Blender Git Loki
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Revision 1a67617 by Hans Goudey (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 19:22 (GMT) |
Geometry Nodes: Expose the active modifier to the UI This exposes the operator to set the active modifier as the type icon in the header of the modifier panels. Tweaks to the widget drawing code were necessary to use the red alert for non-emboss operator buttons. Then, the panel for the active modifier gets a border around it (which currently uses the property search theme color), requiring an "active property" field in the PanelType struct. |
Revision c2359ff by Jacques Lucke (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 18:02 (GMT) |
Geometry Nodes: improve boolean node when not both inputs are connected Previously, it was always outputting an empty geometry in that case. This was confusing because e.g. the output of a union operation with a single non-empty mesh is also non-empty. |
Revision 763ebc3 by Jacques Lucke (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 17:47 (GMT) |
Geometry Nodes: use attribute name inputs in point instance node This will probably not stay exactly like this, because it looks a bit ugly. Adding this now, because it increases flexibility a lot and allows me to test the attribute api a bit more. |
Revision f7d9bfa by Jacques Lucke (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 17:23 (GMT) |
Geometry Nodes: combine Vertex and Point domains Originally, there were technical reasons for why two different domains were used. Those reasons have been lost unfortunately, and there don't seem to be any issues with combining the domains now. This reduces confusion when users have to select the domain type in enums. |
Revision 088e6a5 by Jacques Lucke (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 17:10 (GMT) |
Geometry Nodes: initial support for implicitly type casting attributes Those allows e.g. float attributes to be accessed as if they were vector attributes. |
Revision 9798d68 by Jacques Lucke (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 16:45 (GMT) |
Geometry Nodes: simplify point instancer node |
Revision 323335f by Jacques Lucke (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 16:35 (GMT) |
Geometry Nodes: iterate on attributes api and improve random attribute node Attributes can now be accessed through a GeometryComponent. MeshComponent and PointCloudComponent implement the specific attribute access mechanisms using virtual methods. This simplifies code that should work on different geometry components quite a bit, because it only has to be written once without using templates. The Random Attribute node benefits from that a lot. |
Revision 70d493e by Jacques Lucke (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 16:31 (GMT) |
Geometry Nodes: allow getting inputs without removing them This is useful when one wants to get an input value multiple times. |
Revision 87366ba by Jacques Lucke (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 16:29 (GMT) |
Functions: support lookup without extract in generic value map |
Revision 8e1d7d9 by Jacques Lucke (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 16:29 (GMT) |
BLI: add missing const |
Revision baa79dc by Léo Depoix / Hans Goudey (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 14:45 (GMT) |
Geometry Nodes: Add "Edge Angle" option to edge split node Although disabling this option is equivalent to setting the edge angle to 180 degrees, there is no great reason to change the settings from what is exposed in the modifier. Differential Revision: https://developer.blender.org/D9564 |
Revision 3736a7c by Hans Goudey (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 14:32 (GMT) |
Geometry Nodes: Add ability to clear object's active modifier `object.modifiers.active = None` will just clear the active flag from every modifier. |
Revision 66ea03e by Hans Goudey (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 14:25 (GMT) |
Geometry Nodes: Add object.modifiers.active to RNA This is a RNA only pointer property used to set and get the active modifier without using an operator. |
Revision 2781e51 by Jacques Lucke (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 11:06 (GMT) |
Fix T82762: linked but unavailable output handled incorrectly |
Revision 1f2ce12 by Jacques Lucke (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 20, 2020, 10:50 (GMT) |
Fix T82773: node with unavailable output is handled incorrectly |
Revision 9524019 by Dalai Felinto (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 19, 2020, 23:05 (GMT) |
Geometry Nodes: Rename category Scattering to Point and sort The Geometry category should come before Input. |
Revision 61e0f22 by Hans Goudey (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 19, 2020, 22:13 (GMT) |
Geometry Nodes: Hide unsupported attribute types and domains The random attribute node currently doesn't support every attribute domain or data type. With a bit of boilerplate code we can remove these unsupported enum items from the UI for now, and also get a system to remove unsupported items from the UI in the future. If all attribute creation nodes end up always supporting all attibute types and domains, this can be removed. |
Revision b7d7051 by Hans Goudey (geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 19, 2020, 19:47 (GMT) |
Geometry Nodes: Add an operator to set the active modifer Also make new modifiers active, and properly set the active state when duplicating a modifier. |
Revision e0516d4 by Hans Goudey (geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 19, 2020, 19:44 (GMT) |
Geometry Nodes: Disallow editing and animating modifier active property There will be an operator to access this property instead, which provides a better name and tooltip to expose in the UI, and makes it more clear that the property is dependent on the other modifiers. |
Revision 097e1ca by Hans Goudey (geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 19, 2020, 19:35 (GMT) |
Geometry Nodes: Add the concept of an active modifier This commit adds functions to set and get the object's active modifier, which is stored as a flag in the ModifierData struct, similar to constraints. This will be used to set the context in the node editor. There are no visible changes in this commit. |