June 26, 2013, 20:48 (GMT) |
Removing a level of detail now causes the view to update. Also making sure to free the removed level of detail now. |
June 26, 2013, 10:05 (GMT) |
Fixing some crashes with the level of detail system with the default blendfile. |
June 26, 2013, 09:36 (GMT) |
Fixing a crash that occurred when switching to a level of detail with no object specified. |
June 26, 2013, 06:16 (GMT) |
Material level of detail is now working. Material levels of detail appear in all editing modes (sculpt, edit, etc). |
June 26, 2013, 05:45 (GMT) |
When getting the mesh source object, levels that are not enabled for mesh LoD as well as non-mesh objects are now ignored, and the next appropriate LoD object is found. |
June 26, 2013, 05:18 (GMT) |
Correcting a logic error that caused some levels of details to be skipped when increasing detail. |
June 26, 2013, 01:07 (GMT) |
Basic mesh level of detail is now working in the viewport. It should only display levels of detail if you are in object mode, or the object is not the currently active object. |
June 25, 2013, 21:06 (GMT) |
Levels of detail are now properly saved and loaded. |
June 24, 2013, 23:38 (GMT) |
Adding a do_version for the base LoD level on objects. |
June 24, 2013, 23:13 (GMT) |
Adding code to detect when an LoD switch is needed in the viewport. It currently just prints to the console. This print will be replaced with actual switching code in the near future. |
June 21, 2013, 07:04 (GMT) |
The start of the new level of detail system. The UI properly modifies level of detail information on the object, and allows for adding and removing levels of detail. No level of detail selection or switching occurs yet. |
June 18, 2013, 05:16 (GMT) |
Branching from Trunk/blender to soc-2013-bge |
June 18, 2013, 05:14 (GMT) |
Deleting soc-2013-bge to rebranch from current Trunk |
June 12, 2013, 04:02 (GMT) |
gsoc 2013 branch soc-2013-bge |
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