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Blender Git Statistics -> Branches -> interactive_physics

"Interactive_physics" branch

Total commits : 3
Total committers : 1
First Commit : October 10, 2018
Latest Commit : October 19, 2018


Commits by Date

DateNumber of Commits
October 19, 20181
October 18, 20180
October 17, 20180
October 16, 20180
October 15, 20180
October 14, 20180
October 13, 20180
October 12, 20180
October 11, 20181
October 10, 20181

Committers

AuthorNumber of Commits
Benoit Bolsee3

Popular Files

FilenameTotal Edits
draw_manager.c494
space_view3d.py268
object_mode.c252
versioning_280.c217
rna_space.c215
rna_scene.c210
eevee_private.h204
DRW_render.h200
readfile.c182
view3d_draw.c170

Latest commits Feed

October 19, 2018, 08:08 (GMT)
Setting object position is propagated to the physics simulation even for dynmamic objects.

The velocity is also reset to 0, which makes sense after forcing a dynamic object position.
Known issues:
- in interactive mode, changing an object position by rna causes a simulation step
- setting any part of the object position or orientation causes the full matrix to be applied to physics => missing true rigid body API
October 11, 2018, 12:06 (GMT)
Interactive mode: new scene.flag SCE_INTERACTIVE to update the depsgraph without frame change but running physics.

Interactive button added on time line.
October 10, 2018, 16:13 (GMT)
Fix bug with transformed object interfering with rigid body simulation.

Note: bug was caused by use of legacy ob->flag & SELECT. New OB_PHYS_MOVING
flag to mark that an active object is being transformed.

Make active object position update independent of cache write in preparation
of interactive physics.

MiikaHweb - Blender Git Statistics v1.06
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