Blender Git Loki
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Revision c155315 by Hans Goudey / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: Get vertex group names directly from grease pencil data |
Revision e2ffe9d by Alexander Gavrilov / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Surface Deform: support sparse binding mode for improving performance. When a vertex group is used to limit the influence of the modifier to a subset of vertices, binding data for vertices with zero weight is not needed. This wastes memory, disk space and CPU cycles. If the vertex group contents is known to be final and constant, it is reasonable to optimize by only storing data group vertices. This has to be an option in case the group can change. Supporting this requires adding a vertex index field and spliting the vertex count into mesh and bind variants, but both happen to fit in available padding. The old numverts field is renamed to the new bound vertex count field to maintain the array length invariant. Versioning is used to initialize the other new fields. If a file with sparse binding is opened in an old blender version, it is corrupted into a non-sparse bind with vertex count mismatch, preventing the modifier from working until rebind. Differential Revision: https://developer.blender.org/D11924 |
Revision 8428aec by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: compiler warnings |
Revision 91b76b3 by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: spelling in comments |
Revision c1bd9ec by Aidan Haile / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Fix T49944: Compositor ID Mask Anti-Aliasing not working Replaces current ID Mask node Anti-Aliasing operation by SMAA operations with default settings as proposed by Jeroen Bakker. SMAA produces smoother edges. Reviewed By: manzanilla Differential Revision: https://developer.blender.org/D11881 |
Revision 0816386 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Animation/add-ons: Enable the poselib add-on by default The new Asset Browser-based pose library is partially implemented in an add-on. This commit enables the add-on by default, as the old pose library was built-in and thus always enabled. The ability to disable the add-on is there mostly for cases where people/studios want to use their own custom pose library. |
Revision 2e29793 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: Move UI list template code to own file (C++) This move was already prepared with 788d38046032 and 26b098c04fbe. The template is quite big already, better to give it its own file. Plus it could use some C++ features like RAII and maybe some more object oriented code. I plan further refactoring there. |
Revision 54c46ca by Red Mser / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: Flip driver editor debug lines In driver editor, vertically flip the value debug lines to align them with the timeline header values. This makes it easier to read the values. Also set the line width explicitly, which was incorrect in some cases. Differential Revision: https://developer.blender.org/D8877 |
Revision 9987a2b by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Asset Browser: Python mixin utility for category-specific panels Using this mixin for a panel definition, it's possible to set in which categories the panel should appear. This is used by the Pose Library add-on. |
Revision a0a35f7 by Hans Goudey / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Fix failing tests from vertex group name parameter copy It turns out `BKE_mesh_copy_parameters` can be called while other tools are running calculations, which meant that it was called at the same time as `armature_deform_coords_impl`. Beause of that, we shouldn't do any freeing (of the old vertex group names) there. Since the materials are copied in the "for_eval" version anyway, it seems to make sense to copy the vertex group name list there also. Fixes T89877, and also the failing `deform_modifiers` test. Differential Revision: https://developer.blender.org/D11936 |
Revision ae8cf5e by Hans Goudey / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: Remove use of designated initializers in C++ code Does not compile on Windows. |
Revision c0d5c13 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Fix T88281: Pose Library 'flip pose' sometimes flips wrong Correct cases where the X-axis of the bone (in pose space) aligns with the pose-space Y or Z-axis. In these cases the decomposition of the matrix fails, and a negative scale of the X-axis turns into a 180� rotation around the Y-axis. An extra -1 scale to the X and Z axes of the resulting matrix seems to fix things. |
Revision c58b00a by Jacques Lucke / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: unused variable capture |
Revision ce382ee by Hans Goudey / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: Clang tidy |
Revision 0a35fee by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: Auto-scroll to keep active text buttons in view If a text button is activated that is not in view (i.e. scrolled away), the scrolling will now be adjusted to have it in view (with some small additional margin). While entering text, the view may also be updated should the button move out of view, for whatever reason. For the most part, this feature shouldn't be needed and won't kick in, except when a clicked on text button is partially out of view or very close to the region edge. It's however quite important for the previously committed feature, that is, pressing Ctrl+F to start searching in a UI list. The end of the list where the scroll button appears may not be in view. Plus while filtering the number of visible items changes so the scrolling has to be updated to keep the search button visible. Note that I disabled the auto-scrolling for when the text button spawned an additional popup, like for search-box buttons. That is because current code assumes the button to have a fixed position while the popup is open. There is no code to update the popup position together with the button/scrolling. I also think that the logic added here could be used in more places, e.g. for the "ensure file in view" logic the File Browser does. |
Revision 0d889f1 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Assets: Show asset path in asset browser sidebar It's useful to know where an asset is stored in, before this there was no way to tell this. This could probably be displayed nicer in the UI but we're currently unsure how. But at least the information is there now. |
Revision 135d1bd by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Assets: temporarily apply pose when generating preview image When generating a preview image for a pose, temporarily apply it to the armature. Contrary to the usual pose application, this ignores the selected bones and always applies the entire pose. |
Revision 33d4953 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: New button/widget type for Asset Browser like preview tiles This button type shows a preview image above centered text, similar to the File Browser files in Thumbnail Display Mode or the default Asset Browser display. In fact we may want to port these over to use the new button type at some point. Will be used by the asset view UI template that will be added in a following commit. That is basically a mini version of the Asset Browser that can be displayed elsewhere in the UI. |
Revision 393fd91 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Assets: Open Blend File operator Add operator 'Open Blend File' to the Asset Browser. This operator: - starts a new Blender process, - opens the blend file containing the asset, - monitors the new Blender process, and when it stops, - reloads the assets to show any changes made. |
Revision 3c76c98 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: Support pressing Ctrl+F over UI lists to search Adds an operator invoked by default with Ctrl+F that while hovering a UI list, opens the search field of the list and enables text input for it. With this commit the search button may actually be out of view after Ctrl+F still. The following commit adds auto-scroll to solve that. A downside is that in the Properties, there also is Ctrl+F to start the editor-wide search. That's not unusual in Blender though (e.g. scolling with the mouse over a UI list also scrolls the list, not the region). |