Revision d6d44cc by Sebastián Barschkis February 14, 2020, 13:22 (GMT) |
Fluid: Inflow object improvements Various fixes for smoke / fire flow objects: - Apply inflow at every subframe (new: also emit during adaptive steps in between frames) - Fix issue with fire not being emitted on first frame - Higher value range for smoke flow density variable |
Revision 5ba7278 by Brecht Van Lommel February 14, 2020, 13:10 (GMT) |
Cleanup: compiler warnings |
February 14, 2020, 13:01 (GMT) |
UI: draw object names in 3D viewport with full opacity Lamp names were be almost invisible when unselected. Differential Revision: https://developer.blender.org/D6048 |
February 14, 2020, 12:55 (GMT) |
Fix T70685: Cycles crash using WITH_CYCLES_NATIVE_ONLY on Windows MSVC does not have -march=native, so the kernel gets built without AVX2 and BVH8 support. The code assumed it to be available and crashed Differential Revision: https://developer.blender.org/D6082 |
Revision 1c1b78e by Bastien Montagne February 14, 2020, 11:52 (GMT) |
Make libquery resilient to old blend-files missing pointers. This makes libquery usable during blendfile reading phases. Some pointers that shall never be NULL in modern Main database did not exist before. |
Revision e277e8d by Germano Cavalcante February 14, 2020, 11:42 (GMT) |
Cleanup: Split transform.c in multiple files Differential Revision: https://developer.blender.org/D5819 |
Revision 897f943 by Clément Foucault February 14, 2020, 11:26 (GMT) |
BKE: Version Bump to 2.82.3 Needed to avoid double fix of sun lights bias. |
Revision 31ad868 by Clément Foucault February 14, 2020, 11:26 (GMT) |
EEVEE: Shadow: Fix cascade shadowmap bias multiplicator This fixes the issue where sun shadowmaps needs a very big bias value to make any difference. The bias is now in world space and not dependant on shadow bounds. Unfortunatelly this breaks compatibility with previous version and old scene are likely to need user intervention to fix. Also fixes the property range. Fix T71661 EEVEE shadow from sun on incorrect face |
Revision 38ced52 by Bastien Montagne February 14, 2020, 11:18 (GMT) |
Fix minor issue with new libraries ID usercount. Library data-blocks are supposed to be tagged as 'real user', i.e. have one virtual user, since nothing else actually uses (refcounts) them. That was done in liblink code, but not for newly added ID-LI IDs when linking from a new libblend file e.g. |
Revision 38c8378 by Bastien Montagne February 14, 2020, 11:18 (GMT) |
Cleanup: libquery: add explicit comment that we ignore `ID.lib` pointer there. |
Revision 0c5014a by Bastien Montagne February 14, 2020, 11:18 (GMT) |
Cleanup: Deduplicate some code in new blenfile io/linking tests. |
Revision 5ca7c85 by Philipp Oeser February 14, 2020, 10:37 (GMT) |
Particle editmode: add mouse independent "Select Linked" operator The current "Select Linked" operator works based on mouse position and makes no sense to call from the menus and was removed in rBdd9dfadaac9b. This patch adds an operator independent from mouse position that just selects all keys to a corresponding point (and adds back menu entries, adds keymap entry). The original operator is renamed to 'select_linked_pick' internally (this is now more in line to how "Select Linked" works for meshes, curves etc) Differential Revision: https://developer.blender.org/D6823 |
Revision d9e4f5a by Philipp Oeser February 14, 2020, 10:12 (GMT) |
Fix T73774: Error in Paint 'Clone from Image/UV Map' panel This panel is not for 2D paint, IMAGEPAINT_PROJECT_LAYER_CLONE is only ever used in projection painting, not 2D painting. Add a proper poll for this. Maniphest Tasks: T73774 Differential Revision: https://developer.blender.org/D6836 |
Revision 9fef5a2 by Campbell Barton February 14, 2020, 09:38 (GMT) |
Fix T71971: Inset with depth and relative offset fails |
Revision 59bae6d by Campbell Barton February 14, 2020, 08:39 (GMT) |
BMesh: stop BM_mesh_elem_index_validate from setting indices This prevented indices from being set to temporary values, which is needed in some situations. |
Revision f621f03 by Campbell Barton February 14, 2020, 05:14 (GMT) |
Fix console cursor offset Also remove hard coded offsets. |
Revision bbe6b66 by Campbell Barton February 14, 2020, 04:06 (GMT) |
Cleanup: console/info headers |
Revision 9e74c07 by Campbell Barton February 14, 2020, 03:00 (GMT) |
Cleanup: use 'textview_' prefix for internal functions |
Revision 489cecb by Campbell Barton February 14, 2020, 02:58 (GMT) |
Cleanup: change textview 'unsigned char' to 'uchar' |
Revision 69be803 by Campbell Barton February 14, 2020, 02:45 (GMT) |
Fix T73784: Python console: incorrect wrapped line cursor position Regression in aa919f3e82020 Remove character margins, it complicated drawing & picking to have one margin in pixels and a second margin in characters. Replace this with an outer pixel-margin for drawing background colors. |
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