english Sivu saatavilla vain englanninkielisenä.

Blender Git Statistics -> Branches -> blender-v2.82-release

"Blender-v2.82-release" branch

Total commits : 41
Total committers : 15
First Commit : February 12, 2020
Latest Commit : May 12, 2020


Commits by Month

DateNumber of Commits
May, 20201
April, 20200
March, 202035
February, 20205

Committers

AuthorNumber of Commits
Philipp Oeser8
Campbell Barton7
Nathan Letwory5
Sergey Sharybin5
Dalai Felinto4
Brecht Van Lommel3
Aaron Carlisle1
Bastien Montagne1
Clément Foucault1
Germano Cavalcante1
Jeroen Bakker1
Pablo Dobarro1
Sebastián Barschkis1
Sebastian Parborg1
Sybren A. Stüvel1

Popular Files

FilenameTotal Edits
BKE_blender_version.h4
archive_with_indicator.py3
renderpass_postprocess_frag.glsl3
cage2d_gizmo.c2
rna_fluid.c2
image.c2
versioning_280.c2
blender_default.py2
constraint.c1
armature_relations.c1

Latest commits Feed

May 12, 2020, 01:39 (GMT)
Update RNA Manual References
March 12, 2020, 05:06 (GMT)
Move 2.82a from beta to release
March 10, 2020, 13:39 (GMT)
Fix shader build error

Missed in a7c338c38005
March 10, 2020, 12:58 (GMT)
Fix T74425: Cannot texture paint an images sequence anymore

Caused by the introduction of UDIM (rBc30d6571bb47).

We need to make sure the tiles ImageUser is set up correctly [especially
the framenr], otherwise BKE_image_acquire_ibuf() and friends will fail
to find the correct ImBuf.

Also instead of initializing a minimal BKE_imageuser_default, now use
an appropriate ImageUser if avaliable and pass this around (instead of
just the tile_number). 2D painting can reuse the Image Editor ImageUser,
for 3D painting we still rely on a default ImageUser in most places, but
at least set the framenr correctly].

This also fixes crashes when doing image operations such as inverting or
resizing on images in a sequence in the Image Editor.

This also fixes color sampling (S) from the 3DView going wrong for image
sequences (would fallback to OpenGL sampling because an ImBuf could not
be found).

Maniphest Tasks: T74425

Differential Revision: https://developer.blender.org/D7022
March 10, 2020, 12:58 (GMT)
Fix T73369: corner pin & sun-beam nodes gizmos are too big

Note that dragging isn't working well,
however this was an issue in previous releases.
March 10, 2020, 12:31 (GMT)
Fix T74225: Image (from sequence) cannot be loaded

If the current frame was not in range, the ImageTile's 'ok' was stuck at
0. Similar to the ImageUser being reset to 'ok' in
BKE_image_user_frame_calc, we now do for ImageTiles as well.

note: the crasher part of T74225 was fixed in rB5c490d437743.

Maniphest Tasks: T74225

Differential Revision: https://developer.blender.org/D6939
March 10, 2020, 12:31 (GMT)
Fix T63892: Tools cannot be registered into some contexts (e.g.
PAINT_TEXTURE)

This fails because some tool contexts define their tools with functions
[see the following list for context that fail]:

- PARTICLE (_defs_particle.generate_from_brushes)
- SCULPT (_defs_sculpt.generate_from_brushes)
- PAINT_TEXTURE (_defs_texture_paint.generate_from_brushes)
- PAINT_VERTEX (_defs_vertex_paint.generate_from_brushes)
- PAINT_WEIGHT (_defs_weight_paint.generate_from_brushes)
- PAINT_GPENCIL (_defs_gpencil_paint.generate_from_brushes)
- SCULPT_GPENCIL (_defs_gpencil_sculpt.generate_from_brushes)
- WEIGHT_GPENCIL (_defs_gpencil_weight.generate_from_brushes)

ToolSelectPanelHelper._tools_flatten() is usually called with
cls.tools_from_context(context) [that already yields from the function].
But when registering a tool, _tools_flatten() will still give back this
function, not a ToolDef - and we cannot get a bl_idname from that.
Now check for this and yield None in that case.

