August 17, 2012, 18:01 (GMT) |
[COLLADA]Mesh Controller improvements |
August 17, 2012, 17:52 (GMT) |
Texture Paint Alpha Masks ========================== * Cleanup of panels |
August 16, 2012, 03:14 (GMT) |
Fix overlay for tiled mapping. This involves separating the overlay generation code between alpha(brush curve, mask texture) and image opengl textures and combining the two with multitexture combiners (ancient functionality that should work everywhere). It still needs some testing but result is now as expected. |
August 11, 2012, 18:40 (GMT) |
Isomap unwrapper ================ * Robustness: Avoid nan in sqrt calculation * Do a much simpler calculation of projected point. |
August 11, 2012, 18:40 (GMT) |
Isomap Unwrapper ================ * Substitute geodesic distance calculation method with one found in "Computing Geodesic Distances on Triangular Meshes" by Marcin Novotni and Reinhard Klein. At last we have a good result! :) |
August 11, 2012, 18:07 (GMT) |
[COLLADA]Morph Controller Import. |
August 11, 2012, 13:42 (GMT) |
- bf_fbx: add settings parameter to entry point, enable the assimp log pipe by default. |
August 11, 2012, 09:32 (GMT) |
[COLLADA] Morph export fixes and fiddling. |
August 11, 2012, 01:17 (GMT) |
*Fix quadratic equation solution formula (hadn't used this since high school) *Add some debug prints |
August 11, 2012, 00:34 (GMT) |
Isomap unwrapper ================ * Calculation code for geodesic distance based on two neighbours. Still not functional. Based on "Computing Geodesic Paths on manifolds" by R.Kimmel and J.A. Sethian. with slight modifications (obtuse angle triangles are split instead of looking for suitable vertex in the graph) The result is still not good, hunting for bugs. |
August 10, 2012, 21:17 (GMT) |
[COLLADA] Morph animation export intro. |
August 10, 2012, 20:22 (GMT) |
[COLLADA]Morph Controller export. |
August 10, 2012, 16:25 (GMT) |
[COLLADA]ControllerExporter , Re-factor from ArmatureExporter |
August 10, 2012, 15:25 (GMT) |
Morph target export to COLLADA fix |
August 10, 2012, 00:42 (GMT) |
merge with trunk 49750 |
August 9, 2012, 23:59 (GMT) |
Isomap Unwrapper ================ * Add code that determines the distance based on nearby vertices, if any of them have had their distance calculated. That has been achallenge as can be seen from the loads of debug code that went into it. |
August 9, 2012, 23:59 (GMT) |
Isomap Unwrapper ================ * Testing: Make distance update step depend on two triangle vertices. Calculation is not yet done, still this test is essential to make sure the algorithm will converge. * comment cleanup |
August 9, 2012, 23:59 (GMT) |
Isomap Unwrapper ================= * Cleanup, separate common code to function |
August 9, 2012, 20:36 (GMT) |
Morph controller geometries export. Export of mesh shape keys for Morph controller targets. |
August 9, 2012, 03:59 (GMT) |
Functions to allow overriding of the color of a button. Use these functions to make the white and black color picker buttons white and black. |
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