Blender Git Loki

Blender Git "temp-eeveelightcache" branch commits.

Page: 3 / 4

June 22, 2018, 18:20 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache

# Conflicts:
# source/blender/blenloader/intern/versioning_280.c
June 22, 2018, 18:19 (GMT)
Eevee: LightCache: Add UI to control visibility of the lighcache data

For the moment we use a per scene setting for that. We could move it to be
per viewport (as an overlay).
June 22, 2018, 15:41 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache

# Conflicts:
# source/blender/gpu/intern/gpu_texture.c
June 22, 2018, 15:39 (GMT)
Eevee: LightCache: Fix sample selection algorithm
June 22, 2018, 15:22 (GMT)
DRW: Modify the engines code to work with latest changes
June 22, 2018, 15:21 (GMT)
DRW: Refactor ObjectEngineData into DrawData

This is because we will use it to store the update flags from the depsgraph.

Use a similar system as AnimationData where the struct is inserted at a
fixed position after the ID struct.
June 22, 2018, 12:00 (GMT)
Eevee: LightCache: Add fallback cache for world if no scene cache found
June 22, 2018, 11:57 (GMT)
DRW: Add option to bypass deferred shader compilation
June 21, 2018, 16:47 (GMT)
Object Mode: Remove cubemap lightprobes outline

This is because the display code now differs and the outline does not match.
This commit make them uselectable by their display shape (the sphere).

I will revisit this latter.
June 21, 2018, 16:45 (GMT)
Eevee: LightProbes: Change/optimize the cubemap probe display
June 21, 2018, 15:54 (GMT)
Object Mode: Make the LightProbe Grid samples outlines as dots

This is because this display will not always match the position of the baked
samples. Making it as dots also makes it less flickery.
June 21, 2018, 15:51 (GMT)
Eevee: LightProbes: Add back and optimize the irradiance sample display
June 21, 2018, 14:00 (GMT)
Eevee: LightCache: Add back progressive rendering.
June 20, 2018, 16:31 (GMT)
GPUTexture: Add GPU_texture_read

This is to get the texture content from the GPU memory.
June 20, 2018, 13:30 (GMT)
Eevee: LightCache: Finish basic cache support.

Still missing: Multi bounce support.
June 20, 2018, 09:59 (GMT)
Eevee: Move cache creation to main thread

This fix freeing hazard and use after free.
June 20, 2018, 09:23 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache
June 19, 2018, 16:12 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache
June 19, 2018, 16:12 (GMT)
Eevee: LightCache: Add progress bar and cancelation.
June 19, 2018, 14:35 (GMT)
Eevee: LightCache: More work...
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021