Sivu saatavilla vain englanninkielisenä.
Total commits : 3
Total committers : 1
First Commit : October 10, 2018
Latest Commit : October 19, 2018
Commits by Date
|Date||Number of Commits|
|October 19, 2018||1|
|October 18, 2018||0|
|October 17, 2018||0|
|October 16, 2018||0|
|October 15, 2018||0|
|October 14, 2018||0|
|October 13, 2018||0|
|October 12, 2018||0|
|October 11, 2018||1|
|October 10, 2018||1|
October 19, 2018, 08:08 (GMT)
Setting object position is propagated to the physics simulation even for dynmamic objects.
The velocity is also reset to 0, which makes sense after forcing a dynamic object position.
- in interactive mode, changing an object position by rna causes a simulation step
- setting any part of the object position or orientation causes the full matrix to be applied to physics => missing true rigid body API
October 11, 2018, 12:06 (GMT)
Interactive mode: new scene.flag SCE_INTERACTIVE to update the depsgraph without frame change but running physics.
Interactive button added on time line.
October 10, 2018, 16:13 (GMT)
Fix bug with transformed object interfering with rigid body simulation.
Note: bug was caused by use of legacy ob->flag & SELECT. New OB_PHYS_MOVING
flag to mark that an active object is being transformed.
Make active object position update independent of cache write in preparation
of interactive physics.
MiikaHweb - Blender Git Statistics v1.06