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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> new-object-types
"New-object-types" branch
Total commits : 94
Total committers : 3
First Commit : January 23, 2020
Latest Commit : March 17, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
March, 2020 | 26 | |
February, 2020 | 49 | |
January, 2020 | 19 |
Committers
Author | Number of Commits |
---|---|
Brecht Van Lommel | 90 |
Brecht Van Lommel | 2 |
Philipp Oeser | 2 |
Popular Files
Filename | Total Edits |
---|---|
volume.cc | 26 |
draw_cache_impl_volume.c | 16 |
BKE_volume.h | 15 |
rna_volume.c | 15 |
eevee_volumes.c | 13 |
properties_data_volume.py | 11 |
draw_cache.h | 9 |
workbench_volume.c | 9 |
DNA_volume_types.h | 8 |
volume_render.cc | 7 |
Latest commits
March 17, 2020, 12:31 (GMT) |
Volumes: cleaning / refactoring from code review |
March 16, 2020, 22:08 (GMT) |
Fix Cycles standalone and tests build |
March 16, 2020, 21:50 (GMT) |
Tests: add OpenVDB volume tests |
March 16, 2020, 21:39 (GMT) |
Fix build with OpenVDB disabled |
March 16, 2020, 21:24 (GMT) |
Merge branch 'master' into new-object-types |
March 16, 2020, 21:24 (GMT) |
Volumes: add render settings for volume datablock * Space: volume density and step size in object or world space * Step Size: override automatic step size * Clipping: values below this are ignored for tighter volume bounds |
March 16, 2020, 21:22 (GMT) |
Cycles: change volume step size controls, auto adjust based on voxel size By default it will now set the step size to the voxel size for smoke and volume objects, and 1/10th the bounding box for procedural volume shaders. New settings are: * Scene render/preview step rate: to globally adjust detail and performance * Material step rate: multiplied with auto detected per-object step size * World step size: distance to steo for world shader Differential Revision: https://developer.blender.org/D1777 |
March 16, 2020, 10:24 (GMT) |
Merge branch 'master' into new-object-types |
March 15, 2020, 19:12 (GMT) |
Cleanup: process colorspace conversion with a 1D pixel array No need to assume it's 2D or 3D. |
March 13, 2020, 10:51 (GMT) |
Merge branch 'master' into new-object-types |
March 13, 2020, 10:51 (GMT) |
Merge branch 'master' into HEAD |
March 12, 2020, 11:54 (GMT) |
Cycles: load OpenVDB grids directly in Cycles (still as dense grid) |
March 12, 2020, 11:53 (GMT) |
Merge branch 'master' into new-object-types |
March 12, 2020, 10:10 (GMT) |
Fix link error when building without new object types |
March 11, 2020, 14:13 (GMT) |
Merge branch 'master' into new-object-types |
March 11, 2020, 14:02 (GMT) |
Volumes: use approximate transform for (unsupported) perspective grids Rather than showing nothing at all. |
March 10, 2020, 12:44 (GMT) |
Volumes: add option to display points in wireframe mode |
March 10, 2020, 12:44 (GMT) |
Merge branch 'master' into HEAD |
March 7, 2020, 15:07 (GMT) |
Cleanup: compiler warnings |
March 7, 2020, 14:02 (GMT) |
Fix build error on Windows |
MiikaHweb - Blender Git Statistics v1.06