Blender Git Loki

Blender Git "render25" branch commits.

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April 28, 2010, 13:43 (GMT)
hair update
April 28, 2010, 11:06 (GMT)
April 28, 2010, 08:50 (GMT)
April 27, 2010, 22:46 (GMT)
hair collision test is a little better. also fixed a mem leak and hopefully fixed a hang that can happen sometimes.
April 27, 2010, 21:04 (GMT)
April 27, 2010, 18:21 (GMT)
hair collisions are much improved. and rewrote goal code to not suck.
April 27, 2010, 17:19 (GMT)
last merge broke
April 27, 2010, 15:56 (GMT)
April 27, 2010, 15:55 (GMT)
moved goal code to be an external force processed by the implicit system, not part of the internal solver itself (the code there doesn't work, is hacked, explodes, etc)
April 27, 2010, 12:24 (GMT)
Render Branch: Fix for last fix...

April 27, 2010, 12:23 (GMT)
Render Branch: Fix local light groups not working in some cases.

April 27, 2010, 12:07 (GMT)
Render Branch: Image tile cache was not thread safe combined with threaded
compositing nodes causing crashes.

April 27, 2010, 10:00 (GMT)
Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r28425:28457, note: missing changes from properties_particle.py
April 27, 2010, 02:30 (GMT)
=Hair Dampening and Collision=

Some durian features; added a new dampening mode to hair (and cloth, since
they shared the same dynamics code), that blends velocities with what the velocity
would be if the hair or cloth was a stiff rigid body. It's called "flexibility dampening"
for now. Note that the code doesn't go through the solver directly, but this *is* an implicit
solver, and integrating this sort of outside stuff is the whole point of implicit systems.

Plus it works better for solving durian issues as quickly as possible (jahka: pin stiffness for hair is totally unusable btw).

Also added collision for hair, extending the existing collision code. I have more reliable
code then this, but it'd b a bit of work to have it co-exist with the existing collision
code (the other code replaces all of the collision code, so I'd have to rework it to coexist instead).
April 26, 2010, 20:44 (GMT)
Sprinkling some winstuff magic dust to make sure blender also links on Windows platforms.

Please remember to put in the BLI_winstuff.h in proper ifdef block whenever using something like snprintf() or seek(). Also good for places where maths defines are used. (the header defines the much-needed _USE_MATH_DEFINES on Windows , gives you nice M_PI and such.).
April 26, 2010, 20:24 (GMT)
Fix for compile error where declarations happen *after* statements in a block. (joeedh, next time put those new statements after decs in a block ;) )
April 26, 2010, 16:53 (GMT)
fixd hair smoothing crash
April 26, 2010, 15:55 (GMT)
Render Branch: fix for crash with material light groups local option.

April 26, 2010, 11:56 (GMT)
Render Branch: Fix for FSA update while rendering fix, should set
float rect to NULL.

April 26, 2010, 11:28 (GMT)
Render Branch: fix for irradiance cache mutex unlock that got lost
in code changes.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021