Blender Git Loki

Blender Git "soc-2010-jwilkins" branch commits.

Page: 6 / 14

July 10, 2010, 16:19 (GMT)
* Bug Fix: briefly broke anchored strokes
July 10, 2010, 16:06 (GMT)
* made random/rake into a drop down menu
July 10, 2010, 15:23 (GMT)
== Symmetry Feather ==

Symmetry feather reduces the strength of the brush if it overlaps with other symmetrical instances of the brush. Works in mirror and radial modes.

Rearranged UI because symmetry seems to have enough options to deserve its own panel now.

Made 'lock axis' into a set of toggle buttons so if takes up less space.


July 10, 2010, 13:38 (GMT)
* removed some debug traces I left in
July 10, 2010, 03:48 (GMT)
* default overlay color changed to black
* can change overlay color from user prefs
* bug fix: unified strength wasn't showing in user prefs
July 9, 2010, 11:48 (GMT)
* i can see creative uses for random rotation and drag dot
* however, random rotation and rake are mutually exclusive
July 9, 2010, 11:41 (GMT)
* bug fix: rake would jump when it was around 360==0 degrees
* also, changed method of smoothing rake to be more like smooth stroke
** may expose variables for smoothing rake later
July 9, 2010, 10:14 (GMT)
fixed DNA and blenderplayer compiling
July 9, 2010, 09:46 (GMT)
* bug fix: overlay wasn't recalculating when you zoomed it back out
* tweak: changed some < to <= so that the edge is included
* made minimum texture size for overlay 256x256
July 9, 2010, 08:23 (GMT)
* bug fix: fkey resizing wasn't taking into consideration unified size and strength
July 9, 2010, 08:15 (GMT)
* only sculpt mode should use the unified size to draw the cursor for now
July 9, 2010, 08:08 (GMT)
* enabled roll out icon menu for other paint modes
July 9, 2010, 06:23 (GMT)
* quieted some warnings in sculpt.c and paint_stroke.c
July 9, 2010, 05:04 (GMT)
== Unified Size and Strength Option ==

Under brush options can choose to use the same strength and/or the same brush size across all brushes.
July 8, 2010, 18:36 (GMT)
* bug fix: was accidentally applying falloff curve to tiled mapping mode
July 8, 2010, 17:17 (GMT)
== random rotation ==
*enabling random rotation gives each dab a random amount of rotation
* known problem: the overlay texture doesn't randomly reorient as well
July 8, 2010, 16:51 (GMT)
* enabled jitter for position in sculpt mode
July 8, 2010, 16:08 (GMT)
* changed brush_jitter_pos to find random positions within a circle instead of a square.
July 8, 2010, 15:35 (GMT)
* moved icon and color options to their own 'Appearance' panel
July 8, 2010, 14:02 (GMT)
* The new rake angle is now gotten by averaging the previous and current angles. This filters out some jitter.
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