June 12, 2020, 21:17 (GMT) |
Merge branch 'master' into soc-2020-outliner |
June 12, 2020, 01:47 (GMT) |
Outliner: Add pose mode toggle to left column Allow adding/removing objects from pose mode through the left column. Also cleanup the icon drawing code by using the same function for active and inactive states and only change the icon and add the callback when needed. |
June 11, 2020, 17:22 (GMT) |
Outliner: Show pose mode toggle icons and always active icons Toggling these enters edit mode, will fix. Also always show the active data icons in the outliner. |
June 11, 2020, 17:20 (GMT) |
Outliner: Remove mode toggling on selection Mode toggle was tied to selection. This is the final commit removing that logic from the OUTLINER_OT_item_activate function. |
June 11, 2020, 15:11 (GMT) |
Outliner: Add activation and toggle to left column buttons The buttons in the left column didn't work, and in the first step that they did work, I only added support for camera objects. This adds support for edit mode toggling and collections and scene activation. Previously clicking in the column for those types would crash. |
June 11, 2020, 03:39 (GMT) |
Merge branch 'master' into soc-2020-outliner |
June 11, 2020, 03:36 (GMT) |
Outliner: Add walk navigation left and right Support walk navigation up and down the tree by pressing the left and right arrows. When holding shift (to toggle expand/collapse on all children) walking is never done. When walking right, open the tree if it is closed, or walk into the tree if it is opened. When walking left, close the tree if it is open, or select the parent element when closed. |
June 11, 2020, 03:30 (GMT) |
Outliner: Try using radio button icons Use radio button icons over the dot and check in the outliner. |
June 11, 2020, 02:57 (GMT) |
Outliner: Pass tselem instead of te to button functions When adding callback functions to icon buttons in the outliner, don't pass the tree element as a pointer because the pointer address changes between redraws. Instead, pass the tree store element, or pass the data that is needed. |
June 8, 2020, 15:08 (GMT) |
Merge branch 'master' into soc-2020-outliner |
June 6, 2020, 18:14 (GMT) |
Outliner: Add edit mode toggle from left column When in edit mode, compatible objects are shown next to a dot icon in the outliner. These objects can then be toggled into the current edit mode. When the active object is toggled out of edit mode, all objects are removed from edit mode. This currently has a few issues: * Selection is not synced. Adding an object to edit mode selects it, and removing deselects it. This needs to be reflected in the outliner. * This works for all types that support edit mode with two issues/exceptions: ** Grease Pencil edit mode is not supported (perhaps grease pencil needs a small update) ** Text objects support multi-edit, but it doesn't actually allow you to edit both objects. The issues need to be fixed in the related mode-code, not the outliner. It would be nice to fix so the outliner doesn't have to have cases to not allow Text and Grease Pencil mode. |
June 6, 2020, 17:39 (GMT) |
Outliner: Draw icons for edit mode The end goal is to support all interaction modes, but since edit mode was already supported in the outliner, it makes sense to start here. This code takes the current active object and determines it's mode. If it is in edit mode, then the icons are drawn. This only works for objects of the same type for now. |
June 6, 2020, 17:03 (GMT) |
Outliner: Use outliner_item_select for activation Use outliner_item_select for outliner activation. This is used in a few places so far and could easily be extended to other operators. outliner_item_select takes 3 booleans, select, activate, and extend and properly sets the TSE_SELECTED and TSE_ACTIVE flags based on the bools. Future commits will move other selection and activation logic to be in this function. No functional changes. Separate the mode toggling logic from the item activation code because these are distinct behaviors. This will make later changes easier to make, and also makes it possible to activate on walk select without toggling modes. Also rename functions to make purpose more clear. |
June 6, 2020, 16:59 (GMT) |
Merge branch 'master' into soc-2020-outliner |
June 6, 2020, 16:48 (GMT) |
Outliner: Allow setting active data from column Add a function to set active data from the outliner column on click. The supported types are collections, cameras, and scenes as these types are more "disruptive" and change the state of the scene. For now this is set from the (cluttered) outliner selection function. I think it would be best to attach to the drawn UI buttons, but currently they don't want to work with attached functions. |
June 6, 2020, 16:17 (GMT) |
Outliner: Show active check for scenes and collections Show the check in the left columns for scenes and collections. Also remove the ability to set by clicking on the dots because the UI buttons don't seem to want to activate a callback and have a reasonable clickable area. |
June 5, 2020, 22:44 (GMT) |
Outliner: Add buttons to set active camera Add buttons to the left column to set the active camera. The active camera currently shows a check, and other cameras draw a dot. For some reason the dot doesn't have a proper hitbox area. Right now the function to set the camera is done from button callbacks, but this could also easily be done from outliner_select.c. |
June 5, 2020, 19:42 (GMT) |
Outliner: Draw left column for activation/mode toggle In Scenes view mode, a column is added when the toggle is enabled. In view layer mode, the scene collection has a space next to it where a expand/collapse triangle could be drawn, so this also offsets the tree a unit to the left when in view layer display mode. |
June 5, 2020, 17:44 (GMT) |
Outliner: Add property to show the left column Add a property to show the left column for the activate/mode toggle buttons. This needs versioning to apply to the default scene. |
|