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Blender Git Statistics -> Branches -> blender2.8-snapping_with_occlusion

"Blender2.8-snapping_with_occlusion" branch

Total commits : 4
Total committers : 1
First Commit : May 6, 2018
Latest Commit : May 6, 2018


Commits by Date

DateNumber of Commits
May 6, 20184

Committers

AuthorNumber of Commits
Germano Cavalcante4

Popular Files

FilenameTotal Edits
draw_manager.c407
object_mode.c174
eevee_private.h171
DRW_render.h160
drawobject.c151
eevee_engine.c149
view3d_draw.c144
rna_scene.c134
eevee_materials.c127
CMakeLists.txt123

Latest commits Feed

May 6, 2018, 23:08 (GMT)
BKE: bvhutils: bvhkdop functions were not made to work with zero-leaf trees.

Another solution would be to modify BLI_kdopbvh.
But let's just avoid creating bvhtrees with zero leaf for now.
May 6, 2018, 23:08 (GMT)
Transform: snap_object: Make snapDerivedMesh use bvhtrees from loose edges and bvhtrees from loose verts.

Bvhtrees take up a lot of memory space, reusing the common bvhtree of looptris to snap to vertices and edges is a good way to save memory.
Unfortunately we have a worse performance: worsening around 63% in the snap operation and 46% in the creation of bvhtrees.
But since the CPU time of snapping operations (no matter how higth poly the object is) corresponds to less than 0.01% of all CPU time of a blender frame, that change is not really significant.

Snapping operations on a mesh in edit mode have not changed significantly.
May 6, 2018, 23:08 (GMT)
BKE: bvhutils: Adds support for bvhtrees from loose verts.
May 6, 2018, 23:08 (GMT)
BKE: bvhutils: Adds support for bvhtrees from loose edges.

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