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February 3, 2020, 17:35 (GMT)
Fix Cycles particle hair rendering broken after recent changes

This code was already wrong, we were just lucky that the previous coordinate
was repeated due to using the same memory location.
February 3, 2020, 16:53 (GMT)
Merge branch 'blender-v2.82-release'
February 3, 2020, 16:53 (GMT)
Codesign: Fix wrong logging message
February 3, 2020, 16:31 (GMT)
Merge branch 'blender-v2.82-release'
February 3, 2020, 16:03 (GMT)
Codesign: Add codesign for macOS worker

Works similarly to Windows configuration where buildbot worker and
codesign machines are communicating with each other using network
drive.
February 3, 2020, 15:15 (GMT)
Overlay: Armature: Fix wireframe display type not working as 2.81
February 3, 2020, 15:15 (GMT)
Overlay: Armature: Improve bone outline z-bias in orthographic mode

The bias was too big and cause interpenetration on geometry that was in
front of bones.
February 3, 2020, 15:15 (GMT)
Fix T65114 Overlay: Armature: Bones with negative scale have wrong display

This moves the backface culling to the fragment shader to avoid all the
limitations of the current system. This has a cost but it is unlikely that
bone drawing will be a bottleneck.
February 3, 2020, 13:32 (GMT)
Merge branch 'blender-v2.82-release'
February 3, 2020, 13:32 (GMT)
Fix T73472: Crash in override code on dirty pose bone pointers.

Usual issue from those dear Bone pointers in pose data...

Note that this is more like minimal-risk, quick fix, it's nothing like
'nice to have' code. Think proper solution would be to refactor handling
of those kind of 'caches' to ensure they are valid/up-to-date in a much
easier way, at the very least.

Ideal solution being to get fully rid of those horrors, of course, but
let's not dream here. ;)
February 3, 2020, 13:07 (GMT)
Merge branch 'blender-v2.82-release'
February 3, 2020, 13:07 (GMT)
Buildbot: Specify path to macOS codesign
February 3, 2020, 11:16 (GMT)
Cleanup: Rearrange ED_armature.h
February 3, 2020, 11:05 (GMT)
Warp Modifier add invert vgroup option

Adds the invert vertex weights option to the Warp Modifier. Setup in the same way as the other modifiers.

Uses the existing flag char that is labeled unused.

Differential Revision: https://developer.blender.org/D6720
Revision a8ea1ea by Julian Eisel
February 3, 2020, 11:01 (GMT)
Fix: Broken tweak select-transform in Dopesheet

Clicking and dragging (aka tweaking) an unselected item should select
it, deselect others and translate. After rB395dfff103e1, it would not
deselect others anymore.
February 3, 2020, 10:55 (GMT)
Displace Modifier add invert vgroup option

Adds the invert vertex weights option to the Displace modifier.

Adds a flag and char padding to the Displace modifier DNA for the invert group boolean.

Differential Revision: https://developer.blender.org/D6686
February 3, 2020, 10:35 (GMT)
Fix T73364: crash calling particle_sytem.co_hair() on disabled particles
February 3, 2020, 10:05 (GMT)
Fix T73559: UDIM Crash Fill Tile

The function `gpu_texture_create_tile_array` checked for a valid
tile ibuf when determining the packing location. During the actual packaging it didn't.

As the tiles are already ignored when selecting the packing location, we
can also ignore it when copying it to the glTexture. Therefore this
patch removes the existing BLI_assert and replaces it with a NULL check.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D6738
February 3, 2020, 06:58 (GMT)
Merge branch 'blender-v2.82-release'
February 3, 2020, 06:55 (GMT)
Text: make "Text" tab active when searching
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