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January 24, 2020, 17:14 (GMT)
Merge branch 'blender-v2.82-release'
January 24, 2020, 17:14 (GMT)
Fix T71373: Sculpt Mask not extracting correctly on scaled objects

This patch applies the original object scale to the coordinates of the
extracted mask mesh. Without this patch, the mesh was no taking the
original object scale into account and the shrinkwrap will fail.

The other solution would be copying the objecty scale to the new
extracted mask object, but I would like to avoid entering sculpt mode
with scaled objects as it may produce wrong behaviors in some tools.

Reviewed By: jbakker

Maniphest Tasks: T71373

Differential Revision: https://developer.blender.org/D6207
January 24, 2020, 17:11 (GMT)
Fix T73080: Remove support for scene radius in Weight/Vertex paint

The 2D paint cursor in the 3D view does not support scene radius in
weight and vertex paint mode. This was also the case in 2.80 with the
old cursor. The option to change the units from view to scene is not
available in the UI in those modes, so I think it makes sense to remove
the support from the code.

The ideal solution could be supporting the new cursor in all paint
modes, but that is going to take more time and it is going to be
problematic in texture paint. After doing this, we can bring this code
back and add the option to change the units to the UI.

Reviewed By: jbakker

Maniphest Tasks: T73080

Differential Revision: https://developer.blender.org/D6586
January 24, 2020, 16:23 (GMT)
Fix T53205: Show Smoke Advance Panel at Outflow type

Now hiding the initial velocity and texture panel when flow behavior is set to outflow.
January 24, 2020, 16:23 (GMT)
Fix T72975: [Mantaflow] Mesh generation bug

The initial value for phi was too high.
January 24, 2020, 16:23 (GMT)
Fluid: Added resume cache boolean to standalone scripts

Exported Manta script was missing the new resume options in the data load functions.
January 24, 2020, 15:45 (GMT)
Depsgraph: Correct FPS debug print

It was printing "frame" time instead of FPS.

Other interesting thing to get solved is to solve "drop" in FPS
when there is an idle time in user input.

Current usecase is limited to observing FPS when there is a continuous
stream of events: for example, keep moving vertex in edit mode while
watching debug prints.
January 24, 2020, 14:24 (GMT)
Merge branch 'blender-v2.82-release'
January 24, 2020, 14:21 (GMT)
Make deps: Force some boost dependencies

Boost could have picked up system-wide libbz2-dev installed and enable
this compression in iostreams. Nothing really wrong with this, but it
makes it so final Blender binary depends on bz2, which breaks default
linker flags.

This commit makes it so Boost is not using libraries which we don't
need, simplifying linking setup.

Differential Revision: https://developer.blender.org/D6668
January 24, 2020, 14:19 (GMT)
Depsgraph: Report FPS when running with --debug-depsgraph-time

The FPS here is measured based on a timestamp from when depsgraph
was previously evaluated.

Allows to ease investigating performance improvements/regressions
which are not related on animation system but on modifications on
a single frame (such as transforming vertex in edit mode).
January 24, 2020, 13:07 (GMT)
Merge branch 'blender-v2.82-release'
January 24, 2020, 13:06 (GMT)
Fix T73349: X-Ray Mode - snapping through object stop working on value = 1
January 24, 2020, 11:49 (GMT)
Merge branch 'blender-v2.82-release'
January 24, 2020, 11:47 (GMT)
Fix/workaround initialization order of static TBB/MKL

Was caused by recent refactor of dependencies in 517870a4a11f.

While there is no fully reliable solution to this issue other than
making TBB a dynamic library dependency (as documentation tells us
to do), there seems to be simple workaround which doesn't require
deeper changed in build process and packaging.

Tested on Brecht's computer who managed to reproduce the issue on
Linux (T72015#857423).
January 24, 2020, 11:44 (GMT)
Depsgraph: Refactor, move debug struct to own file
January 24, 2020, 11:44 (GMT)
Depsgrapg: Refactor, move Relation to own file
January 24, 2020, 11:44 (GMT)
Depsgraph: Refactor, wrap debug fields into own structure
January 24, 2020, 11:16 (GMT)
Fix T73001: Shader Node with driver not updating when animated

When there are ID properties on an object, and these are animated and
used by a driver, the depsgraph has proper connections between ACTION ?
ID PROPERTY ? DRIVER.

When these properties are defined on a mesh, however, the depsgraph
relations are incorrectly created between GEOMETRY ? PROPERTIES_EXIT ?
DRIVER (because it's assumed that 'source = ENTRY' implies 'geometry').

This patch solves this by first checking whether the targeted property
is an ID property and handling it accordingly. This also made it
possible to remove some special cases from pose bone relations.

Maniphest Tasks: T73001

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D6571
January 24, 2020, 10:39 (GMT)
Fix T73336: Several issues (including crashes) with ID pointer IDProps and RNA.

`RNA_property_pointer_set()` was just broken when assigning to an ID
pointer IDProp, on both debug/checks and actual assignment.

That was at least affecting RNA copying and liboverrides area...
January 24, 2020, 10:39 (GMT)
IDProps: add utility to set an ID pointer IDProp value.
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