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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> eevee-rewrite
"Eevee-rewrite" branch
Total commits : 152
Total committers : 2
First Commit : March 22, 2021
Latest Commit : October 8, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
October, 2021 | 6 | |
September, 2021 | 15 | |
August, 2021 | 2 | |
July, 2021 | 7 | |
June, 2021 | 41 | |
May, 2021 | 26 | |
April, 2021 | 50 | |
March, 2021 | 5 |
Committers
Author | Number of Commits |
---|---|
Clément Foucault | 148 |
Antonio Vazquez | 4 |
Popular Files
Filename | Total Edits |
---|---|
CMakeLists.txt | 38 |
eevee_shader_shared.hh | 31 |
eevee_instance.hh | 29 |
eevee_shader.hh | 26 |
eevee_shading.cc | 25 |
eevee_shader.cc | 22 |
eevee_instance.cc | 21 |
eevee_sampling.hh | 20 |
eevee_shading.hh | 19 |
eevee_view.hh | 19 |
Latest commits
October 8, 2021, 15:58 (GMT) |
EEVEE: Fix Crash with some geometry type |
October 8, 2021, 15:58 (GMT) |
EEVEE: Material: Add thickness output This only adds the output but the output is not yet used. This thickness output is meant to control the aspect of subsurface, refraction, absorption and volume shaders. The value expected is the mean thickness inside the object at the shading point. The source can be a vertex color or a texture map baked from a raytracer. |
October 8, 2021, 15:58 (GMT) |
EEVEE: Transmittance: Add back light transmittance Same as SSS this has been rewritten to support varying SSS radius. Instead of relying on shadowmap hack to improve the transmittance artifact (previously called translucency) we exposed a min thickness output that will reduce the maximum of light bleeding that can happen at the shading point. This is far from perfect but at least it is tweakable. The effect is now cheaper and the option to enable it is now gone. It can always be artificially disabled by making the thickness bigger than the sss radius. The effect is always enabled for all SSS surfaces and will even be applied on forward shaded object (alpha blend mode). |
October 8, 2021, 15:58 (GMT) |
EEVEE: Subsurface Scattering: New implementation This new implementation follows the technique described in "Efficient screen space subsurface scattering Siggraph 2018". Compared to the old implementation it fixes a lot of issues at the cost of it being slower. This fixes: - Light leaking between different objects. - Light leaking between different surfaces with different depths. - SSS radii are now "texturable" per pixel. No SSS surfaces limits. - Noise should be lower. - Precomputation is only done once for all SSS surfaces which lowers the per material storage and precomputation time. Implementation is also simpler as it is only a one pass processing. We differ from the reference presentation by not precomputing the RGB weights per samples. We actually compute them on the fly in order to support varying SSS radii. Notes: - SSS IOR and SSS anisotropy are not supported. - Object level light leak prevention might not work for high number of objects in the scene (> 1024). In this case light leak might occur. Adding or deleting (hidding) objects in the scene might change which objects can leak. |
October 8, 2021, 15:58 (GMT) |
EEVEE: Fix smooth transition when using render borders The first sample buffer is fullscreen and needs to have its uvs corrected to match the render border viewport. |
October 6, 2021, 10:08 (GMT) |
EEVEE: Fix double Stroke color in Panel The stroke color was displayed in the side panel and this must be used only in 3D View. |
Revision 6f773e2 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 16:10 (GMT) |
EEVEE: Fix shader compilation caused by latest merge |
Revision d5f91a6 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 16:06 (GMT) |
Merge branch 'draw-viewport-data' into eevee-rewrite |
Revision 4984cba by Clément Foucault (draw-viewport-data, eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 16:05 (GMT) |
DRW: Fix implicit convertion warning on MSVC |
Revision e28ae32 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 15:26 (GMT) |
Merge branch 'draw-viewport-data' into eevee-rewrite |
Revision 59a0099 by Clément Foucault (draw-viewport-data, eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 15:25 (GMT) |
Merge branch 'master' into draw-viewport-data |
Revision 225c1b0 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 15:24 (GMT) |
Merge branch 'draw-viewport-data' into eevee-rewrite # Conflicts: # source/blender/draw/engines/eevee/eevee_cryptomatte.c # source/blender/draw/engines/eevee/eevee_effects.c # source/blender/draw/engines/eevee/eevee_engine.c # source/blender/draw/engines/eevee/eevee_lookdev.c # source/blender/draw/engines/eevee/eevee_materials.c # source/blender/draw/engines/eevee/eevee_motion_blur.c # source/blender/draw/engines/eevee/eevee_private.h # source/blender/draw/engines/eevee/eevee_render.c # source/blender/draw/engines/eevee/eevee_subsurface.c # source/blender/draw/engines/eevee/eevee_volumes.c # source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl # source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl # source/blender/draw/intern/DRW_render.h # source/blender/draw/intern/draw_cache.h # source/blender/gpu/GPU_material.h # source/blender/gpu/intern/gpu_codegen.c # source/blender/gpu/intern/gpu_material.c # source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl # source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl # source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl # source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl # source/blender/makesdna/DNA_gpencil_types.h # source/blender/makesdna/DNA_node_types.h # source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c # source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c |
Revision f8cfd7e by Clément Foucault (draw-viewport-data, eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 09:31 (GMT) |
Merge branch 'master' into draw-viewport-data # Conflicts: # source/blender/draw/DRW_engine.h # source/blender/draw/intern/draw_manager.c # source/blender/draw/intern/draw_manager.h |
Revision dc0c074 by Clément Foucault (draw-viewport-data, eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 09:24 (GMT) |
Cleanup: Remove compiler warning and fix some comments |
Revision 2994b6d by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 09:14 (GMT) |
EEVEE: Fix crash when destroying the Instance (in debug build) This was caused by the StructArrayBuffer wrapper not being tagged as NonMovable. The UBO was in fact being freed at creation time in debug build, but the pointer was kept as valid in the copied wrapper. Changing the higher level structure to not use the copy constructor to avoid this. |
Revision ab6a6ff by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 29, 2021, 09:14 (GMT) |
Cleanup: Remove compiler warnings |
Revision d3a8256 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 15, 2021, 15:15 (GMT) |
EEVEE: Film: Make smooth transition not rely on dtxl->color persistence This is a needed change for the viewport compositor. The compositor needs to draw to `dtxl->color` to have correct overlay / background composition. The solution here is to have a separate buffer that keeps the first sample we blend from. This increases VRAM usage but it is the most elegant option. |
Revision 41c84bb by Antonio Vazquez (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 13, 2021, 15:14 (GMT) |
EEVEE: More Windows 64bits changes Missing in previous commit |
Revision 9711cdd by Antonio Vazquez (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 13, 2021, 15:02 (GMT) |
EEVEE: Fix Windows 64bits error Windows is different of Linux |
Revision 85b6e6d by Antonio Vazquez (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 12, 2021, 17:37 (GMT) |
EEVEE: Fix compiler errors in Windows |
MiikaHweb - Blender Git Statistics v1.06