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Blender Git Statistics -> Branches -> soc-2021-uv-edge-select-support

"Soc-2021-uv-edge-select-support" branch

Total commits : 23
Total committers : 1
First Commit : August 4, 2021
Latest Commit : December 17, 2021


Commits by Month

DateNumber of Commits
December, 20211
November, 20213
October, 20212
September, 20213
August, 202114

Committers

AuthorNumber of Commits
Siddhartha Jejurkar23

Popular Files

FilenameTotal Edits
uvedit_select.c12
uvedit_intern.h4
edit_uv_edges_geom.glsl1
edit_uv_edges_vert.glsl1
rna_mesh.c1
DNA_meshdata_types.h1
bmesh_py_types_meshdata.c1
uvedit_smart_stitch.c1
ED_uvedit.h1
uvedit_path.c1

Latest commits Feed

December 17, 2021, 13:01 (GMT)
Merge branch 'master' into soc-2021-uv-edge-select-support
November 19, 2021, 18:34 (GMT)
Merge branch 'master' into soc-2021-uv-edge-select-support
November 19, 2021, 18:24 (GMT)
Code cleanup and minor fixes
November 3, 2021, 11:46 (GMT)
Merge branch 'master' into soc-2021-uv-edge-select-support
October 4, 2021, 11:07 (GMT)
Merge branch 'master' into soc-2021-uv-edge-select-support
October 2, 2021, 07:10 (GMT)
Merge branch 'master' into soc-2021-uv-edge-select-support
September 22, 2021, 13:21 (GMT)
Merge branch 'master' into soc-2021-uv-edge-select-support
September 11, 2021, 09:55 (GMT)
Fix: Deselecting edges in sticky vertex mode

Fixes the bug where deselecting an UV edge in sticky vertex mode would
deselect the UV vertices as well.
September 10, 2021, 09:25 (GMT)
UV: Drawing selected edges

* Changes vertex count for UV edge polygon from 4 to 6 in the geometry
shader
* Edge center for a selected edge will not be highlighted if the edge is
not selected. This new behavior provides a visual aid to the user that
helps in identifying selected and unselected UV edges
August 27, 2021, 03:48 (GMT)
Merge branch 'master' into soc-2021-uv-edge-select-support
August 16, 2021, 05:08 (GMT)
Merge branch 'master' into soc-2021-uv-edge-select-support
August 14, 2021, 14:42 (GMT)
Cleanup: Use utility function
August 9, 2021, 01:35 (GMT)
Merge branch 'master' into soc-2021-uv-editor-improvements-edge-selection
August 8, 2021, 21:30 (GMT)
Edge selection support for Edge ring and loop select operator

* Adds edge selection support for edge ring and edge loop select operator
* Selecting face loops in the UV editor is now done through the loop
select operator
August 7, 2021, 18:09 (GMT)
Cleanup and fix: UV Invert selection

* Code and comment cleanup
* Fix: Make invert selection respect sticky modes when using edge select
mode
August 7, 2021, 15:08 (GMT)
Fix: Check edge selection only for common vertex

Allow edge selection test only for UV edges that share a common UV
vertex. Previous logic didn't check if the UV edges shared the same
UV vertex.
August 7, 2021, 08:37 (GMT)
UV: Edge selection for UV select pinned operator

Ensure edge selection for UV select pinned operator by flushing the
selection upwards (verts to edge)
August 7, 2021, 08:09 (GMT)
UV: Refactor UV select split operator

Refactor UV select split operator to use MLOOPUV_EDGESEL flag
August 5, 2021, 11:12 (GMT)
Merge branch 'master' into soc-2021-uv-editor-improvements-edge-selection
August 4, 2021, 00:49 (GMT)
Fix: Invert selection and free unreleased memory

- Free unreleased memory from vertex map
- Select Invert operator now works with UV face select mode as well

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021