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Blender Git "temp_bmesh_multires" branch commits.

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August 21, 2021, 03:49 (GMT)
Dyntopo: Disable mem cache test executable for now as it
doens't link on mac
August 21, 2021, 03:36 (GMT)
Sculpt dyntopo:

* Fixed multires apply base feeding bad original coordinates to
deform modifiers.
* Roughed out some code for cache performance testing.
* Wrote skeleton code for a PBVH texel API; hasn't been tested
yet and may be removed.
August 19, 2021, 04:43 (GMT)
* BM_mesh_remap can now reorder loops
* Wrote yet another BKE_pbvh_reorder_bmesh function
August 17, 2021, 21:58 (GMT)
Sculpt dyntopo: yet another undo bug

BKE_pbvh_bmesh_add_face had a branch where it ignored
the log_face argument, leading to corruption in
BMLog.
August 17, 2021, 06:38 (GMT)
Sculpt dyntopo: remove debug ATTR_NO_OPT's
August 17, 2021, 06:17 (GMT)
Sculpt dyntopo: more undo fixes

Yay for massively overdetermined bugs.
August 17, 2021, 03:50 (GMT)
Sculpt dyntopo

* Added a limited "fast draw" mode to pbvh drawing
that tries to limit data sent to the GPU.
- Facesets and mask data are disabled.
- Indexed mode is forced.
- Does not work (at all) for multires.

* Finally fixed some outstanding bmesh sculpt undo bugs:
- Forgot to mark pbvh nodes to update their bounds, which
produced a bug I had thought was caused by something else.
- Hopefully fixed a long-standing occasional memory corruption
bug.
August 16, 2021, 22:43 (GMT)
Sculpt dyntopo: fix various faceset init operator bugs
that crept in.
August 16, 2021, 09:12 (GMT)
Sculpt dyntopo: Fix memory corruption caused by improperly disabled
code.
August 16, 2021, 08:44 (GMT)
Sculpt dyntopo: Fix boundary brush for multires

This commit fixes boundary brush for multires which
broke two commits ago.

This required implementing the geodesic api for PBVH_GRIDS,
which I did by building topology maps in a rather. . .
haphazard fashion.

Basically I built a vert->edge map and then used it to
derive a pseudo edge to quads mapping (it maps edges
to all the verts in the two surrounding quads except
the edge's own verts).

Just for fun I enabled geodesic mode in mask expand;
it seems to work.
August 16, 2021, 01:14 (GMT)
Merge branch 'master' into temp_bmesh_multires
August 16, 2021, 01:02 (GMT)
Sculpt dyntopo: improve boundary brush for irregular topology
(still a wip)

The boundary brush now builds a geodesic distance
field (from the boundary) from which it derives a tangent
field:

* These now define the rotation plane for bend mode.
* Rotation origins snap to these planes.

There is also typedef'd code for visualization tangents
in a temporary object (note the sculpt object), to enable
define VISBM in sculpt_boundary.c. This will be removed
lated.

Additional changes:

* Added a function to get the number of edges around verts,
SCULPT_vertex_valence_get.
* Added an API to calculate cotangent weights for vert fans,
SCULPT_cotangents_begin (call in main thread first) and
SCULPT_get_cotangents.
* Sculpt neighbors for PBVH_FACES now uses ss->vemap if it exists.
* The Mesh topology mapping code now takes extra parameters for
sorting vert/edge cycles geometrically.
* Similarly, there is now a function to sort BMesh edge cycles,
BM_sort_disk_cycle.
* MDynTopoVert->flag now has a bitflag for when the disk cycle
sorting needs to be redone, DYNVERT_NEED_DISK_SORT.
* The sculpt geodesic code now supports passing in custom vertex
coordinates.
* The geodesic API can also build an optional map of which vertex
in the initial vertex list is closest to any other vertex.
August 12, 2021, 05:51 (GMT)
Sculpt dyntopo: fix bug with dyntopo geometry undo push
August 8, 2021, 05:28 (GMT)
Sculpt Dyntopo: PBVH draw fixes

* The PBVH draw subsystem is now told whether any viewports
have drawtype >= OB_MATERIAL before anything in any windows
are drawn. There are no alternatives given the design
constraints of sculpting, where simply uploading data to the GPU
quickly becomes a bottleneck.

* Fixed flat vcol shading mode.
August 8, 2021, 02:25 (GMT)
* Don't rely on BMLog's stored normals, instead flag pbvh nodes to
update normals on undo/redo.
August 7, 2021, 01:39 (GMT)
Sculpt dyntopo: Fix bug in cleanup_valence_3_4
August 6, 2021, 19:51 (GMT)
Merge branch 'master' into temp_bmesh_multires

Also fixed a pbvh corruption bug
August 6, 2021, 16:58 (GMT)
Dyntopo sculpt: add dev operator to debug memory cache coherency
July 29, 2021, 23:08 (GMT)
Merge branch 'master' into temp_bmesh_multires
Also:

* added BMLog function to save mesh IDs.
- Used by SCULPT_UNDO_DYNTOPO_BEGIN/END instead of
saving the whole mesh, which was the previous behavior.
* SCULPT_UNDO_DYNTOPO_BEGIN no longer pushes a non-dyntopo
geomtry undo node, as this is no longer necassary.

This greatly speeds up going into/out of sculpt mode
with dyntopo enabled, as before it was copying
the mesh twice.
July 25, 2021, 12:28 (GMT)
sculpt dyntopo: fix memory corruption and associated memory leak
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021