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Blender Git Statistics -> Branches -> blender-v2.73-release

"Blender-v2.73-release" branch

Total commits : 68
Total committers : 11
First Commit : January 6, 2015
Latest Commit : January 20, 2015

Commits by Date

DateNumber of Commits
January 20, 201526
January 19, 20150
January 18, 20150
January 17, 20150
January 16, 20150
January 15, 20150
January 14, 20150
January 13, 20150
January 12, 20150
January 11, 20150
January 10, 20150
January 9, 20150
January 8, 20153
January 7, 20155
January 6, 201534


AuthorNumber of Commits
Campbell Barton26
Sergey Sharybin17
Antonis Ryakiotakis7
Bastien Montagne5
Joshua Leung4
jens verwiebe2
Mitchell Stokes2
Sebastian Koenig2
Dalai Felinto1
Julian Eisel1
Tamito Kajiyama1

Popular Files

FilenameTotal Edits

Latest commits Feed

January 20, 2015, 18:16 (GMT)
Point 2.73a release to updated addons revision
January 20, 2015, 15:40 (GMT)
Show 'a' on the splash screen
January 20, 2015, 14:10 (GMT)
Point addons to the backported revision
January 20, 2015, 10:17 (GMT)
Bugfix T43293: Crash when editing shared GPencil datablock in VSE

The problem here was that when a Grease Pencil datablock is shared between
the 3D view and another one of the editors, all the strokes were getting handled
by the editing operators, even if those strokes could not be displayed/used
in that context. As a result, the coordinate conversion methods would fail,
as some of the needed data would not be set.

The fix here involves not including any offending strokes in such cases...

January 20, 2015, 09:20 (GMT)
Fix error in freestyle api
January 20, 2015, 09:20 (GMT)
Fix own error in freestyle api

January 20, 2015, 09:18 (GMT)
Sequencer: Don't crash when trying to rebuild proxy without having sequence edits
January 20, 2015, 09:18 (GMT)
Fix T43301: Three of the 'mirror keyframes' tools were mirroring along wrong axis.

Names are rather confusing here... :/
January 20, 2015, 09:18 (GMT)
SDL wrangler: Support loading SDL2 libraries of different names

Seems different distros might have different naming rules, so need
to adopt our code for that.
January 20, 2015, 09:18 (GMT)
Fix T43156: Cycles incorrect final render, proper viewport with moblur disabled

Really stupid issue caused by typo in bitfield bit lead to bit conflict,

Not sure how it was done, could be some bad merge conflict resolve in the
original commit or just pure man stupidnes.

This is a nice example when having set of small test render scenes hooked
to the ctest would really help.

It's probably not that stopper issue (even tho still quite bad) since it
was made 2 months ago. But if we ever do 'a' this time it's a nice change
to include.
January 20, 2015, 09:18 (GMT)
Fix T43311: using displacement shader crashes blender

Issue was caused by wrong order of scene device update, which could
lead to missing object flags in shader kernel.

This patch solves a bit more than that making sure objects flags are
always properly updated, so adding/removing volume BSDF will properly
reflect on viewport where camera might become being in volume and so.
January 20, 2015, 09:18 (GMT)
Fix for security issue loading blend's

Auto-Execute option could be overridden by opening a startup.blend
January 20, 2015, 09:18 (GMT)
Fix OpenGL Context freeing
January 20, 2015, 09:18 (GMT)
Fix for regression in bmesh connect-pair

T42563 fix wasn't right, fortunately this doesn't fail in most cases.
January 20, 2015, 09:18 (GMT)
Fix typo in OCIO configuration file
January 20, 2015, 09:18 (GMT)
Fix T43204: Shrinkwrap constraint, project mode: Space ignored in bone case.

Own fault in rBb154aa8c060a60d to fix T42447... Reverted that commit, and added
kind of not-so-nice hack instead.

Note root of the issue comes from the special case we are doing here re 'Local'
space of parent-less objects. In that case, local space should be the same as
world one, but instead we apply the object rotation to it... This is inconsistent
with all other cases and could very well lead to other issues as T42447, but afraid
fixing that properly would be rather hairy - not to mention it would likely break
all existing riggings etc. :(

Should be safe for a 2.73a, shall we need it.
January 20, 2015, 09:18 (GMT)
Fix T43208 material flickering in edit mode.

Happens because material setting now occurs in the derived mesh drawing
routine as it should. However that means that it also happens during
selection and that influenced the drawing state somehow.

In 2.72 this did not occur because material setting happened during draw
setting (skip or draw) instead of after the draw setting passed (so
selection would skip it by use another draw setting function). Of course
this violated design but worked.

Made it now so backbuffer selection does not enable materials (it's
redundant in those cases anyway).

This could be ported to a possible 'a' release but as is classic with
display code there may be some other places that it could backfire.

Tested fix with texture/vertex painting and selection which use
backbuffer for both subsurf and regular meshes and it seems to work OK.
January 20, 2015, 09:18 (GMT)
Fix T43229: Knife-project regression (broke knife-project)

There have been quite a few issues with knife precision,
tested reports (T43229, T42864, T42459, T41164) and this works with all.
January 20, 2015, 09:18 (GMT)
BMesh: Tweak behavior for select more/less

Stepping over faces gives overall nice results but it stopped wire edges from working.
Now step over wire too.
January 20, 2015, 09:18 (GMT)
Fix invalid memory access in gradient brushes - could cause a crash in

This looks like an oldie and should not influence release, but if we do
make an 'a' build it's safe to include.

Report by Craig Jones, thanks!

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021