Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4998 / 5574

Revision da4c1cd by Joshua Leung
January 14, 2008, 05:55 (GMT)
MDD Importer/Exporter - Bugfixes:

* MDD export failed when using a particle-instance modifier due to the use of different ways of retrieving a mesh to count it's vertices.
* MDD importer now shows up in menu of importers again
Revision 442ff2c by Joshua Leung
January 14, 2008, 02:49 (GMT)
Bugfix for Transform Orientation Panel:

Removed a pair of uiPanelPush()/uiPanelPop() calls from the Transform Orientation panel, which were causing minor redraw/refresh problems for the panel's buttons here.
January 13, 2008, 22:57 (GMT)
Fix crash in previous commit for objects that don't have a boundbox.

In that case, the object's center is used.
January 13, 2008, 22:51 (GMT)
make solver UI more consistent ... that is what parameters are available and what is not
January 13, 2008, 22:20 (GMT)
=== Transform Snap ===

Snapping for object mode

Changes:
- Transform snap now working in object mode and not just mesh edit mode
- Shift-Tab can be used to toggle snap on/off inside transform too (no more Esc,toggle,restart)
- Object mode snap: Closest uses the bounding box corners of all selected objects, Median uses object center and Center uses transform center (same as edit mode).
- Object mode snap: all visible meshes can be used to get the snapping point (unlike edit mode snap which is limited to selected mesh: this might be adjusted to make edit mode snap use all visible too).

To Do:
- Add "Active" snap target method: use active object (or mesh element) as snap target
- Add snapping capabilities to Scale
- (Maybe) Add "Near pointer" snap target method: use selected element that is closest to mouse pointer as snap target. Active could probably accomplish that already in a less confusing manner, so I might skip this.
January 13, 2008, 18:24 (GMT)
=== Custom Transform Orientation ===

Custom Orientations can be added with Ctrl-Shift-C (hotkey suggestions are welcomed), this adds and select the new alignment. Custom Orientations can also be added, deleted, selected from the Transform Orientations panel (View -> Transform Orientations). Standard orientations (global, local, normal, view) can also be selected from this panel.

If you plan on using only a single custom orientation and don't really need a list, I suggest you use the hotkey as it adds and selects at the same time.

Custom Orientations are save in the scene and are selected per 3D view (like normal orientation).

Adding from an object, the orientation is a normalized version of the object's orientation.
Adding from mesh data, a single element (vertex, edge, face) must be selected in its respective selection mode. Vertex orientation Z-axis is based on the normal, edge Z-axis on the edge itself (X-axis is on the XoY plane when possible, Y-axis is perpendicular to the rest). Face orientation Z-axis is the face normal, X-axis is perpendicular to the first edge, Y-axis is perpendicular to the rest.
(More logical orientations can be suggested).

I plan to add: 2 vertice (connected or not) => edge orientation , 3 vertice = face orientation

Differences from the patch:
- orientations no longer link back to the object they came from, everything is copy on creation.
- orientations are overwritten based on name (if you add an orientation with the same name as one that already exists, it overwrites the old one)
January 13, 2008, 18:13 (GMT)
Bugfix, un-initialized variables for tubemap and spheremap mapping, affected textures
January 13, 2008, 15:10 (GMT)
== MSVC 7.1 projectfiles ==
blenkernel needed opennl include (softbodies)
blenderplayer needed linking opennl too now.
replaces powf with pow in multires - MSVC isn't C99 compatible
January 13, 2008, 11:15 (GMT)
Bugfix
[#6861] Black dots when using small lamps on Mirror materials in 2.44 and 2.43.
some values were not initialized properly, for example, the window coordinates for reflections, this caused NAN color values for some pixels, (may also fix plumiferos bad pixel problem from last bconf)
January 13, 2008, 01:29 (GMT)
== Sculpt ==

Added undo pushes for the items in the sculpt menu

January 12, 2008, 22:06 (GMT)
Applied a couple sculpt/multires fixes from trunk to blender2.5.

January 12, 2008, 21:59 (GMT)
== Sculpt ==

Added undo pushes after changing the brush type using the CTRL+TAB menu and after interactive change of brush size/strength/rotate.

January 12, 2008, 21:51 (GMT)
== Sculpt ==

Fix for the initial brush shape; wasn't initialized properly on older files.

Revision 4830f12 by Joshua Leung
January 12, 2008, 11:06 (GMT)
== AutoKeying - Tidy Up ==

This commit restores the "big red button". When Auto-Keying is enabled (record button toggled on), a menu appears beside it to choose which behaviour for auto-keying should be used. This should be more efficient for quickly turning Auto-Keying on/off.

I've also added the relevant version-patches to fix up old files so that sensible default options are in use.
January 12, 2008, 09:22 (GMT)
fix for [#8019] Switching to Image Browser window crashes Blender
http://projects.blender.org/tracker/index.php?func=detail&aid=8019&group_id=9&atid=125

January 12, 2008, 01:26 (GMT)
nice little thing -> have angular response on 'aero'
made backward compatible for sure
Revision e8a200e by Ken Hughes
January 12, 2008, 00:54 (GMT)
Python API
----------
Correct error in Mathutils.Rand documentation (pointed out on IRC by masterofbytes).

January 11, 2008, 22:54 (GMT)
removed printf and added back a line removed by mistake
January 11, 2008, 18:33 (GMT)
removed "Insert Gap" shortcut - alt/shift+mousewheel
It was too easy to Pan (Shift+MMB) but mousewheel without meaning to.
Extend - E-Key also does this in a more useful way.
January 11, 2008, 18:02 (GMT)
bugfix for cyclic curves
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021