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Blender Git Statistics -> Branches -> id_override_static

"Id_override_static" branch

Total commits : 240
Total committers : 8
First Commit : December 14, 2016
Latest Commit : November 29, 2017

Commits by Month

DateNumber of Commits
November, 201741
October, 201717
September, 20175
August, 20178
July, 201734
June, 201745
May, 20173
April, 20175
March, 201717
February, 201740
January, 201714
December, 201611


AuthorNumber of Commits
Bastien Montagne208
Sergey Sharybin11
Sybren A. Stüvel11
Joshua Leung4
Campbell Barton3
Aaron Carlisle1
Lukas Stockner1
Thomas Beck1

Popular Files

FilenameTotal Edits

Latest commits Feed

November 29, 2017, 16:45 (GMT)
Merge branch 'blender2.8' into id_override_static
November 29, 2017, 16:23 (GMT)
Merge branch 'blender2.8' into id_override_static
November 29, 2017, 16:20 (GMT)
ID static override: add basic support for overriding animation.

This is very bold right now - you simply can replace (or add) an action
to an override data-block. Actions themselves are not 'customizable'
through override at all currently (we may at least add
'add/remove/replace fcurves' feature in future), and nothing else in
animdata is overridable currently.
November 29, 2017, 16:14 (GMT)
Make basic object & bones transformations overridable.

You can now override loc/rot/scale of objects and posebones.

Also added a basic operator to make an override of active linked object,
but this is very limited/wip/testing feature (you have to manually override
object and its armature, and relink to proper local overrides
yourself...). Final 'make proxy killer' will be much more automated of
November 29, 2017, 16:10 (GMT)
ID static override: Make most Image properties overridable.

First real 'usable' commit, will be needed by the 'virtual data-block'
asset feature (i.e. to be able to link a mere image file as if it was a
linked datablock, and generate automatically an override of it to make
it editable).
November 29, 2017, 16:06 (GMT)
ID static override: automatically detect new overrides as part of undo step.

We could do that in several different way, e.g. adding some tag during
DEG evaluation, etc. But this is not a critical process (it's main
purpose is user feedback), so current solution seems to work well enough
- and it's dead simple! ;)
November 29, 2017, 16:03 (GMT)
ID Static Override: add basic generic UI tools to control override of properties.
November 29, 2017, 14:47 (GMT)
ID Static Override: add basic UI feedback.

For now, using a new color for overridden properties (similar to
animated/driven status), UI team will need to work on a better solution
November 29, 2017, 14:31 (GMT)
ID Static Override, part II: RNA changes.

This is essentially a huge refactor/extension of our existing RNA
compare & copy code, since static override needs more advanced handling here.

Note that not all new features are implemented yet, advanced things like
collections insertion/deletion are still TODO (medium priority).

This completes the ground work for overrides, remaining commits will be
about UI and some basic/testing activation of overrides for a limited
set of data-blocks & properties.

For details see https://developer.blender.org/D2417
November 29, 2017, 14:16 (GMT)
Define RNA_STACK_ARRAY (usable everywhere in RNA), and make PYRNA_STACK_ARRAY use it.
November 29, 2017, 14:09 (GMT)
Merge branch 'blender2.8' into id_override_static

November 29, 2017, 14:05 (GMT)
Merge ID static override, part I: core changes in DNA, BKE and .blend read/write.

See https://developer.blender.org/D2417 for details.

Note that since static overrides rely heavily on RNA, this commit is
essentially invisible from user PoV, more in next commits.
November 29, 2017, 12:19 (GMT)
Merge branch 'blender2.8' into id_override_static
November 29, 2017, 12:14 (GMT)
Preparing merge of id_override_static: add BKE_id_swap().

This function swaps the memory content of two data-blocks (of same type
obviously), while preserving most of the ID 'header' itself.

It is intended to be used to quickly and easily replace the data of an
existing ID by another one, presumably a temporary 'working' one,
without having to suffer from things like name changes,
registering/removing from Main database, etc.
November 29, 2017, 11:45 (GMT)
Merge branch 'blender2.8' into id_override_static
November 29, 2017, 11:40 (GMT)
Rename 'override' to 'override_static' (and similar).

Initially there was hope at least part of this work could be used for
dynamic overrides as well... but looks like not, so better be specific
and avoid any confusion.

PS: this commit break any file saved with static overrides, should not
be an issue though.
November 28, 2017, 16:28 (GMT)
Address review points (mainly some missing usages of RNA_STACK_ARRAY).
November 28, 2017, 15:42 (GMT)
Merge branch 'blender2.8' into id_override_static
November 24, 2017, 16:10 (GMT)
Cleanup: remove timer-like check for auto-ID-override generation.
November 24, 2017, 16:07 (GMT)
Merge branch 'blender2.8' into id_override_static

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021