Blender Git "simulation-tree" branch commits. Page: 84 / 121 June 30, 2019, 11:42 (GMT) | multithread deletion of tagged particles
| June 30, 2019, 11:29 (GMT) | use Vector Adapator to simulate to next event
| June 30, 2019, 11:11 (GMT) | use array allocator in simulate_with_max_n_events function
| June 30, 2019, 10:17 (GMT) | remove last event times for now
| June 30, 2019, 10:10 (GMT) | enable threading again
| June 30, 2019, 09:51 (GMT) | store fixed array allocator per thread
| June 30, 2019, 09:27 (GMT) | always display nanoseconds for now
| June 30, 2019, 09:16 (GMT) | initial usage of fixed array allocator in simulation
| June 30, 2019, 09:12 (GMT) | utility to allocate attributes from array allocator
| June 30, 2019, 09:11 (GMT) | new fixed array allocator
| June 30, 2019, 09:00 (GMT) | remove some timers
| June 30, 2019, 08:40 (GMT) | test impact of manual vectorization (2x speedup)
| June 30, 2019, 08:40 (GMT) | separate methods of integrator
| June 30, 2019, 08:37 (GMT) | allocate attributes at 64 byte aligned addresses
| June 30, 2019, 07:55 (GMT) | optimization when indices are trivial
| June 30, 2019, 07:53 (GMT) | don't check for events when there are none
| June 30, 2019, 07:49 (GMT) | better timing statistics
| June 30, 2019, 07:26 (GMT) | cleanup: pass events instead of particle type
| June 30, 2019, 07:22 (GMT) | prepare simulation for optimizations
| June 30, 2019, 07:21 (GMT) | new emitter for testing
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