Also share logic across all tool_flatten functions:
- _tools_flatten
- _tools_flatten_with_tool_index
- _tools_flatten_with_keymap

Maniphest Tasks: T63892

Differential Revision: https://developer.blender.org/D6763
March 10, 2020, 12:31 (GMT)
Fix bone envelopes displaying wrong when armature is scaled

Object Scale was not taken into account.

This lead to reports like T74247 where the user scaled the envelope
distance and radii to the supposedly right values inthe viewport, but
these were actually 'wrong' under the hood. Assigning weights from bone
envelopes seemed like it would fail, but this code would actually take
the armature scaling into account when checking envelope distance and
weight.

ref T74247

Maniphest Tasks: T74247

Differential Revision: https://developer.blender.org/D6964
March 10, 2020, 12:31 (GMT)
Fix T72028: Crash switching to vertex paint

This would happen when done from editmode, on a mesh with any modifier,
after adding/removing geometry in editmode.

Similar to rBba0870713b9b (which did this for weightpaint and sculpt
already), ensure an evaluated depsgraph, otherwise
'runtime.mesh_deform_eval' would not be up to date causing problems
later.

Maniphest Tasks: T72028

Differential Revision: https://developer.blender.org/D7011
March 10, 2020, 12:31 (GMT)
Fix Vertex weight gradient tool show wrong weight/strength values in the
UI

Main issue is that the UI doesn not respect the Unified Weight/Strength
setting (but instead alwasy shows the brushes weight/strength)

Was working before, but somewhat missed in rBfb74dcc5d69d.

See discussion in T74025 on why the Gradient Tool in its current state
is not very user friendly in general, what I think we should do though
is at least have the values in the UI respect Unified Weight / Unified
Strength since this is what the tool will use internally...

ref T74025

Maniphest Tasks: T74025

Differential Revision: https://developer.blender.org/D6900
March 10, 2020, 12:31 (GMT)
Keymap: Add front/back Alt-MMB absolute view axis switching

Oversight in previous commit.
March 10, 2020, 09:25 (GMT)
Codesign: Make file watcher robust for network errors
March 10, 2020, 09:25 (GMT)
Codesign: Remove archive with files after they were copied
March 10, 2020, 09:25 (GMT)
Codesign: Harden check for archive being ready for sign

Seems like sometimes files are being only partially ready, which makes it so there
are unsigned files, failing to deliver fully signed bundle.

Now expected archive file size is stored into stamp file and is checked against
size of the archive file on another side.

There are some bare prints used for debugging, would need to switch it to a proper
logger (or to be removed).
March 10, 2020, 09:25 (GMT)
Codesign: Attempt to make macOS codesign more reliable

Is still sometimes .ready file appears prior to an actual archive.
March 10, 2020, 09:24 (GMT)
Buildbot: Enable version character for development builds

Allows to have 2.82a as a beta version on buildbot.
March 9, 2020, 19:59 (GMT)
Revert typo fix to ensure localisations don't break
March 9, 2020, 19:55 (GMT)
Update add-ons submodule with fixes for 2.82a
March 9, 2020, 19:33 (GMT)
Fix T74431: EEVEE AO Render Pass

Missing code-path in recent refactoring.
March 9, 2020, 19:33 (GMT)
Revert "Constraints: remove special meaning of Local Space for parentless Objects."

This reverts commit 7728bfd4c45c634ba6b62e149176425ec5779945.

Although this brings back an inconsistency in the behaviour of
constraints on objects and bones, people were relying on the old
behaviour, and the new behaviour broke their files.

It is still desired to remove this inconsistency, but it will happen
more gradually.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021