July 10, 2019, 00:40 (GMT) |
Outliner: Fix setting active when in edit mode Fixes some small issues with setting active elements |
July 9, 2019, 04:45 (GMT) |
Outliner: Support selecting other objects when in edit/pose modes When selecting in the outliner, rather than activating other elements when in edit or pose mode, just select. This is useful for selecting other objects while in edit/pose modes for adding parents, hooks, etc. |
July 9, 2019, 04:10 (GMT) |
Outliner: Move active element code Moves code for setting active element to activate function rather than select function as this makes more sense |
July 8, 2019, 16:44 (GMT) |
Merge branch 'master' into soc-2019-outliner |
July 7, 2019, 04:23 (GMT) |
Outliner: Activate elements on walk select Rather than just setting flags, activate outliner elements to support toggling modes. This still needs some work while in synced selection mode. Outside of synced selection it works well |
July 6, 2019, 20:56 (GMT) |
Merge branch 'master' into soc-2019-outliner |
July 4, 2019, 19:02 (GMT) |
Merge branch 'master' into soc-2019-outliner |
July 3, 2019, 01:47 (GMT) |
Merge branch 'master' into soc-2019-outliner |
July 3, 2019, 01:45 (GMT) |
Outliner: Sync edit and pose bone selection state Syncs selection to and from outliner for bones in both modes. The code for pose bones is acceptable, but edit bones is quite the mess. Something more intelligent needs to be thought of here. |
July 2, 2019, 17:15 (GMT) |
Synced Selection: Merge functions Merged the sequence and base syncing functions together to simplify and to make adding pose and edit bone syncing easier. Also reduces the number of times the tree is looped over. |
July 2, 2019, 16:48 (GMT) |
Outliner: Fix crash on range select when no active element exists The old code incorrectly assumed that an active element always existed. The fix is to set the cursor element to active when no active element is found. |
July 2, 2019, 16:48 (GMT) |
Outliner: Sync active sequences between outliner and sequencer Active sequences are now synced on selection |
July 2, 2019, 03:40 (GMT) |
Outliner: Sync selection from outliner to sequencer Outliner selection events now sync to the sequencer. Still need to support active strips |
July 2, 2019, 03:13 (GMT) |
Outliner: Draw correct scene icon Was drawing incorrect icon for scene |
July 2, 2019, 02:49 (GMT) |
Outliner: Sync selection from sequencer Sequencer selection operators now sync to outliners. Still needs to sync the other direction |
July 2, 2019, 02:48 (GMT) |
Outliner: Draw more sequencer icons Not all of the sequencer icons had been added to the outliner. Some are still drawing with editor/modifier colors so they will need their own icons. Or some other code workaround. |
July 2, 2019, 02:35 (GMT) |
Merge branch 'master' into soc-2019-outliner |
July 1, 2019, 17:05 (GMT) |
Outliner: Fix range select sometimes leaving hidden elements selected The range select opearator sometimes would leave other elements selected when changing the active element. This is fixed by clearing the selection each time the operator runs. |
June 30, 2019, 04:44 (GMT) |
Merge branch 'master' into soc-2019-outliner |
June 30, 2019, 04:42 (GMT) |
Outliner: Fix range select when active element is not selected When the active element was not selected and range select was used, it would become selected and the range select would execute. A more intuitive behavior is to simply select the clicked element. Also optimized the outliner_is_element_visible utility function |
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