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Blender Git "temp_motionpaths" branch commits.

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March 6, 2015, 16:24 (GMT)
Modifier Drag&Drop

**Warning: WIP!** Basic functionality works fine and there shouldn't be any crashes, however, if you occur issues, feel free to report them to me (not in the bug tracker!)

Some more effort is needed to get this ready for master, but I thought it would be nice as a little present for the Gooseberry-team (I heard some of you were requesting this?) and the ones using the Gooseberry-builds :)

Oh, and better not look at that code, it's ugly and a lot of changes are planned, I just wanted to get something working before getting into details.
March 6, 2015, 16:24 (GMT)
Fix metaball->mesh removing all metas in the scene

Assumed the entire scene used the one motherball.
March 6, 2015, 16:24 (GMT)
Fix broken "force setting multisamples only once", introduced in b5b359b48f7f
March 6, 2015, 16:24 (GMT)
Correction to previous commit

Calling ensure_lookup_table for each face is stupid! :/
(Noted by Sergey - thx)
March 6, 2015, 16:24 (GMT)
Fix typo in "Add" and "Subtract" mode of Vector Math node.

Differential Revision: https://developer.blender.org/D1003
March 6, 2015, 16:24 (GMT)
Fix T43904: calc_vert_angle returns wrong value

This was mis-named, rename to `calc_edge_angle`
and allow a fallback value in the case when the vert doesn't have 2-edges.
March 6, 2015, 16:24 (GMT)
Cleanup: quiet minilzo warnings
March 6, 2015, 16:24 (GMT)
PyAPI: clarify fallback docstring
March 6, 2015, 16:24 (GMT)
Cleanup: unused macro warning
March 6, 2015, 16:24 (GMT)
BMesh: Add extended BM_vert_calc_edge_angle that takes a fallback value
March 6, 2015, 16:24 (GMT)
Cleanup: unused warnings
March 6, 2015, 16:24 (GMT)
Fix T43900: "Operator Mesh Add" template fails
Another script that was missing the lookup_table call.
March 6, 2015, 16:24 (GMT)
Revert "COLLADA - support for shadeless material (SHADER_CONSTANT)"

This reverts commit 04b0a9f4b885e8e3b0b3207f3b3cda74b936df3e.
March 6, 2015, 16:22 (GMT)
Attempted fix for OpenAL synchronization.

This hit animators already, basically when using sound sync we can
hit negative frames. This happens because we always subtracted the full
range of the triple buffer size from the timing, even when buffers were
flushed.

Also, old code read the offset from the offset of the reader. The
problem here, is that due to threading there is a time offset between
the when this offset is set and when it is offloaded to the buffers,
which means that we could get quite some variance between time
reporting.

Now sounds keep a private byte offset which is incremented right before
invalidating old buffers. This should make the combination of OpenAL
time report + byte offset more accurate. For even more accuracy we might
spinlock while updating those values but for now left it as is for fear
of the lock interfering with frame update performance. We can try to be
smarter here, storing old value while update is happening, and use
trylock and the old values if it fails but for now commit the simple
version.
March 6, 2015, 10:57 (GMT)
Merge branch 'master' into temp_motionpaths
March 5, 2015, 18:15 (GMT)
Merge branch 'master' into gooseberry
March 4, 2015, 13:13 (GMT)
Don't re-typedef structure in wm_types.h

This makes strict compilers to give quite a few of warnings.
March 4, 2015, 13:06 (GMT)
Fix T43878: Applying non-constructive modifiers crashing blender

The issue was caused by recent DM to mesh conversion which was taking ownership,
and it was failing if there are any referenced layers in the custom data.

Now disable passing ownership if there are any referenced layers.
March 3, 2015, 10:37 (GMT)
Merge branch 'gooseberry' into temp_motionpaths
March 3, 2015, 10:09 (GMT)
Merge branch 'master' into gooseberry
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021