Blender Git Loki

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 78 / 135

January 25, 2016, 16:58 (GMT)
fix for passive parenting hack, it was not taken into account after transforming the object interactively
January 25, 2016, 16:47 (GMT)
added a fake parenting for passive shards, those are simply moved with the object itself, so you can parent the entire object and have exact motion data in the passive shards
January 24, 2016, 18:11 (GMT)
forgot to take some rigidbody settings into account during object conversion
January 24, 2016, 16:46 (GMT)
fix for possible rotation glitch when converting back to objects
January 24, 2016, 16:18 (GMT)
fix for Fracture Modifier to object converter (external mode), not all settings were taken into account, and object disappeared when not being on startframe, but as converting mid-sim yields unexpected results, still limiting conversion to startframe, added a notification for this
January 24, 2016, 14:51 (GMT)
added dynamic threshold adaption in case of changing timesteps for plastic constraints, also enabling plastic constraints in case they enter plastic state now
January 24, 2016, 12:02 (GMT)
fix for windows only: avoiding changing the global locale avoids slowdown in windows string operations
January 23, 2016, 23:57 (GMT)
fix: spring constraints were not created properly while setting up the simulation
January 23, 2016, 20:40 (GMT)
some more fixes to have proper plastic constraint support
January 22, 2016, 09:33 (GMT)
fix for material assignment to meshislands, dont create unnecessary material slots any more
January 22, 2016, 00:56 (GMT)
taking now all constraint properties into account when converting back to objects
January 21, 2016, 23:36 (GMT)
partial fix, take proper constraint locations and rotations into account when converting back to objects, but todo, take own object transform into account too
January 21, 2016, 23:00 (GMT)
added names for meshislands, can now convert back to named objects, added load / save support (was missing)
January 21, 2016, 18:42 (GMT)
fixes for the monitoring logic of plastic constraints, again
January 21, 2016, 11:02 (GMT)
fixes for correct rotation calculation in prefractured and external mode
January 21, 2016, 01:12 (GMT)
used more exact angle calculation method for external mode, different formulae for tolerances, and some cleanup of obsolete stuff.
January 20, 2016, 22:30 (GMT)
added material handling (so meshislands get correct materials from original objects) and added plastic tolerance values, which are taken into account with special simulation mode only.
January 20, 2016, 17:42 (GMT)
reduced a performance bottleneck when adding many constraints in a loop, do not trigger modifier updates or set validate flags or even call bullet functions... but todo is to keep a useful update mechanism
January 19, 2016, 23:40 (GMT)
avoid resetting cache (and iterating possibly through the rigidbody group) when adding mesh constraints
January 19, 2016, 23:23 (GMT)
attempt to make mesh island packing faster when being called in a loop, create the dm only once after packing
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021