Blender Git Loki

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 85 / 135

October 28, 2015, 15:43 (GMT)
disabled damage propagation (and settings) in code and ui, was slow and not really necessary, also fixed a crash which happened when freed bullet manifolds were used again.
October 27, 2015, 12:19 (GMT)
tiny fixes for autohide and attempt to get rid of propagateDamage crashes (again)
October 27, 2015, 10:32 (GMT)
attempted fixes for : autohide, damage propagation in compounds (was crashing after some time) and compound parameter changes do reset the cache now, too
October 26, 2015, 19:25 (GMT)
calculating minimum impulse per object now, also made solver iteration settings not visible for compounds any more (they relate only to constraints)
October 26, 2015, 14:34 (GMT)
attempt to fix some (stack overflow related ?) crashes
October 26, 2015, 13:43 (GMT)
tiny fix, forgot to assign ids to meshislands in splitshards to island mode
October 25, 2015, 08:41 (GMT)
small fix for ui description of mass_threshold_factor
October 25, 2015, 08:27 (GMT)
new parameter "stability factor" (for constraints, compounds) and resetting all shards by default now on refracture, except in mousebased fracture (faster to keep unchanged shards there)
October 24, 2015, 11:01 (GMT)
some enhancement attempts for compounding, supposed to be better controllable in some cases, but still odd behavior with multiple compound objects
October 23, 2015, 16:45 (GMT)
fix for triggers and multiple compound objects (but compound building is slower again, due to necessary broadphase handles for triggers)
October 23, 2015, 10:02 (GMT)
exposed a couple of compound damage propagation parameters, need to test still to find good values
October 22, 2015, 19:53 (GMT)
windows compile fix
October 22, 2015, 17:58 (GMT)
crash fix in propagateDamage, checking for index being smaller than connection size now
October 22, 2015, 11:16 (GMT)
speed enhancement for building compounds (omitting broadphase handles) and successful test with clusters, values need a bit tweaking but basic principle works
October 21, 2015, 15:32 (GMT)
added very basic damage propagation scheme to compoundbased fracture (direct damage is too small, can be increased this way, but you mostly get single parts falling off only)
October 21, 2015, 13:18 (GMT)
some fixes for compound method, but still not very well controllable
October 20, 2015, 19:31 (GMT)
new feature: attempt to accelerate simulation of many adjacent shards by compounds; todo... improve connectivity check
October 18, 2015, 09:25 (GMT)
fracturing multiple settings seems to work (again) but todo: splinters, multiple islands / setting, constraints
October 17, 2015, 15:49 (GMT)
fix attempt for splinters, did crash.. now works but its incorrect for multiple settings
October 17, 2015, 13:47 (GMT)
small fix for multiple fracture settings (but, other files still dont work with it, investigating...
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021