Revision 3d6e7cd by Brecht Van Lommel February 3, 2020, 17:35 (GMT) |
Fix Cycles particle hair rendering broken after recent changes This code was already wrong, we were just lucky that the previous coordinate was repeated due to using the same memory location. |
Revision 8577652 by Sergey Sharybin February 3, 2020, 16:53 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 26ba757 by Sergey Sharybin February 3, 2020, 16:53 (GMT) |
Codesign: Fix wrong logging message |
Revision 7799890 by Sergey Sharybin February 3, 2020, 16:31 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 3125cfc by Sergey Sharybin February 3, 2020, 16:03 (GMT) |
Codesign: Add codesign for macOS worker Works similarly to Windows configuration where buildbot worker and codesign machines are communicating with each other using network drive. |
Revision 59e1c2f by Clément Foucault February 3, 2020, 15:15 (GMT) |
Overlay: Armature: Fix wireframe display type not working as 2.81 |
Revision 88ffee6 by Clément Foucault February 3, 2020, 15:15 (GMT) |
Overlay: Armature: Improve bone outline z-bias in orthographic mode The bias was too big and cause interpenetration on geometry that was in front of bones. |
Revision dcf44df by Clément Foucault February 3, 2020, 15:15 (GMT) |
Fix T65114 Overlay: Armature: Bones with negative scale have wrong display This moves the backface culling to the fragment shader to avoid all the limitations of the current system. This has a cost but it is unlikely that bone drawing will be a bottleneck. |
Revision ed8e110 by Bastien Montagne February 3, 2020, 13:32 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision f13940e by Bastien Montagne February 3, 2020, 13:32 (GMT) |
Fix T73472: Crash in override code on dirty pose bone pointers. Usual issue from those dear Bone pointers in pose data... Note that this is more like minimal-risk, quick fix, it's nothing like 'nice to have' code. Think proper solution would be to refactor handling of those kind of 'caches' to ensure they are valid/up-to-date in a much easier way, at the very least. Ideal solution being to get fully rid of those horrors, of course, but let's not dream here. ;) |
Revision f037244 by Sergey Sharybin February 3, 2020, 13:07 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision bc3d7fa by Sergey Sharybin February 3, 2020, 13:07 (GMT) |
Buildbot: Specify path to macOS codesign |
Revision aea125f by Germano Cavalcante February 3, 2020, 11:16 (GMT) |
Cleanup: Rearrange ED_armature.h |
February 3, 2020, 11:05 (GMT) |
Warp Modifier add invert vgroup option Adds the invert vertex weights option to the Warp Modifier. Setup in the same way as the other modifiers. Uses the existing flag char that is labeled unused. Differential Revision: https://developer.blender.org/D6720 |
Revision a8ea1ea by Julian Eisel February 3, 2020, 11:01 (GMT) |
Fix: Broken tweak select-transform in Dopesheet Clicking and dragging (aka tweaking) an unselected item should select it, deselect others and translate. After rB395dfff103e1, it would not deselect others anymore. |
February 3, 2020, 10:55 (GMT) |
Displace Modifier add invert vgroup option Adds the invert vertex weights option to the Displace modifier. Adds a flag and char padding to the Displace modifier DNA for the invert group boolean. Differential Revision: https://developer.blender.org/D6686 |
Revision 6d95baf by Brecht Van Lommel February 3, 2020, 10:35 (GMT) |
Fix T73364: crash calling particle_sytem.co_hair() on disabled particles |
Revision d237681 by Jeroen Bakker February 3, 2020, 10:05 (GMT) |
Fix T73559: UDIM Crash Fill Tile The function `gpu_texture_create_tile_array` checked for a valid tile ibuf when determining the packing location. During the actual packaging it didn't. As the tiles are already ignored when selecting the packing location, we can also ignore it when copying it to the glTexture. Therefore this patch removes the existing BLI_assert and replaces it with a NULL check. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D6738 |
Revision 68ab4dd by Campbell Barton February 3, 2020, 06:58 (GMT) |
Merge branch 'blender-v2.82-release' |
February 3, 2020, 06:55 (GMT) |
Text: make "Text" tab active when searching |
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