Revision 4aef3b6 by Peter Schlaile January 2, 2008, 22:39 (GMT) |
== Sequencer == Fixed: * crash with gamma tabs and blend modes * crash on rect -> rect_float blend mode input * alpha over and under have now input swapped |
Revision 0d0fe50 by Campbell Barton January 2, 2008, 21:40 (GMT) |
trackball rotate patch from bebraw so using the Shift key works as expected. |
Revision f081a56 by Peter Schlaile January 2, 2008, 21:36 (GMT) |
== Sequencer == Bugfix: fixes crash if lowest strip was in blend mode "ALPHA OVER" (combined with other blends above) |
Revision 861d5e5 by Campbell Barton January 2, 2008, 18:44 (GMT) |
displace modifier wasnt loading in linked textures/objects. missing calls to expand_doit |
Revision 2c6e0f5 by Brecht Van Lommel January 2, 2008, 17:57 (GMT) |
Bugfix for memory leak with particle roughness vertex groups. |
Revision f3ebe96 by Campbell Barton January 2, 2008, 17:40 (GMT) |
added utility function Blender.GetPaths( absolute=0 ) returns a list of files this blend file uses, wraps bpath functions. |
Revision 0c6d316 by Brecht Van Lommel January 2, 2008, 15:44 (GMT) |
Bugfix for some strand simplification popping. |
Revision a9c3682 by Daniel Genrich January 2, 2008, 14:36 (GMT) |
Revision 1c6e1dd by Brecht Van Lommel January 2, 2008, 14:20 (GMT) |
Bugfix for incorrect strand clipping in shadow maps, not sure yet it actually fixes the problem. |
Revision 5b9a06e by Daniel Genrich January 2, 2008, 13:51 (GMT) |
Pre merge commit, only added debug output so far |
Revision c877856 by Nathan Letwory January 2, 2008, 12:35 (GMT) |
* make sure we have still a compiling GE with scons/mingw * assist ideasman also for scons/mingw with ffmpeg enabled |
Revision 3c4f424 by Nathan Letwory January 1, 2008, 22:10 (GMT) |
* making sure removal of headers still has successful compile on win32 |
Revision a42e548 by Campbell Barton January 1, 2008, 19:20 (GMT) |
removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files. |
Revision fb3ed9e by Peter Schlaile January 1, 2008, 18:38 (GMT) |
== Sequencer == Added some additional NULL-checks. (se->ibuf can be null, shame on me :) |
Revision 372ee05 by Ton Roosendaal January 1, 2008, 18:29 (GMT) |
Some notes for those who try to follow this :) - first work on getting area/screen handling back - added structure for where to put stuff, is still under review, wait a bit for docs? Campbell is working on removing every bad level include from sources, so we can safely rebuild the src/ directory. |
Revision 58bf29e by Campbell Barton January 1, 2008, 18:16 (GMT) |
removed blenderdef.h, BIF_*, BDR_* and BSE_* header files (except for BIF_gl.h and BIF_glutil.h) |
Revision 9db2035 by Campbell Barton January 1, 2008, 16:14 (GMT) |
while trying to debug memory leaks, extended MEM_printmemlist to print a python dict and some lines at the end to format it in a useful way when run as a python script. |
Revision 2df4ef7 by Ton Roosendaal January 1, 2008, 15:53 (GMT) |
More work on restoring Blender; - brining back subwindow management - removing more bad level stuff |
Revision 65f1999 by Ton Roosendaal January 1, 2008, 14:13 (GMT) |
Bugfix #8032 The warning i've coded 1.5 year ago, to warn when a .blend was written by newer executable, failed on the .B.blend load case... UI not property initialized then. This at least fixes the crash, a menu won't pop up correctly though... luckily the warning works for regular load or ctrl-x |
Revision 881fd0c by Nathan Letwory January 1, 2008, 14:04 (GMT) |
* make sure desktop is redrawn when coming out of GHOST_kWindowStateFullScreen |
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