existing one based on raytracing. This method is specifically targetted at use in animations, since it is inherently noise free, and so will not flicker across frames. http://www.blender.org/development/current-projects/changes-since-244/approximate-ambient-occlusion/ http://peach.blender.org/index.php/approximate-ambient-occlusion/ Further improvements are still needed, but it can be tested already. There are still a number of known issues: - Bias errors on backfaces. - For performance, instanced object do not occlude currently. - Sky textures don't work well, the derivatives for texture evaluation are not correct. - Multiple passes do not work entirely correct (they are not accurate to begin with, but could be better). |
Revision 9af3b8a by Ton Roosendaal January 17, 2008, 19:01 (GMT) |
Render control feature: shader-level shadowbuffer bias Lampbuffers require painful bias tweaking (to prevent aliasing or to get shadow detail). Sometimes you want this different per object, like for gras you want less shadow detail, but for the ground you want high detail. This feature allows to tweak it. The new "LBias" slider is in shader panel, bottom. Ugly! But, thats for later... |
Revision 4966e63 by Campbell Barton January 17, 2008, 17:15 (GMT) |
game engine wasnt compiling |
Revision 2dc1435 by Diego Borghetti January 17, 2008, 16:22 (GMT) |
Fix uninitited list pointer when duplicate an area. |
Revision e14ed61 by Ton Roosendaal January 17, 2008, 15:45 (GMT) |
Tiny fix but took me hours to track down: render layer menu in Image Window is not being reset when you render, so after render the layer you picked is still visible in Image Window. |
Revision d72af0a by Nathan Letwory January 17, 2008, 13:50 (GMT) |
* First working version of a new split tool for areas. - LMB+drag from lower left action zone. LMB release confirms - RMB or ESC cancel. TODO: - subdiv (drag to center) |
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