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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> cycles-ptex-49
"Cycles-ptex-49" branch
Total commits : 93
Total committers : 1
First Commit : February 6, 2015
Latest Commit : February 13, 2015
Commits by Date
Date | Number of Commits | |
---|---|---|
February 13, 2015 | 4 | |
February 12, 2015 | 6 | |
February 11, 2015 | 11 | |
February 10, 2015 | 12 | |
February 9, 2015 | 14 | |
February 8, 2015 | 21 | |
February 7, 2015 | 5 | |
February 6, 2015 | 20 |
Committers
Author | Number of Commits |
---|---|
Nicholas Bishop | 93 |
Popular Files
Filename | Total Edits |
---|---|
bke_ptex.c | 26 |
bpx_c_api.cpp | 12 |
mesh_data.c | 8 |
BPX_packed_layout.h | 7 |
BPX_ptex.h | 7 |
BKE_ptex.h | 7 |
paint_image_proj.c | 6 |
BPX_rect.h | 6 |
image.cpp | 6 |
CMakeLists.txt | 6 |
Latest commits
February 13, 2015, 16:30 (GMT) |
Improve filtering across Ptex corners |
February 13, 2015, 10:42 (GMT) |
Better method for updating adjacent Ptex borders |
February 13, 2015, 10:42 (GMT) |
Move extern/ptex to intern/ptex |
February 13, 2015, 10:39 (GMT) |
Merge remote-tracking branch 'origin/master' into cycles-ptex-49 |
February 12, 2015, 19:31 (GMT) |
Merge remote-tracking branch 'origin/master' into cycles-ptex-49 |
February 12, 2015, 19:30 (GMT) |
Consistently use "ptex_rects" instead of "ptex_regions" |
February 12, 2015, 18:45 (GMT) |
First pass at fixing Ptex texpaint resolution undo/redo Seems to work OK, but need to clean up the API to make it work better. Want to make sure there are no unexpected issues first though. |
February 12, 2015, 18:13 (GMT) |
Merge remote-tracking branch 'origin/master' into cycles-ptex-49 Conflicts: source/blender/gpu/GPU_extensions.h |
February 12, 2015, 13:16 (GMT) |
Improve Ptex filter border updates - Texture paint looks better now - Still need to fix corners |
February 12, 2015, 10:28 (GMT) |
Expand Ptex paint redraw region to include filter border |
February 11, 2015, 23:42 (GMT) |
Start using BPXRect for IMB ptex regions Filter borders can now be calculated entirely with BPXRects and a packed image. This should make it easier to unify some code paths and also make partial updates while painting much simpler to implement. TODO: fix BPX include in IMB_imbuf_types.h |
February 11, 2015, 21:11 (GMT) |
Use BPXRect for internal storage in Ptex layout code |
February 11, 2015, 19:35 (GMT) |
Code cleanup: simplify Ptex mesh-from-image functions |
February 11, 2015, 16:40 (GMT) |
Add Ptex adjacency data to BPXRect |
February 11, 2015, 16:40 (GMT) |
Ptex cleanup: rename BPXSide -> BPXRectSide |
February 11, 2015, 16:06 (GMT) |
Code cleanup: use BPXRect in Ptex layout interface |
February 11, 2015, 15:57 (GMT) |
Code cleanup: shuffling some Ptex declarations around |
February 11, 2015, 15:27 (GMT) |
Merge remote-tracking branch 'origin/master' into cycles-ptex-49 |
February 11, 2015, 11:57 (GMT) |
Merge remote-tracking branch 'origin/master' into cycles-ptex-49 |
February 11, 2015, 11:57 (GMT) |
Remove incorrect conversion to float in Ptex |
MiikaHweb - Blender Git Statistics v1.06