Revision 4f8f541 by Jacques Lucke / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Cleanup: make format |
Revision 700824f by Philipp Oeser / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix (unreported) Outliner missing updates copying IDs via python Steps to reproduce: - switch to Scripting workspace - execute bpy.data.meshes['Cube'].copy() - Outliner will not show the new mesh immediately Now just send appropriate notifier. Differential Revision: https://developer.blender.org/D10584 |
Revision a008463 by Jacques Lucke / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Nodes: store references to bNodeLinks in NodeTreeRef Sometimes it is useful to have this information available to be able to read information from links. |
Revision b9451c4 by Clément Foucault / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
EEVEE: SSR: Check reflection ray against geometric normal This improve self intersection prevention. Also reduce the bias that was making a lot of rays not being shoot at grazing angles. |
Revision c02ff52 by Jeroen Bakker / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Cleanup: Make node_composite_cryptomatte CPP. Core API of cryptomatte is also CPP. |
Revision caaa9b4 by Campbell Barton / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Cleanup: minor changes to Python RNA pointer assignment Don't assign the BPy_StructRNA a value which can be 'None', instead, set it to NULL. |
Revision ef832a5 by Jacques Lucke / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Cleanup: clang tidy Warnings: * readability-inconsistent-declaration-parameter-name * readability-redundant-smartptr-get |
Revision ffd5186 by Jeroen Bakker / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Cleanup: use zero_v3 to clear colors. |
Revision 1a2ab21 by Bastien Montagne / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix T85981, part II: bone's custom shape disappear on undo in some cases. Nicely hidden bug in pose read library code, it was using the library from the wrong ID as reference to relink the custom shape object pointer (pose is data from Object, not Armature). |
Revision 19e6db3 by Philipp Oeser / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Geometry Nodes: show "Show Texture in texture tab" button This enables the quick access button [to show the relevant Texture in the Properties Editor] for textures used in geometry nodes. This goes in line to what we do for other textures: - modifier textures have this button - particle textures have this button - brush textures will soon have it, too (see D9813) When outside of the Properties Editor, the button will always show (if a texture is actually assigned), but will be inactive if no suiting Properties Editor to show the texture in can be found. Note this also changes the behavior to not show the button if _no_ texture is assigned (as in: we are still showing the "New" button). Previously it was always there (e.g. for modifier textures), even if it would take us to an empty texture tab. (Sure, we could add a texture there then, but imho it makes more sense to just start showing it once a texture is already there) For this to work with geometry nodes, the following chages were done: - implement foreachTexLink for geonode modifiers - new buttons_texture_user_node_property_add() that stores prop as well as node - also use NODE_ACTIVE_TEXTURE flag in geometry nodetrees notes: - this still uses the first suiting (as in: pinning does not interfere) Properties Editor it finds, this should (maybe?) find the _closest_ Property Editor instead (see related feedback in D9813). - this will already show the button for brush textures as well (disabled), but there is another mandatory change in an upcomming commit to make it work there as well (see D9813) ref. T85278 Maniphest Tasks: T85278 Differential Revision: https://developer.blender.org/D10293 |
Revision 3522532 by FabianSchempp / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix T85966: Wrong link picked when dragging multi-input socket The socket drag operator stored the index of the last picked socket into RNA in case the mouse cursor leaves the link while dragging. This id was not unique which is why sometimes a link from an other node with the same id is picked. This patch changes the way the last picked link is stored and stores a pointer to the link directly into bNodeLinkDrag struct instead. Differential Revision: https://developer.blender.org/D10590 |
Revision 356d624 by William Reynish / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
UI: Clean up labels and descriptions: "Draw" to "Display" In Blender, we used to use the term 'draw' to refer to information displayed to the user. For version 2.80, it was decided to change these instances to 'display' instead. This was to avoid the ambiguity between end-user drawing tools and display options. From the Oxford English Dictionary: - Draw: produce (a picture or diagram) by making lines and marks on paper with a pencil, pen, etc. - Display: show (data or an image) on a computer, television, or other screen. Therefore, we should use draw when referring to drawing tools for making marks, but use display when referring to information shown/displayed to the user. From a user POV, the computer displays certain information, whereas the user draws a mark. Apparently this change was not implemented consistently, so this patch changes all remaining relevant instances of "draw". Differential Revision: https://developer.blender.org/D10551 |
Revision 3bf8074 by Campbell Barton / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Cleanup: spelling, minor corrections Also use doxygen comments for sculpt functions. |
Revision 3f8edc5 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix Node UI Storage Threading Issues Since the same node tree can be used in modifiers on different objects, there can be multiple threads writing to the maps in the node tree UI storage at the same time. The additions for attribute name hints and error messages made it so this would often cause a crash or at least an ASAN report. This patch adds locks to prevent multiple threads from using the maps concurrently. In a brief test I actually didn't observe a crash without the global `bNodeTree` UI storage mutex, but I think it's necessary for the change to be correct, and I did notice some unfreed memory without it anyway. Ideally it would be in a node tree runtime struct though. Differential Revision: https://developer.blender.org/D10577 |
Revision 4ecdc40 by Richard Antalik / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Cleanup: remove unused arguments |
Revision 4ed86e0 by Jeroen Bakker / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix T86026: Crash Opening Cryptomatte File. Not sure this fixes the root cause. It seems that memory corruption happens in dynstr. This patch replaces dynstr with a streamstring. |
Revision 5726029 by Richard Antalik / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix crash on NULL dereference Caused by e1f3996d740c, `seq_update_meta_disp_range()` did not check if sequencer data exists. |
Revision 5bc7acb by Clément Foucault / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix T86138 EEVEE: Bake Indirect Lighting crash in 2.93 with older files This was caused by a missing version check. |
Revision 5d42e77 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Geometry Nodes: Attribute search drop-down This commit adds a search for existing attributes when you click on an attribute field. This is useful because otherwise you have to remember which attributes should be available at each node in the tree. The fundamental complication is that this information is not accessible statically. So the search data is only a cache from the previous node tree evaluation. The information is added with `BKE_nodetree_attribute_hint_add`, currently for every input geometry socket for a single node. This is only an initial implementation, and later versions will expose the data type and domain of the attributes. Differential Revision: https://developer.blender.org/D10519 |
Revision 5dcf164 by Richard Antalik / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
VSE: Refactor meta operators Move low level logic to module code and versioning logic to versioning code. Metas strip position was handled in diffrent way compared to other strips. This was introduced in c8b0d25794be as bugfix for T28158. I disagree with such design. Meta strips should be handled in same way as any other strips. I have tested this change and haven't found any problems. No problems after checking T28158 as well. There should be no functional changes on user level. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D9972 |
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