Sivu saatavilla vain englanninkielisenä.
MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> cycles_texture_cache
"Cycles_texture_cache" branch
Total commits : 139
Total committers : 17
First Commit : November 27, 2017
Latest Commit : August 21, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2021 | 2 | |
July, 2021 | 1 | |
June, 2021 | 0 | |
May, 2021 | 44 | |
April, 2021 | 6 | |
March, 2021 | 3 | |
February, 2021 | 0 | |
January, 2021 | 2 | |
December, 2020 | 1 | |
November, 2020 | 0 | |
October, 2020 | 0 | |
September, 2020 | 0 | |
August, 2020 | 0 | |
July, 2020 | 1 | |
June, 2020 | 5 | |
May, 2020 | 1 | |
April, 2020 | 0 | |
March, 2020 | 1 | |
February, 2020 | 0 | |
January, 2020 | 1 | |
December, 2019 | 0 | |
November, 2019 | 2 | |
October, 2019 | 0 | |
September, 2019 | 0 | |
August, 2019 | 0 | |
July, 2019 | 0 | |
June, 2019 | 0 | |
May, 2019 | 1 | |
April, 2019 | 3 | |
March, 2019 | 1 | |
February, 2019 | 0 | |
January, 2019 | 2 | |
December, 2018 | 2 | |
November, 2018 | 1 | |
October, 2018 | 7 | |
September, 2018 | 9 | |
August, 2018 | 1 | |
July, 2018 | 0 | |
June, 2018 | 24 | |
May, 2018 | 0 | |
April, 2018 | 0 | |
March, 2018 | 2 | |
February, 2018 | 0 | |
January, 2018 | 0 | |
December, 2017 | 0 | |
November, 2017 | 16 |
Committers
Popular Files
Filename | Total Edits |
---|---|
image.cpp | 18 |
svm_image.h | 16 |
shader.cpp | 14 |
image.h | 9 |
kernel_shader.h | 8 |
nodes.cpp | 7 |
scene.h | 7 |
graph.cpp | 7 |
properties.py | 6 |
kernel_oiio_globals.h | 6 |
Latest commits
August 21, 2021, 20:03 (GMT) |
Merge branch 'master' into cycles_texture_cache |
August 2, 2021, 07:28 (GMT) |
Merge branch 'master' into cycles_texture_cache |
July 15, 2021, 10:26 (GMT) |
Merge branch 'master' into cycles_texture_cache |
May 21, 2021, 13:48 (GMT) |
Cycles: Making sure render is updated when texture options change. |
May 19, 2021, 05:24 (GMT) |
Merge branch 'master' into cycles_texture_cache |
May 18, 2021, 20:31 (GMT) |
Cycles: Writing texture cache stats through VLOG not std::cout. |
May 14, 2021, 21:04 (GMT) |
Merge branch 'master' into cycles_texture_cache |
May 11, 2021, 12:18 (GMT) |
Cycles: Fixed differentials for UDIM textures. |
May 6, 2021, 09:25 (GMT) |
Fix T88005: GPencil inverse fill leaves unwanted line at viewport edge. There was a function to set 2 pixels wide for inverse filling, but this must not be done in the borders of the image. Now, the borders are checked before set 2 pixels. |
May 6, 2021, 09:25 (GMT) |
Geometry Nodes: refactor instances component The main goal of this refactor is to not store Object/Collection pointers for every individual instance. Instead instances now store a handle for the referenced data. The actual Object/Collection pointers are stored in a new `InstanceReference` class. This refactor also allows for some better optimizations further down the line, because one does not have to search through all instances anymore to find what data is instanced. Furthermore, this refactor makes it easier to support instancing `GeometrySet` or any other data that has to be owned by the `InstancesComponent`. Differential Revision: https://developer.blender.org/D11125 |
May 6, 2021, 09:25 (GMT) |
Fix T85287: Cycles deadlock loading Blender images in some cases |
May 6, 2021, 09:25 (GMT) |
Cycles standalone: Fixed macOS dependencies. Added IOKit and Accerelate as linked frameworks where necessary. |
May 6, 2021, 09:25 (GMT) |
Cleanup: spelling |
May 6, 2021, 09:25 (GMT) |
Fix T87982: crash switching render slots while render is in progress |
May 6, 2021, 09:25 (GMT) |
Alembic Procedural: precompute vertex normals This precomputes vertex normals in the procedural and caches them in case none are found in the archive. This only applies to polygon meshes, as subdivision meshes are yet to be subdivided, so it is useless to do this computation. The goal here is to speed up data updates between frames, as computing normals shows up in profiles even for large objects. This saves around 16% of update time for a production file. |
May 6, 2021, 09:25 (GMT) |
WM: disable idle event handling timer when simulating events |
May 6, 2021, 09:25 (GMT) |
Fix T88001: persistent data render wrong when changing camera border |
May 6, 2021, 09:25 (GMT) |
Fix T87926: Transform menu has operators guaranteed to not pass poll in certain modes Reported for ops.transform.vertex_warp and ops.transform.vertex_random. Polling will check with ED_transverts_check_obedit, if we know it will fail e.g. for pose mode, we can do the same check in the UI already. Maniphest Tasks: T87926 Differential Revision: https://developer.blender.org/D11128 |
May 6, 2021, 09:25 (GMT) |
Fix errors in Cycles comments |
May 6, 2021, 09:25 (GMT) |
Movieclip: Use first clip frame for size detection Using scene frame 1 is not reliable in cases when there is a frame offset is involved. Using frame 1 seems more reliable, although might still fail under certain circumstances. More reliable fix would require a deeper change in the data structure and the logic about frame loading and size detection. |
MiikaHweb - Blender Git Statistics v1.06