Blender Git "simulation-tree" branch commits. Page: 93 / 121 June 8, 2019, 10:59 (GMT) | emitter can decide which attributes it initializes
| June 8, 2019, 10:38 (GMT) | introduce concept of particle block slices
| June 8, 2019, 10:37 (GMT) | fix lazy init unit test
| June 8, 2019, 10:37 (GMT) | easy access last element in vector
| June 8, 2019, 09:54 (GMT) | cleanup naming and implement some destructors
| June 7, 2019, 21:12 (GMT) | experiment with an emitter abstraction
| June 7, 2019, 20:43 (GMT) | initial deletion or particles and compression of blocks
| June 7, 2019, 16:07 (GMT) | test NamedBuffersRef abstraction to separate components
More specifically this separates implementation details of Forces and ParticleBlocks.
| June 7, 2019, 15:50 (GMT) | work-in-progress functions to compress a set of particle blocks
| June 7, 2019, 15:18 (GMT) | initial particles container
| June 7, 2019, 13:53 (GMT) | initial force implementation
| June 7, 2019, 13:53 (GMT) | simple Vec3 type
| June 7, 2019, 13:13 (GMT) | control simulation with some properties
| June 7, 2019, 10:34 (GMT) | don't reset simulation when pausing playback
| June 7, 2019, 10:30 (GMT) | cleanup interface to solver
| June 7, 2019, 10:24 (GMT) | little bit more interesting particle movement
| June 7, 2019, 10:17 (GMT) | splitup bparticles code into multiple files
| June 7, 2019, 10:00 (GMT) | try a different approach to connect state to solvers
| June 7, 2019, 09:04 (GMT) | initial particle system api test
Still not happy with the way solver-dependent state is handled.
| June 6, 2019, 15:43 (GMT) | very simple particles state reset logic
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