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Blender Git Statistics -> Branches -> blender-v2.83-release

"Blender-v2.83-release" branch

Total commits : 141
Total committers : 25
First Commit : June 8, 2020
Latest Commit : August 12, 2020

Commits by Month

DateNumber of Commits
August, 202030
July, 202059
June, 202052


AuthorNumber of Commits
Campbell Barton27
Bastien Montagne17
Campbell Barton16
Jeroen Bakker14
Brecht Van Lommel12
Clément Foucault9
Sergey Sharybin7
Antonio Vazquez6
Julian Eisel5
Richard Antalik5
Philipp Oeser4
Sybren A. Stüvel3
Jacques Lucke2
Pablo Dobarro2
Vincent Blankfield2
Dalai Felinto1
Germano Cavalcante1
Harley Acheson1
Joerg Mueller1
Lukas Stockner1
Nathan Craddock1
Nikhil Shringarpurey1
Ray molenkamp1
Sebastian Parborg1
Yevgeny Makarov1

Popular Files

FilenameTotal Edits

Latest commits Feed

August 12, 2020, 08:39 (GMT)
Fix T79703 EEVEE: Crash on Macos due to lightcache baking
August 12, 2020, 07:39 (GMT)
Fix T77885: crash rendering grease pencil from compositor with multiple scenes
August 12, 2020, 07:38 (GMT)
Fix T79676: Video Sequencer image sequence strip source path breaks when
saving with 'Remap Relative' option

Caused by rBf7386b97571e.

Logic in BKE_bpath_traverse_main calls the callback multiple times [as
often as there are images in the strip].

Prior to above commit, the callback was
'bpath_relative_convert_visit_cb' [this one did not have this problem -
since it returned early if the path was already made relative once]

After rBf7386b97571e though, the 'bpath_relative_rebase_visit_cb' is
used [this one should not be entered multiple times, it would modifiy the
directy again and again].

Luckily, we have a flag (BKE_BPATH_TRAVERSE_SKIP_MULTIFILE) that can be
used to prevent this (this will take care of only calling the callback
once in BKE_bpath_traverse_main for the VSE case)

Could be backported to 2.83 I think.

Maniphest Tasks: T79676

Differential Revision: https://developer.blender.org/D8536
August 12, 2020, 07:38 (GMT)
Fix T79324: Crash when changing View Layer while VR session runs

Proper handling of View Layers for the VR session was never implemented.
Now the View Layer of the VR session follows the window the session was
started in.
Note that if this window is closed, we fallback to another window. This
is done to avoid the overhead it would take to maintain a separate
depsgraph for the VR view. Instead we always share some already visible
View Layer (and hence the depsgraph).
August 12, 2020, 07:30 (GMT)
Fix T77847: "Add plane > align" causes crash when certain rigs are in the scene (2.83, fixed in 2.90).

Root of the issue was not fixed in 2.90, only hidden by the fact that we
now re-read much less data during undo's that we used to, when some new
datablock gets added or removed.

This is not an ideal solution (as usual when dealing with data pointers
shared across data-blocks), but it's decent enough. thanks a lot to
@brecht for it!

To be backported to 2.83 too.
August 12, 2020, 07:27 (GMT)
Fix T79482: Triangulate quads with 'Beauty' can make zero area faces
August 12, 2020, 07:26 (GMT)
Fix crash switching render slots when there is only one slot
August 12, 2020, 07:25 (GMT)
Fix T79575: Crash loading nested set-scenes
August 12, 2020, 07:25 (GMT)
EEVEE: LightCache: Add warning if the cache cannot be saved
August 12, 2020, 07:24 (GMT)
Fix T78529: Blend file corrupted during save caused by high Cubemap Size

This just avoid the corruption. A better fix still need to be finished.

See P1564
August 12, 2020, 07:19 (GMT)
Fix T79246 GPUShader: compile error on AWS Elastic Graphics
August 12, 2020, 07:19 (GMT)
Fix T79509 Workbench: Object color mode broken if more than 4096 objects

This was due to the new DRWShadingGroup not being saved and reused for
the next objects.
August 12, 2020, 07:17 (GMT)
Workbench: Fix broken id pass
August 12, 2020, 07:13 (GMT)
Fix T78884: GPencil weight paint crash when painting over modifier generated points

The weight must be added only to the real points, not to the autogenerated points by modifiers. This affects, not only to subdivide, but to any modifier that generate points.
August 12, 2020, 07:10 (GMT)
Fix T46568: UV select-linked failure to de-select

Shift-L was de-selecting all instead of the linked UV's.
August 12, 2020, 07:04 (GMT)
Fix usercount not decrementing in `gpencil_stroke_separate_exec`

This is part of T79273 where separating a stroke would result in
multiuser gpencil data for the original object.
Real underlying issue seems to be that gpencil multiuser objects (also
the ones created by Alt+D duplicating) have a problem evaluating
modifiers correctly [this will need further investigation].
Not sure if this is a limitation of D5470?

This patch only corrects the usercount on separating [which already fixes
the scenario reported because singleuser gpencil modifiers work

Note: we could have also called `ED_object_add_duplicate` with the
`USER_DUP_GPENCIL` dupflag -- that would have taken care of the usercount
--, but then the whole following logic in `gpencil_stroke_separate_exec`
would need to change from **adding** layers/frames/strokes to
**removing** these.

Part of T79273

Maniphest Tasks: T79273

Differential Revision: https://developer.blender.org/D8419
August 12, 2020, 07:03 (GMT)
Fix T79207: Crash converting curve to mesh
August 12, 2020, 07:01 (GMT)
Fix T78730: CLOG writes/reads outside allocated memory.

Fix several issues in CLOG code:
* In `clg_str_reserve`, allocated memory may be bigger than requested
one, do not assign the latter back to `cstr->len_alloc`.
* `clg_str_vappendf` was mis-interpreting returned value from
`vsnprintf`, and completely mixing total allocated memory and extra
needed amount of memory to allocate...

Simplified code of `clg_str_vappendf` to only have allocating code
handled in one place, makes things easier to follow too.

Think this should also be beckported to 2.83.
August 12, 2020, 06:58 (GMT)
Fix T78537: too much memory usage rendering animation with persistent images

For still images, always return 0 for the current frame number. This ensures
Cycles can detects that the image did not change.

Based on patch by Vincent Blankfield.

Differential Revision: https://developer.blender.org/D8242
August 12, 2020, 06:55 (GMT)
Fix T79007: Smooth brushes crasing in dyntopo

The custom smooth functions for bmesh and meshes where removed and
replaced by a generic smooth function using the sculpt API, which needs
to initialize the bmesh indices in order to be used

Reviewed By: sergey

Maniphest Tasks: T79007

Differential Revision: https://developer.blender.org/D8333

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020