Revision ab18dbb by Brecht Van Lommel February 15, 2020, 19:32 (GMT) |
Fix potential crash with Eevee render of missing image textures This NULL check is needed elsewhere, do it here as well. |
Revision c692884 by Brecht Van Lommel February 15, 2020, 19:31 (GMT) |
Fix Eevee shader node error when using both RGB and vector curve nodes |
Revision 031dcbf by Brecht Van Lommel February 15, 2020, 19:31 (GMT) |
Fix crash in some Eevee shader node setups after vector math node changes |
Revision 5097502 by Brecht Van Lommel February 15, 2020, 19:31 (GMT) |
Cleanup: remove WITH_EMBREE make deps option No other default enabled libraries have an option either. |
Revision b5f17f6 by Germano Cavalcante February 15, 2020, 19:26 (GMT) |
Cleanup: Silence warnings |
Revision e049938 by Aaron Carlisle February 15, 2020, 17:44 (GMT) |
GHOST: Init New Windows with a closer theme color The user theme is loaded after window creation so we should create the window with a color that at least matches the default theme. Differential Revision: https://developer.blender.org/D6858 |
Revision 0feb03e by Germano Cavalcante February 15, 2020, 15:18 (GMT) |
Fix T73763: Laggy when zooming a node editor with International Fonts Two main reasons for the lag: - Allocation of memory with transfer to GPU. - BLF_cache_clear(); The (partial) solution is to avoid memory allocating in some setups through the `GPU_texture_clear`. Differential Revision: https://developer.blender.org/D6837 |
Revision 738bb30 by Germano Cavalcante February 15, 2020, 15:18 (GMT) |
GPU: Add GPU support to fill a texture image with a constant value This solution is optimized for GL version 4.4 or greater. |
Revision de9ea94 by Germano Cavalcante February 15, 2020, 15:09 (GMT) |
Transform: Deduplicate time snap code |
Revision f0c991a by Brecht Van Lommel February 15, 2020, 13:03 (GMT) |
Revision 924fe50 by Brecht Van Lommel February 15, 2020, 12:44 (GMT) |
Cleanup: fix compiler warning |
Revision 39fb33f by Brecht Van Lommel February 15, 2020, 12:44 (GMT) |
Fix macOS build warnings about Boost symbol visibility The default in Boost changed from global to hidden, but other libraries do not use hidden symbols which gives warnings at link time on macOS. |
Revision ff4ffb1 by Brecht Van Lommel February 15, 2020, 12:44 (GMT) |
Fix T67924: transform right/up arrow keys not working on macOS |
Revision 6669eca by Brecht Van Lommel February 15, 2020, 12:44 (GMT) |
Revision 9531a8a by Brecht Van Lommel February 15, 2020, 12:44 (GMT) |
Revision a200986 by Campbell Barton February 15, 2020, 08:07 (GMT) |
Keymap: Add front/back Alt-MMB absolute view axis switching Oversight in previous commit. |
Revision 35e3dc9 by Campbell Barton February 15, 2020, 07:59 (GMT) |
Keymap: move weight & vertex paint handling before pose mode This is needed so pose keymap doesn't override weight paint, which currently prevents the weight paint context menu from showing. Logically pose mode is secondary when used in combination with weight paint, so evaluate it afterwards. Also move vertex paint keymap since they have a lot in common, it's simpler to keep them evaluated at the same place. Resolves T73384 |
Revision 5751178 by Campbell Barton February 15, 2020, 07:46 (GMT) |
Cleanup: duplicate calls to add keymap handlers |
Revision d8d1f66 by Campbell Barton February 15, 2020, 07:13 (GMT) |
Fix warp modifier invert vertex group duplicate flag |
Revision d936f69 by Campbell Barton February 15, 2020, 06:55 (GMT) |
Fix T58571: Limited dissolve ignores boundaries between delimited faces When a vertex between two edges is being collapsed, it's important that edges between delimiting faces use the angle between edges without scaling it down. While faces with different materials wont ever be merged into a single face, all the detail between the two faces may be removed. |
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