July 22, 2020, 19:59 (GMT) |
Merge branch 'master' into soc-2020-outliner |
July 22, 2020, 01:14 (GMT) |
Outliner: Bone constraint drag&drop Support bone constraints for drag and drop. A few issues still exist: * Indices for all types for reorder aren't always correct. * Bones are "supported" for modifiers and shader effects when they shouldn't be. |
July 20, 2020, 22:31 (GMT) |
Outliner: Fix uistack reorder highlights |
July 20, 2020, 14:19 (GMT) |
Merge branch 'master' into soc-2020-outliner |
July 19, 2020, 03:49 (GMT) |
Outliner: Add generic UI Stack drop operator Replaces the modifier drop operator and works for modifiers, constraints, and shader fx. Because these three elements share common traits, it made the code simpler to combine the operator for all three. Three types of actions are supported depending on where the element is dropped: * Drop within the same list to reorder. * Drop on another object to copy. * Drop the base (parent) element to link all to another object. A few cases are yet unsupported but will be added to blenkernel. |
July 18, 2020, 22:43 (GMT) |
Outliner: Remove creation order sort method This was a placeholder while manual sort did not work. Manual sort changes the "creation order" in the database lists so creation order was the same ordering as manual. |
July 18, 2020, 17:43 (GMT) |
Outliner: Add modifier copy with drag and drop Allow copying single modifiers with drag and drop between objects. The next step is to generalize the code for modifiers and use it for contraints, modifiers, and shaderfx. |
July 18, 2020, 14:40 (GMT) |
Merge branch 'master' into soc-2020-outliner |
July 17, 2020, 22:24 (GMT) |
Outliner: Add gpencil effect props sync Add properties tab sync when gpencil shader effects are selected. |
July 17, 2020, 22:20 (GMT) |
Outliner: Draw gpencil shader effects in the tree Draw the gpencil visual shaders in the outliner tree. Adds new TSE types. |
July 17, 2020, 22:17 (GMT) |
Outliner: Draw Gpencil modifiers in the tree The outliner icon code had cases for grease pencil modifiers but the modifiers did not actually draw. Some icons are incorrect: * Multiple Strokes * Texture Mapping |
July 17, 2020, 21:21 (GMT) |
Merge branch 'master' into soc-2020-outliner |
July 17, 2020, 21:16 (GMT) |
Outliner: Draw collection icons in a row |
July 16, 2020, 17:38 (GMT) |
UI: Fix drawing of aligned buttons in menu rows This adds support for drawing icon buttons as a row in a popup menu. This is needed for drawing collection color tag icons in a row in the outliner context menu. A few issues still exist, but I would like some initial review now that it mostly works. * The icons do not draw aligned with the text labels. This is easy to fix, but the hover highlight is still drawn incorrectly. * This works well when creating row icon buttons with an operator_enum, but manually creating the row elements doesn't draw an initial offset blank icon. Differential Revision: https://developer.blender.org/D8317 |
July 16, 2020, 17:37 (GMT) |
Merge branch 'master' into soc-2020-outliner |
July 16, 2020, 14:12 (GMT) |
Merge branch 'master' into soc-2020-outliner |
July 15, 2020, 23:22 (GMT) |
Collection Colors: Change defaults |
July 15, 2020, 23:08 (GMT) |
Collection Colors: Add 4 new color slots |
July 15, 2020, 22:58 (GMT) |
Collection Tags: Use numbers rather than fixed color names |
July 15, 2020, 22:15 (GMT) |
Outliner: Cleanup collection color preferences Cleanup the excess labels and code. |
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