June 16, 2018, 01:04 (GMT) |
UI: rename various nodes - RoughnessU = Roughness - RoughnessV = Radial Roughness - Primary Reflection Roughness = Undercoat Roughness This rename does **not** affect the existing Hair node. |
June 16, 2018, 00:44 (GMT) |
Remove unused closure |
June 15, 2018, 19:31 (GMT) |
Update signatures to use Lukas's new linear_rgb_to_gray |
June 15, 2018, 14:54 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 5 final merge: update submodules (I'm doing this extra merge to pull some CUDA fixes.) |
June 13, 2018, 17:22 (GMT) |
Merge branch 'master' into soc-2018-hair-shader |
June 13, 2018, 13:19 (GMT) |
Fix discrepancy between RNG in CPU and GPU The second random sample is reordered between devices, which causes a divergence if using both at the same time. Thanks to nirved on irc for finding this out! |
June 13, 2018, 12:12 (GMT) |
Fix a precision issue in the coord frame with low roughness |
June 11, 2018, 19:00 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Use the latest Week 5 commits for build |
June 11, 2018, 17:55 (GMT) |
Cleanup: store and retrieve parameters consistently |
June 8, 2018, 09:51 (GMT) |
Randomization is (currently) only available for melanin |
June 8, 2018, 09:49 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 4's merge: two formatting issues fixed |
June 6, 2018, 22:10 (GMT) |
Separate the randomized factors into new variables This makes it easier to disable in code. |
June 6, 2018, 16:26 (GMT) |
Cleanup: get rid of compiler warnings Ty nirved! |
June 6, 2018, 16:25 (GMT) |
Remove unnecessary cast to float |
June 6, 2018, 14:33 (GMT) |
Fix double casting error in Linux |
June 6, 2018, 14:32 (GMT) |
Fix interpolation in melanin randomization It seems lerp =/= OSL's linearstep. Will revise this later. Ref T54796 |
June 6, 2018, 13:21 (GMT) |
Add color and roughness randomization Set 0.0 to not randomize anything. The value represent how much (less) of the feature you want to add to your hair, in percentage. Ref T54796 |
June 5, 2018, 13:53 (GMT) |
June 5, 2018, 01:10 (GMT) |
Cleanup: formatting |
June 5, 2018, 00:54 (GMT) |
Add hair dye to Melanin concentration mode This lets you dye the hair after the melanin, using d'Eon's mapping. Set white (default) to apply no dye, and any other color to apply dye. Inspired in V-Ray's new hair shader (https://www.chaosgroup.com/blog/v-ray-next-the-science-behind-the-new-hair-shader) Ref T54796 |
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