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Blender Git Statistics -> Branches -> blender-v2.83-release

"Blender-v2.83-release" branch

Total commits : 333
Total committers : 37
First Commit : June 8, 2020
Latest Commit : December 8, 2021

Commits by Month

DateNumber of Commits
December, 20211
November, 20211
October, 20213
September, 20215
August, 202124
July, 202110
June, 20218
May, 202118
April, 20212
March, 20214
February, 20218
January, 202117
December, 202012
November, 20203
October, 202032
September, 202021
August, 202053
July, 202059
June, 202052


AuthorNumber of Commits
Jeroen Bakker66
Campbell Barton64
Campbell Barton62
Bastien Montagne32
Brecht Van Lommel18
Clément Foucault13
Philipp Oeser10
Sergey Sharybin9
Antonio Vazquez6
Julian Eisel6
Patrick Mours6
Richard Antalik5
Germano Cavalcante4
Sybren A. Stüvel3
Ankit Meel2
Dalai Felinto2
Jacques Lucke2
Pablo Dobarro2
Ray molenkamp2
Vincent Blankfield2
Aristotelis Dossas1
Cody Winchester1
Eric Bickle1
Harley Acheson1
James Monteath1
Jesse Yurkovich1
Joerg Mueller1
Lukas Stockner1
Nathan Craddock1
Nathan Letwory1
Nikhil Shringarpurey1
Robert Guetzkow1
Sebastian Parborg1
Stefan Werner1
Wannes Malfait1
Yevgeny Makarov1

Popular Files

FilenameTotal Edits

Latest commits Feed

December 8, 2021, 14:45 (GMT)
Fix T91680: viewport selection broken in macOS x86 build with Xcode 13

There is an apparent compiler bug here, tweak the code to avoid it. This did
not affect official builds as we were still using Xcode 12.
November 22, 2021, 13:33 (GMT)
Fix potential crash opening 3.0 blend files in older versions.

Affects insertion of constraints in liboverrides. In some cases, when
opening newer post-3.0 .blend files, the source won't be found anymore,
override apply code then needs to fail properly instead of crashing.

Related to refactor from rB33c5e7bcd5e5.
October 29, 2021, 08:33 (GMT)
VSE: Implement sanity check for files with more channels than supported

This is a follow up to 8fecc2a8525467ee2fbbaae16ddbbc10b3050d46.

This makes sure future .blend files that have more channels than the
limit won't break Blender.

For LTS this happens silently, without warning the users.

This is part of https://developer.blender.org/D12645

Differential Revision: https://developer.blender.org/D12648
October 29, 2021, 08:29 (GMT)

This is required for Cycles to report a meaningful error message when it fails to load a PTX module
created with a newer CUDA toolkit version than the driver supports.

Ref T91879
October 29, 2021, 08:17 (GMT)
Fix LLVM 12 symbol conflict with Mesa drivers, after recent Linux libs update
September 29, 2021, 12:43 (GMT)
Blender 2.83.19-rc
September 28, 2021, 14:02 (GMT)
Blender 2.83.18-release
September 27, 2021, 06:37 (GMT)
Fix T91557: Texture Paint Stencil doesnt use assigned UV Layer

Choosing a UV layer would actually affect the overlay in the viewport
and also painting with the mask brush was in that UV space, but the
resulting stencil mask was always applied with the active UV (not the
explicitly selected stencil UV -- the one one is looking at in the
viewport!) to painting.

This has been like that as far as I have checked back (at least 2.79b),
I am surprised this has not come up before, but it does not seem to make
sense at all...

Now use the UV specified for the stencil layer when applying the mask for
painting, so it corresponds to the stencil mask one is looking at in the

Maniphest Tasks: T91557

Differential Revision: https://developer.blender.org/D12583
September 27, 2021, 06:36 (GMT)
Fix default surface resolution U/V mis-match

The resolution for surfaces was 12 for U, 4 for V,
where both should have been set to 4.

Regression in 9a076dd95a01135ea50f9ccc675668db9f2155f4
September 22, 2021, 06:49 (GMT)
Fix memory leak if an error occurred assigning id-property sequence
August 30, 2021, 09:34 (GMT)
Fix error scaling thumbnails to zero dimensions

Follow up to fix for T89868.
August 30, 2021, 09:33 (GMT)
Fix invalid mask use for the UV-project modifier

Mistake in a30a8179331d689c9e599fb9a530c0b6b155f689.
August 30, 2021, 09:33 (GMT)
Fix T90651: camera reconstruction crash without scene camera

This was working differently in 2.79, tried tracking this down and it
seems this was wrong since the 2.8 beginning in {rB7907dfc40018}.

This would not only crash without an active scene camera, but would also
result in different tracks from different camera's constraints could not
be selected.

So select id depends on corresponding camera, remove the dependency on
scene camera completely.

Maniphest Tasks: T90651

Differential Revision: https://developer.blender.org/D12230
August 30, 2021, 09:25 (GMT)
Fix buffer size mismatch in SCRIPT_OT_python_file_run

Reading paths over 512 bytes would cause a buffer overrun.
August 23, 2021, 09:05 (GMT)
Pipeline: Use explicit cuda version numbers.
August 23, 2021, 06:26 (GMT)
Fix T90791: Knife project leaks memory with curve/text cutter
August 23, 2021, 06:24 (GMT)
Cleanup: rename BKE_mesh_free -> BKE_mesh_free_data

It wasn't obvious this didn't free the memory of the mesh it's self
leading to memory leaks.
August 23, 2021, 06:18 (GMT)
Fix memory leak in edit-mesh dissolve degenerate
August 23, 2021, 06:17 (GMT)
Fix T90719: Boost sources dowload address needed to be updated.
August 16, 2021, 08:01 (GMT)
BLI_math: Fix several division-by-zero cases.

Those were caused by various tools used on degenerate geometry, see

Note that fixes are as low-level as possible, to ensure they cover as
much as possible of unreported issues too.

We still probably have many more of those hidden in BLI_math though.

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021