Revision da4c1cd by Joshua Leung January 14, 2008, 05:55 (GMT) |
MDD Importer/Exporter - Bugfixes: * MDD export failed when using a particle-instance modifier due to the use of different ways of retrieving a mesh to count it's vertices. * MDD importer now shows up in menu of importers again |
Revision 442ff2c by Joshua Leung January 14, 2008, 02:49 (GMT) |
Bugfix for Transform Orientation Panel: Removed a pair of uiPanelPush()/uiPanelPop() calls from the Transform Orientation panel, which were causing minor redraw/refresh problems for the panel's buttons here. |
Revision 1f3dc31 by Martin Poirier January 13, 2008, 22:57 (GMT) |
Fix crash in previous commit for objects that don't have a boundbox. In that case, the object's center is used. |
Revision 1b6c869 by Jens Ole Wund(bjornmose) January 13, 2008, 22:51 (GMT) |
make solver UI more consistent ... that is what parameters are available and what is not |
Revision e4e66c9 by Martin Poirier January 13, 2008, 22:20 (GMT) |
=== Transform Snap === Snapping for object mode Changes: - Transform snap now working in object mode and not just mesh edit mode - Shift-Tab can be used to toggle snap on/off inside transform too (no more Esc,toggle,restart) - Object mode snap: Closest uses the bounding box corners of all selected objects, Median uses object center and Center uses transform center (same as edit mode). - Object mode snap: all visible meshes can be used to get the snapping point (unlike edit mode snap which is limited to selected mesh: this might be adjusted to make edit mode snap use all visible too). To Do: - Add "Active" snap target method: use active object (or mesh element) as snap target - Add snapping capabilities to Scale - (Maybe) Add "Near pointer" snap target method: use selected element that is closest to mouse pointer as snap target. Active could probably accomplish that already in a less confusing manner, so I might skip this. |
Revision d660e29 by Martin Poirier January 13, 2008, 18:24 (GMT) |
=== Custom Transform Orientation === Custom Orientations can be added with Ctrl-Shift-C (hotkey suggestions are welcomed), this adds and select the new alignment. Custom Orientations can also be added, deleted, selected from the Transform Orientations panel (View -> Transform Orientations). Standard orientations (global, local, normal, view) can also be selected from this panel. If you plan on using only a single custom orientation and don't really need a list, I suggest you use the hotkey as it adds and selects at the same time. Custom Orientations are save in the scene and are selected per 3D view (like normal orientation). Adding from an object, the orientation is a normalized version of the object's orientation. Adding from mesh data, a single element (vertex, edge, face) must be selected in its respective selection mode. Vertex orientation Z-axis is based on the normal, edge Z-axis on the edge itself (X-axis is on the XoY plane when possible, Y-axis is perpendicular to the rest). Face orientation Z-axis is the face normal, X-axis is perpendicular to the first edge, Y-axis is perpendicular to the rest. (More logical orientations can be suggested). I plan to add: 2 vertice (connected or not) => edge orientation , 3 vertice = face orientation Differences from the patch: - orientations no longer link back to the object they came from, everything is copy on creation. - orientations are overwritten based on name (if you add an orientation with the same name as one that already exists, it overwrites the old one) |
Revision 67de673 by Campbell Barton January 13, 2008, 18:13 (GMT) |
Bugfix, un-initialized variables for tubemap and spheremap mapping, affected textures |
Revision 52d283d by Andrea Weikert January 13, 2008, 15:10 (GMT) |
== MSVC 7.1 projectfiles == blenkernel needed opennl include (softbodies) blenderplayer needed linking opennl too now. replaces powf with pow in multires - MSVC isn't C99 compatible |
Revision 826ff97 by Campbell Barton January 13, 2008, 11:15 (GMT) |
Bugfix [#6861] Black dots when using small lamps on Mirror materials in 2.44 and 2.43. some values were not initialized properly, for example, the window coordinates for reflections, this caused NAN color values for some pixels, (may also fix plumiferos bad pixel problem from last bconf) |
Revision 012d196 by Nicholas Bishop January 13, 2008, 01:29 (GMT) |
== Sculpt == Added undo pushes for the items in the sculpt menu |
Revision 49eb7a3 by Nicholas Bishop January 12, 2008, 22:06 (GMT) |
Applied a couple sculpt/multires fixes from trunk to blender2.5. |
Revision f1ff291 by Nicholas Bishop January 12, 2008, 21:59 (GMT) |
== Sculpt == Added undo pushes after changing the brush type using the CTRL+TAB menu and after interactive change of brush size/strength/rotate. |
Revision 800d4de by Nicholas Bishop January 12, 2008, 21:51 (GMT) |
== Sculpt == Fix for the initial brush shape; wasn't initialized properly on older files. |
Revision 4830f12 by Joshua Leung January 12, 2008, 11:06 (GMT) |
== AutoKeying - Tidy Up == This commit restores the "big red button". When Auto-Keying is enabled (record button toggled on), a menu appears beside it to choose which behaviour for auto-keying should be used. This should be more efficient for quickly turning Auto-Keying on/off. I've also added the relevant version-patches to fix up old files so that sensible default options are in use. |
Revision 60722bf by Campbell Barton January 12, 2008, 09:22 (GMT) |
fix for [#8019] Switching to Image Browser window crashes Blender http://projects.blender.org/tracker/index.php?func=detail&aid=8019&group_id=9&atid=125 |
Revision 1610b55 by Jens Ole Wund(bjornmose) January 12, 2008, 01:26 (GMT) |
nice little thing -> have angular response on 'aero' made backward compatible for sure |
Revision e8a200e by Ken Hughes January 12, 2008, 00:54 (GMT) |
Python API ---------- Correct error in Mathutils.Rand documentation (pointed out on IRC by masterofbytes). |
Revision 6b0cadd by Campbell Barton January 11, 2008, 22:54 (GMT) |
removed printf and added back a line removed by mistake |
Revision 22d28f2 by Campbell Barton January 11, 2008, 18:33 (GMT) |
removed "Insert Gap" shortcut - alt/shift+mousewheel It was too easy to Pan (Shift+MMB) but mousewheel without meaning to. Extend - E-Key also does this in a more useful way. |
Revision b380e34 by Campbell Barton January 11, 2008, 18:02 (GMT) |
bugfix for cyclic curves |
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